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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Open Beta Changelog

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  • Open Beta Changelog

    New Additions

    GUI
    • Added a numerical value to ‘Mouse Sensitivity’ in the settings menu
    • Changed team chat colors from white to the color of your team
    • Tutorial videos have been added (if you are new to the franchise, we recommend you watch them all!)



    General Changes & Updates



    Gameplay
    • Made changes to players’ IK to reduce ‘jittering/bouncing’. This improvement is especially noticeable on steep terrain
    • Set Framerate Smoothing to ‘On’ by default, to improve motion blur. You can uncap your framerate by disabling Framerate Smoothing in the graphics setting menu. Note, to do so, you must select the ‘custom’ graphics quality option



    Maps
    • Standardized the brightness and saturation on all overhead maps
    • Standardized objective outlines on all overhead maps
    • Improved lighting on the US character customization menu of Hill 937
    • Added ‘no tunnel’ areas to Hill 937 to destroy forward Squad Tunnels as the US team captured objectives



    GUI
    • Added the ‘player-feedback survey’ link back to the main menu. Please be sure to send in your feedback!



    Audio
    • Increased the volume of surface-to-air missile explosions



    Bug Fixes

    Crashes
    • Fixed several crashes that would occur for some folks when attempting to launch the game
    • Fixed a random crash caused by a Rendering Thread Exception
    • Fixed a random crash that would occur when you tried to change maps



    Gameplay
    • Fixed an issue where smoke grenades would not be affected by wind and the smoke would only rise straight up
    • Fixed an issue where players would be stuck in spectator mode if a round ended while in character customization menus
    • Fixed a bug which caused a delay in spawning when swapping sides at round end
    • Fixed an issue where spectator camera would be set to the incorrect mode by default
    • Fixed a bug where fire support assist points were given to all squad leaders rather than the one whose mark had been selected by the commander
    • Fixed an issue where the ‘Get Out’ message triggered by Transport Pilots would appear for players in other helicopters
    • Fixed an issue where players would briefly equip a grenade after picking up a weapon
    • Fixed an exploit where commanders could extend their active recon ability through an exploit in the cooldown timer
    • Fixed an issue where bullets would spawn behind the player when using LMGs



    Maps
    • Fixed numerous snags, player-stuck areas and collision issues across all maps
    • Removed various invisible walls near the US spawn on Hue City
    • Fixed an issue where NLF players would spawn near US spawn points on Hue City
    • Fixed an issue on Hue City where players could mantle onto a roof with no collision, south east of Objective B
    • Fixed an issue where there were no active spawn points for the US immediately after objectives A & B were captured
    • Fixed an issue which allowed NLF players to mark arty at C at any time during a match on Hue City
    • Fixed an issue on Cu Chi where spawns and combat-area volumes would break if the US failed to capture objective F on the first round
    • Fixed an issue on Cu Chi where if the US captured objective F in the first round the NLF side could mark artillery at any point on the map in subsequent rounds
    • Fixed an issue where the US team would have no active spawn locations after capturing objective F
    • Fixed an issue on Firebase where crater decals were not displaying due to a missing material
    • Fixed an area of Firebase where players could walk through barbed wire due to no collision being present
    • Fixed an issue where the Ho Chi Minh Trail commander ability would roll over into the second round
    • Fixed an issue on Cu Chi where the DShK did not reset at round end and would be present for the entirety of the subsequent round
    • Fixed various holes in the terrain and rocks on Hill 937
    • Fixed an exploit on Hill 937 which allowed players access to an out-of-bounds area
    • Fixed an invisible wall on Compound which prevented attackers from flanking on the far-right of objective A
    • Fixed an issue where certain parts of the school building on Compound lacked collision
    • Fixed an unclimbable slope on Hill 937
    • Fixed an exploit on Cu Chi where NLF defenders could fire into US spawn from the water tower in the Rubber Factory objective
    • Fixed an area of Hue City where the player could mantle onto a blocking volume and appear to hover
    • Fixed various areas on Hill 937 where helicopters could land out-of-bounds
    • Fixed an issue where map boundary volumes were interacting in unintended ways with helicopters on Hill 937
    • Fixed an issue where NLF players could continue to place squad tunnels on the East side of the river on Hue City when objectives A & B had fallen
    • Fixed a location on Hue City where players could access an out-of-bounds room through a door with no collision
    • Fixed an issue with Temple objective C on Cu Chi where short walls would not cast shadows
    • Removed invisible walls from a tunnel near objective G on Song Be
    • Removed an invisible wall from a tunnel near objective B on Hill 937
    • Made it possible for players to walk up a high step at objective F on Hue City
    • Fixed an issue where players could become stuck in the bridge near objective C on Hue City if they spawned on a Squad Tunnel under the bridge
    • Fixed an exploit on Hill 937 where placing a Squad Tunnel inside a spawn room would allow players to deploy out of bounds
    • Fixed an exploit on Hue City where players could access the rooftops on the South end of the moat
    • Fixed an area on Hue City where mantling over a specific wall caused players to fall through the world
    • Fixed a lighting issue on the sandbag supports on Firebase
    • Fixed an issue where objects in a bunker on Firebase appeared unlit
    • Removed invisible walls from tunnels on Hue City
    • Fixed an area on Hue City where players could fall out of the map
    • Fixed an issue on An Lao Valley and Hue City where radios were not appearing and disappearing as intended, as objectives changed from side to side
    • Fixed various gaps in the terrain and incorrect materials on Firebase
    • Fixed an exploit on Hue City where players could move through a bush near objective C and climb into the air
    • Fixed an issue where players could prone and see under the terrain on Jungle Camp
    • Fixed broken vine ladders on Objective B of Compound



    Art
    • Fixed an issue which would cause sniper scopes’ glass to turn purple and not render correctly
    • Fixed an issue which caused several particle effects to flicker
    • Fixed an issue where other players would appear to bounce around when aiming down sights on the DShK
    • Fixed an issue which caused the lids and surrounding ground of Squad Deployment Tunnels to appear unlit when placed in shadows
    • Fixed an issue where the helicopter’s main rotor blade did not break correctly and appeared blurred and still attached
    • Improved the placement of characters’ feet when sprinting up steep inclines
    • Fixed an issue where players would spawn with invisible hands when using certain weapons after using character customization while in game
    • Fixed an issue with the DShK reload animation where US players carrying the M1911 would appear to be holding their pistol upside-down
    • Fixed an issue where the Cobra’s rockets were missing their ‘smoke trails’
    • Fixed an issue where smoke grenades’ smoke would vanish abruptly at the end of the effect



    GUI
    • Fixed an issue where all spotting icons were offset from their targets
    • Fixed an issue where the orders/vote prompt text could overlap
    • Added a prompt for ‘reinforcements depleted’
    • Fixed an issue where overhead maps would appear too bright on the spawn and escape menus
    • Fixed an issue where the M79 smoke grenade kill icon rendered incorrectly as a skull and crossbones
    • Fixed an issue where links would fail to render for Supremacy games on the overhead map
    • Fixed an issue where the enemy spotted icon rendered as nearly invisible
    • Fixed a player-messaging issue where the Ho Chi Minh Trail commander ability was not active for the time stated in the hint widget
    • Fixed an issue where ping would not be displayed on the scoreboard
    • Fixed various graphical issues and text-clipping on the server browser
    • Fixed an issue where the Profile & Stats button on the Skirmish Ready-Up screen would be inactive
    • Fixed an issue where the ‘safe to exit’ icon in helicopters would obscure the ‘changed voice channel’ dialogue



    Audio
    • Fixed an issue where being killed by a headshot would sometimes play incorrect audio
    • Fixed an issue where fire damage to Vietnamese characters would trigger screams in English
    • Fixed an issue where the volume of grenade bouncing was incorrect
    • Fixed an issue where players would continue to hear their own death sounds upon returning to the location of their death
    • Added a cooldown to the ‘vehicle has low ammo’ voiceover



    Miscellaneous Fixes & Updates
    • Fixed an issue which would cause rocket trails, certain smoke and wind-affected particle effects not to render properly
    • Changed ‘Rising Storm 2’ to ‘Rising Storm 2 Vietnam’ in the Steam Directory



    Optimization Passes
    • Various sound optimizations to reduce CPU load
    • Fixed a log spam issue on Hill 937



    Web Admin
    • Fixed an issue where if one enabled multi-admins through the Web Admin tool, all admin abilities would break

    Pretty, what do we blow up first? - Myn Donos

  • #2
    Awesome!

    Please consider a change in the force respawn ability of the commander.

    You should spawn on a squad leader on US side and similar on the north side in a squad leaders tunnel.

    Comment


    • #3
      I would rather spawn on a radioman as a Commander, or to have my own team.

      Comment

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