Hello Everyone!
We've been excited to see so many faces running around in game and enjoying it! Thank you from all of us at Tripwire and Antimatter Games for taking a chance on Rising Storm 2: Vietnam, we hope it will be a game you enjoy for many years to come.
Now, let us discuss our short term and long term goals. We are still working out our long term support plans and what that means in terms of content over the coming years but we will be updating the Trello Roadmap as we continue to do so. In the short term, we have not only been in game playing with you to see everything you are seeing, but also reading your posts and support tickets, and have started working on fixing many of these issues.
The following is a list of items we are targeting for the first patch, update 1.01. PLEASE KEEP IN MIND that we CANNOT guarantee we will fix these items in this patch and it is subject to change (with both additional fixes or the removal of some), but it is our intent to.
- Prototype rendering system - We briefly talked about this before launch and our engine team has continued to work on this system. We believe we can start fully testing this internally over the next week and if all goes well we hope to include it in the first patch. This system should help move the current performance bottleneck from many computer configurations from their CPU to their GPU.
- Crash fixes, with the priority on launch crashes
- Many map collision and geometry fixes. We are trying to fix up as many loose ends here as we can.
- A condition in which CuChi will not progress past Objective F
- Black screen that can result while dieing when attempting to leave a helicopter
- Several weapon animation issues and glitches with specific weapons that have been reported
- A mantle condition that can cause the player to teleport someplace unexpected (to both them and the other team)
- Delay in round start after team swap when certain conditions are met
- Several localization fixes
- A case where clients and servers can get out of sync
- Off target napalm strikes
- Memory leak that could be a major cause of stuttering
- Vehicle VoIP channel not working properly
- Spooky gunship attenuation not working properly so it sounds like it is landing next to you
- Player death screams attenuating too soon making them mostly inaudible
- And more (and with additional fixes already lining up for 1.02 that we feel won't make it in time for our 1.01 patch).
Items we would love additional community support in helping us track down:
- Invalid packet errors - we are trying to figure out why this is happening to some users and looking for points of commonality
- The memory leak listed above which seems to happen on a combination of high end hardware and potentially some software.
- Hit Registration
And we are continuing to work on or plan solutions to the following issues:
- DShK users being partially invisible (and a related crash)
- Server browser/join improvements (to better reflect that players are already joining the game in front of you and that is why the server is full)
- And others detailed on the Trello Roadmap