1 of 2 < >

Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
2 of 2 < >

Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

Another List of bugs and glitches since last patch or so.

  • Filter
  • Time
  • Show
Clear All
new posts

  • Another List of bugs and glitches since last patch or so.

    Hi I've listed a few issues I have experienced since the last update.

    - Can't access setting menu after the map vote menu overrides it at the end of a game (happened to me once, don't know if it can be reproduced):
    basically I was trying to set my audio and the game ended, the map vote interface kicked me out of the setting and after voting I couldn't get back to the settings until the next map loaded.
    - If you close the map vote menu without voting, you can't access it anymore ( the map vote button is greyed out)
    - Some server still have the 255 vote glitch on Quan Tri ( that might be a server side update)

    In Game:
    - map/user interface help indicators that remain at random like squad tunnels, SL position markers. but those are not too common and hard to reproduce.
    The claymore marker though is one that stays pretty consistently especially after you disarm it, but also if you placed it as a VC and never got it to blow.

    Side note:I would suggest the claymore should be treated like the VC sapper land mine to reduce some of the problems linked to it. It shouldn't be dropped upon death so VC can't use it and leave a claymore that they can't detonate because they died before they could detonate it. And placing more claymore than the max allowed should remove the oldest placed. This would eliminate the issue where you have to run back in enemy lines to disarm the claymore that couldn't be detonated after point cap.

    - MG visual: The bipods are always deployed when you spawn regardless of how they are actually set. I constantly have to press the switch button to be sure of their setting.
    Side note: It be nice to have to double click to position the MG on support or ground instead of the automatic snap onto object that happens. I've had instances of trying to aim at enemy and my aim getting thrown of because of snapping onto the window ledge.

    -MAS reloading: The reloading pattern with the MAS are weird to me but I don't know if its a glitch or not:
    when shooting more than half the clip ( i.e. 7 bullets), the model reload a strip from the top which are I guess 5 bullets. If you reload again the model replaces the magazine from the bottom but the amount of bullet seem to stay the same ( still a yellow or orange color on the indicator).
    This happens pretty much every time with the 1st clip, after that it seems to be fixed, but I have had times where I had more bullets after placing a strip (1 reload animation) than after replacing the magazine (2 reload animation sequence). It seem that the used magazine are prioritized over the full ones.

    - DSHK: It seems that the dshk spawn is glitch and the gun doesn't respawn in some circumstances. I am not sure which though, I think it's when you get killed will running with it, but I noticed on Resort for instance, it also didn't respawn after getting killed by a rocket.
    When you go to pick it up at the supply spot the message pick up anti air gun shows but the gun is not placed in the inventory
    Side note: given how weak the dska are to rocket and minigun, and how slow moving them and setting them, I would suggest putting a shorter cool down timer. Also the spawn point disappear when objectives are captured, which means less availability but the choppers keep on respawning on most maps. And last I wished the positioning was easier on slanted ground (more lenient).

    - Jumping the game start: on some maps VC can start the moving before the count down is over if they use their digging tools (pick axe and shovel) on the floor. I don't if it's on all maps but on firebase georgina it happens for sure.

    - Throwing consecutive grenades still results in the animation without a throw of the second grenade. It seems there is a disconnection between the rate at which you can spam throwables and the rate at which the animation can be played.

    - The slow motion movement ( already mentioned by other in other post) still occur when quickly reloading while prone and standing up, but hitting melee seems to fix it. It's still annoying when you try to dart out of a dicey position.

    - Jumping over obstacle sometimes takes 1-3 seconds, the climbing animation happens and than your are placed back before the obstacle. It happens a lot to me in Hue, objective B on the broken wall on the big ground floor room where there is a bar/counter and the staircase.

    Map glitches:

    - Dong Ha: In the tents between the last two objective their are a few objects ( crates and bed) that can be crouched through). I think one in each of the tents.

    - Quan tri (TE): before objective A there is a house on the attacking side with stairs that allows to get on a flat roof. From there attackers can vault onto / into the roof of and adjacent house and shoot through.

    -NinhPhu: some ground textures do not load in the city and the last objective ( I think it's concrete)

    Other concerns and suggestions:

    - Grass rendering when prone: I wish the grass rendering could be excluded for 30 cm ( relative) from viewing position to avoid having a grass blade blade covering 75% of the screen.

    - Abuse of ambush deploy: Some skillful VC commander run behind enemy line and hide in the next objective, wait for their team to cap the current objective and ambush deploy as soon as they can which makes it impossible for the defending team to defend that objective. I know it's a very effective strategy and sometime best way to capture hard objectives (Firebase Georgina) but it feels a little bit of a cheese. I don't know how to limit this though.

    - Apache Snow and DMZ map balance need to be adjusted.
    Apache Snow: I think the distance between the cap points are to short for the pace of RS2, for instance when A and B are captured, as a VC SL I don't have time to place a tunnel US are already capping C. Also places for the tunnels seem very limited and quickly swarmed.
    DMZ: the first objective is a meat grinder as it was in RO but with more automatic weapons It need more tickets and time

    - Map loading time: this issue might be related to my computer but the loading time for maps for me can take from 10 sec to 6 minutes, and it seems to get worse as maps are loaded. For example in campaign the first couple of maps load in less than a minute but after its gradually increases.

    Side Note: the output format .bmp of the bugit function is not compatible with the forum

    specs: Dell XPS 15 9560, i7-7700hq@2.8ghz, 16gb RAM, SSD, gtx1050

    Thank you all for the great game

    Attached Files

  • #2
    Agree on most of what was stated above, thanks for writing them down.

    Disagree with nerfing the ambush deployment function. It is very effective and hard to use and good use of it should be rewarded as it is.

    I've never had issues with map loading times nor have I heard of such problems so I think it is your computer that is to blame for it.


    • #3
      Another thing I forgot, I don't know if its an intentional change but sometimes grenades and smokes do not replenish at crates. I'm not sure why but I suspect that it happens after an objective was captured and that you have to fill both ammo and throwables, only ammo is picked up.

      ( I also suspect its my computer but I just wanted to put it out there see if other people experienced the same problems, thanks for your feedback Patu.Kuovi)


      • #4
        Yeah, 1.3 broke the ammo crates, most of the time the throwables are not picked up. Very frustrating.