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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Mine The Gap Media Update

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  • Mine The Gap Media Update

    Hello everyone. Today we have a new media update to share which covers a different class of explosive weapons that one may find while patrolling the jungle. As always remember what you are about to see are Works in Progress and often prototype implementations. Diving right in, let us talk about C4 and Tripwires.

    Composition C4 is a plastic explosive that is stable to carry and move around and can be molded into any shape needed (or desired) by the end user. Often carried by engineers, in Vietnam it provided a reliable way to close tunnels or clear buildings but was also often used to lay traps while out in the field. Players will find this weapon in the US Army and Marine arsenal.

    As always keep in mind that media shown is WIP.
    Pretty, what do we blow up first? - Myn Donos

  • #2
    Webm = anti mobile.


    • #3
      Wow! Looks really great! Especially the clip with the Tripwire Trap! I really like how that soldier looses his leg and how he is falling on the ground. Also I haven't seen such a feature in a war game before like that. Really a great idea to actually make that into the game

      If you want to be more realistic the smoke of the c4 explosive should stay longer... but thats nearly always the case in games and I suspect it's because of performance issues. After the explosions the remote is switching quite fast to the weapon. Is that made manually or automatically? Because it looks to fast right now and changing the weapon back manually might be better a better solution in my opinion.

      Is it possible to stack the explosions or detonate it with other equipment? How about the lag which occured with the satchel charge in RO2/RS where the explosion and the consequence of it would lag behind including the killfeed? Is that fixed?
      Last edited by nilsmoody; 07-11-2016, 01:58 PM.


      • #4
        This is something really exciting, I love the IED effect though, dont see any bodies.
        Also the most important things are game physics, seems you are using it from UE2, which looks great.


        • #5
          Lol, this hut which remains intact after the explosion looks ablosutely weird in 2016....


          • #6
            Originally posted by Brembo View Post
            Lol, this hut which remains intact after the explosion looks ablosutely weird in 2016....
            We're completely spoiled by the Frostbite Engine and Battlefield. "Dynamic" destruction isn't a standart among the most video games right now but it will be something in a few years. But I have to admit that I thought the same...
            Last edited by nilsmoody; 07-11-2016, 03:15 PM.


            • #7
              Originally posted by Brembo View Post
              Lol, this hut which remains intact after the explosion looks ablosutely weird in 2016....
              Yeah, stop thinking that Frostbite engine sets fashion for all of the future games, its not like this. You people are insane.


              • #8


                • #9
                  Originally posted by nilsmoody View Post
                  Wow! Looks really great! Especially the clip with the Tripwire Trap! I really like how that soldier looses his leg and how he is falling on the ground.

                  also for the next media update,i would like to see something about the bipod deployment,maybe on the M60?!
                  Last edited by utek; 07-11-2016, 04:47 PM.


                  • #10
                    Damn, running through the jungle just to see your buddy get their legs blown off by a tripwire trap is going to be nuts.

                    Both explosives look like they'll add some pretty interesting gameplay.


                    • #11
                      Please devs pay attention, to make a impact texture on the ground


                      • #12
                        Ah, that tripwire warms my COD2 loving heart. How I missed you.

                        I hope squirrel shaped C4 charges are an unlock. Au revoir gopher......




                        • #13
                          will there be the potential the buildings could be damaged by the C4, or other explosions? I'm not talking about full destructions, but sort of how it was down with RO2 where the models or whatever would change. It would be nice to see that, except sectional to the part of the building that was damaged by the explosion.

                          good **** by the way.
                          Certified Shamba Bamba Holder


                          • #14
                            What is the wireless range for the C4 and the farthest length for the tripwire?
                            --------------------------Beskar Mando-------------------------


                            • #15
                              25m for the C4 and 8m for the tripwire.

                              Current Project: Rising Storm 2: Vietnam
                              Former Projects: Darkest Hour, Rising Storm
                              Programming Lead, Antimatter Games