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Into The Jungle

RO2 was 32-bit thus had a limited usage of RAM and GPU RAM. RS2 ges 64-bit it should not be a performance killer anymore.

Why are you keep thinking and other people too that RS2 might be 32-bit or smth like that just because RS2 bulid on top of RO2 engine!?
This is obviously nuts, because its already 2016 and of course it will be 64-bit, but no, in every post you make, you talking about facial animations while its not important that much and other stuuf like RS2 might and will be 32-bit.
I bet AMG/TWI will make another 32-bit version just for you just to make you calm down.
 
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KF2's spec requirements are 64 bit and Yoshiro's response to whether it will run on a 32 bit system:

No 32 bit support (ever).
http://forums.tripwireinteractive.co...52&postcount=9

Some of the visual features that were incorporated:http://www.geforce.com/whats-new/art...-and-gameworks

I've also heard that they included some features from UE4, however you could manage that.

If you think that they wouldn't utilize the improvements to the engine and use the same one they used for KF2, you're nuts.
 
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Well anyway a lot of people on Steam Group Chat as a Marine stated that if RS2 built on top of RO2 engine, its gonna be 32bit and stuff like that.

"Built on top of RO2's engine" just means they used that engine as a starting point. They are improving on the engine by adding new features to it one of which is most likely making it run at 64-bit.
 
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