To the Rising Storm 2: Vietnam Community,
We'd like to thank those who joined us for this weekend's 6.1 closed beta, providing feedback on numerous topics. It's these topics that we wish to speak to a bit more to ensure the community understands… we're listening.
Map Balance
The primary reason for this past weekend's session was to publish recent map changes (Cu Chi and Hue City) that had been subject to some balance changes, in response to your feedback from the main beta wave 6. We'll be posting a survey this afternoon to collect feedback from all of you on how you felt the overall changes were.
Performance
We also took notice of the performance drops that occurred in Hue City and Cu Chi. We've been addressing performance steadily (and there's more to come), but there was a PhysX-related issue that didn't show itself until we had the latest build of Hue with consistently full servers. We've made some changes to address that and we will be pushing out another build this afternoon which should address this issue. We'll be monitoring and will also be looking for your feedback.
Newly added VO
With this build, you heard the new VO for US, Vietnamese and the announcer voices. It is often one of the last pieces to come together completely in the development process. We have heard a lot of feedback over the weekend and we're reviewing that. This would include ramping up the "intensity" and "aggressiveness". This is not a simple overnight process, as it will involve some re-writing and re-recording, and as such, the new VO will most likely not be ready in time for CB7. Stay tuned for more details on this subject.
So, again our thanks for taking part over the weekend. It genuinely helps and steers us on the development to get all that feedback.
You have our continued thanks, patience and understanding.
We'd like to thank those who joined us for this weekend's 6.1 closed beta, providing feedback on numerous topics. It's these topics that we wish to speak to a bit more to ensure the community understands… we're listening.
Map Balance
The primary reason for this past weekend's session was to publish recent map changes (Cu Chi and Hue City) that had been subject to some balance changes, in response to your feedback from the main beta wave 6. We'll be posting a survey this afternoon to collect feedback from all of you on how you felt the overall changes were.
Performance
We also took notice of the performance drops that occurred in Hue City and Cu Chi. We've been addressing performance steadily (and there's more to come), but there was a PhysX-related issue that didn't show itself until we had the latest build of Hue with consistently full servers. We've made some changes to address that and we will be pushing out another build this afternoon which should address this issue. We'll be monitoring and will also be looking for your feedback.
Newly added VO
With this build, you heard the new VO for US, Vietnamese and the announcer voices. It is often one of the last pieces to come together completely in the development process. We have heard a lot of feedback over the weekend and we're reviewing that. This would include ramping up the "intensity" and "aggressiveness". This is not a simple overnight process, as it will involve some re-writing and re-recording, and as such, the new VO will most likely not be ready in time for CB7. Stay tuned for more details on this subject.
So, again our thanks for taking part over the weekend. It genuinely helps and steers us on the development to get all that feedback.
You have our continued thanks, patience and understanding.