Announcement

Collapse

Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.
General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.
Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

Maps and Map Variants (From Us and You!)

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Maps and Map Variants (From Us and You!)

    Hello everyone,

    We know many of you out there want to know when you can get your boots into some new maps, and we have some news about this across all fronts! First, thanks to our great modding/mapping community we’ve pinpointed an issue with the community SDK and hope to have a fix out shortly that will allow the community map projects to start rolling out.

    We are now working on a new version of Song Be (and other existing variants), so that you will have new Territory and Supremacy maps before too long (as we continue to work on future content). We are aiming to ship a Beta version soon, via the Workshop (http://steamcommunity.com/app/418460/workshop/)! And, yes, there are already completely new maps in the works - but they’ll take a bit longer.

    Most of you can stop here, but those of you who want to know more about Steam Workshop hosting and SDK upload tools carry on!

    The following are the details server admins will need to set this up on the server:
    1. Make sure that the server is not running. If it is running, the Workshop setup will be overridden the next time you restart the server.
    2. Add a new section to the ROEngine.ini config file: [OnlineSubsystemSteamworks.TWWorkshopSteamworks]
    3. For each Workshop item you want the server to download, add a ServerSubscribedWorkshopItems=<number> line in that section. You can find the number by looking for the id= part of the the URL of the Workshop item in Steam. For example, the URL of the Workshop Test map is http://steamcommunity.com/sharedfile.../?id=952365960, so the line will be "ServerSubscribedWorkshopItems=952365960". There might be other text=number parts of the URL, so be sure to use only the number after "id=".

    Example [OnlineSubsystemSteamworks.TWWorkshopSteamworks] section (This ID is for the Cousteau Plantation faction mod by Nymets1104):
    [OnlineSubsystemSteamworks.TWWorkshopSteamworks]
    ServerSubscribedWorkshopItems=952365960

    To make clients download the Workshop item from Steam when connecting to the server:
    This will only work for Workshop items that the server downloads itself, that are listed in the [OnlineSubsystemSteamworks.TWWorkshopSteamworks] section as described above.
    1. Make sure that the server is not running. If it is running, the Workshop setup will be overridden the next time you restart the server.
    2. Find the section [IpDrv.TcpNetDriver] in the ROEngine.ini config file.
    3. Add the line "DownloadManagers=OnlineSubsystemSteamworks.St eamW orkshopDownload" to that section. If there are other "DownloadManagers=" lines, make sure this one is the first.
    4. Do not delete anything from this section, except (optionally) other DownloadManagers= lines.


    And for our content creators, we are also looking at updating the workshop upload tool to include both .ini and .int files so that servers and clients can better handle more complex mods (as well as have maps ship with configs so servers can pick them up more easily in the webadmin).

    Thank you again for your continued support.

    Tripwire Interactive & Antimatter Games
    Last edited by Yoshiro; 06-28-2017, 02:57 PM.
    Pretty, what do we blow up first? - Myn Donos

  • #2
    With the steam workshop changes server side, will the steam workshop map files download to the server? Or do server operators still need to manually sort them out as we do at the moment? Seems like the whole point is so the server gets the files automatically. Just asking because I have done the two steps above and can see no additional map files etc.

    EDIT / UPDATE - found the files. They just were not where I expected them to be. Look in cache area server peeps.

    Yes please to something for the .ini files.
    Last edited by Cat_in_da_Hat; 06-29-2017, 02:02 AM.

    Comment


    • #3
      Please make some more maps ASAP, if I have to play in Hue or Cu Chi one more time, I'm going to scream!
      Over 4 years and still can't get signatures to run!

      Comment


      • #4
        This is great news! I love how quick tripwire and antimatter release updates/fixes/new content.
        http://www.righttorebel.net

        Comment


        • #5
          Great news! I look forward to adding new maps to our server rotations.

          Comment


          • #6
            Has anyone in the dev team looked to see if the Steam Workshop process works when maps are being constantly updated by the mappers? I am yet to confirm this properly, but I am getting the feeling that the Steam Workshop process is only going to work once a mapper has finished making changes to their map. I thought Steam Workshop would overwrite the old maps by using checksum and if the map name was consistent then the servers wouldn't require manual changing, but I am getting the feeling this isn't the case.

            A real shame as the idea behind the Steam Workshop seemed so good.

            Comment


            • #7
              Originally posted by Cat_in_da_Hat View Post
              Has anyone in the dev team looked to see if the Steam Workshop process works when maps are being constantly updated by the mappers? I am yet to confirm this properly, but I am getting the feeling that the Steam Workshop process is only going to work once a mapper has finished making changes to their map. I thought Steam Workshop would overwrite the old maps by using checksum and if the map name was consistent then the servers wouldn't require manual changing, but I am getting the feeling this isn't the case.

              A real shame as the idea behind the Steam Workshop seemed so good.

              Workshop should update the map any time the mapper updates their content on both clients and servers. However we have passed along a bug to Valve where Servers are not properly picking up that an update has happened.
              Pretty, what do we blow up first? - Myn Donos

              Comment


              • #8
                Originally posted by Yoshiro View Post


                Workshop should update the map any time the mapper updates their content on both clients and servers. However we have passed along a bug to Valve where Servers are not properly picking up that an update has happened.
                Ok so there is a bug. Would have been good to know this at some point in time. I have been rallying the mappers to update their maps with a consistent name only to fine out the thing is bugged.

                Yoshiro, what about if each night the server deleted all the custom maps and then re-downloaded them back using the process. Would that get the latest version on the server ?
                Last edited by Cat_in_da_Hat; 07-12-2017, 03:20 AM.

                Comment


                • #9
                  Originally posted by Cat_in_da_Hat View Post
                  what about if each night the server deleted all the custom maps and then re-downloaded them back using the process. Would that get the latest version on the server ?
                  I just tested this method with our test server and deleting cache subfolders indeed re-downloaded the map from SWS to server after a map change (to any map). I was not able to test a situation where we previously had an earlier version from SWS, but this total reload of all maps could work.

                  But while this is not too difficult to automate for server keepers with OS access to server computer, it would be a slightly different thing for server keepers using GSPs.

                  Comment


                  • #10
                    This may sound a stupid question so please forgive me......does the general pubber/visitor have to subscribe to the workshop or do they get it from the server based on Yoshiro's settings?

                    I set this up on our server today and noone could download it so I had to change the map

                    [SIGPIC]http://i491.photobucket.com/albums/rr273/cairnsadrian/scfc.jpg[/SIGPIC]

                    Comment


                    • #11
                      AKAShady, player dont need to subscribe to a map under the process outlined by Yoshi. That is what makes this idea appealing. If it worked !

                      Comment


                      • #12
                        Thanks Cat
                        My server provider is having problems with custom maps and the file names....not sure why which is why I was hoping the workshop worked.
                        [SIGPIC]http://i491.photobucket.com/albums/rr273/cairnsadrian/scfc.jpg[/SIGPIC]

                        Comment

                        Working...
                        X