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SongBe Territory map - bugged spawn on E for US [VCTE-SongBe]

TheUndying

Grizzled Veteran
Nov 20, 2015
263
27
I am so baffeled how this could slip past your QA. Half of the US forces get spawned under the ****ing ground and have to suicide or kill eath other in order to get out.
And if luck hates you, you get spawned in the ground again! No wonder the tickets get drained like crazy and US always loses E instantly.

This needs a fix. Now. There's no excuses for it and yes, I *am* angry. This bloody bug has been in the game for WEEKS now and nothing has been done so far.
 
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I love VNTE-SongBe, one of my favorites, although I rarely get to play that map. You should have included a bugit. I did as you said to spawn on point E as US and I did encounter the issue you mentioned on some occasions. I found there are at least 5 spawn nodes placed inside the terrain.

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[1404.11] Log: Log file open, 09/15/17 14:10:03
[1404.11] Log: Dumping BugIt data chart at 2017.09.15-14.10.03 using build 7258 built from changelist 641002
[1404.11] Log: MapName: VNTE-SongBe
[1404.11] Log: Description: VNTE-SongBe 01
[1404.11] Log: BugItGo 1418.5630 -5879.0928 -22.0000 0 8704 0
[1404.11] Log: ?BugLoc=1418.56,-5879.09,-22.00?BugRot=0,8704,0
[1404.11] Log:  ---=== GameSpecificData ===---
[1404.11] Log: Log file closed, 09/15/17 14:10:03

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[1566.33] Log: Log file open, 09/15/17 14:12:45
[1566.33] Log: Dumping BugIt data chart at 2017.09.15-14.12.45 using build 7258 built from changelist 641002
[1566.33] Log: MapName: VNTE-SongBe
[1566.33] Log: Description: VNTE-SongBe 03
[1566.33] Log: BugItGo 1508.6499 -5822.8779 -22.0000 0 11776 0
[1566.33] Log: ?BugLoc=1508.65,-5822.88,-22.00?BugRot=0,11776,0
[1566.33] Log:  ---=== GameSpecificData ===---
[1566.33] Log: Log file closed, 09/15/17 14:12:45

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[1864.65] Log: Log file open, 09/15/17 14:17:44
[1864.65] Log: Dumping BugIt data chart at 2017.09.15-14.17.44 using build 7258 built from changelist 641002
[1864.65] Log: MapName: VNTE-SongBe
[1864.65] Log: Description: VNTE-SongBe 04
[1864.65] Log: BugItGo 1506.0737 -6206.8960 -22.0000 0 11776 0
[1864.65] Log: ?BugLoc=1506.07,-6206.90,-22.00?BugRot=0,11776,0
[1864.65] Log:  ---=== GameSpecificData ===---
[1864.65] Log: Log file closed, 09/15/17 14:17:44

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[2123.33] Log: Log file open, 09/15/17 14:22:02
[2123.33] Log: Dumping BugIt data chart at 2017.09.15-14.22.02 using build 7258 built from changelist 641002
[2123.33] Log: MapName: VNTE-SongBe
[2123.33] Log: Description: VNTE-SongBe 06
[2123.33] Log: BugItGo 1415.9148 -6126.8330 -22.0000 0 11776 0
[2123.33] Log: ?BugLoc=1415.91,-6126.83,-22.00?BugRot=0,11776,0
[2123.33] Log:  ---=== GameSpecificData ===---
[2123.33] Log: Log file closed, 09/15/17 14:22:02

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[2208.97] Log: Log file open, 09/15/17 14:23:28
[2208.97] Log: Dumping BugIt data chart at 2017.09.15-14.23.28 using build 7258 built from changelist 641002
[2208.97] Log: MapName: VNTE-SongBe
[2208.97] Log: Description: VNTE-SongBe 07
[2208.97] Log: BugItGo 1447.2480 -5970.4624 -22.0000 0 11776 0
[2208.97] Log: ?BugLoc=1447.25,-5970.46,-22.00?BugRot=0,11776,0
[2208.97] Log:  ---=== GameSpecificData ===---
[2208.97] Log: Log file closed, 09/15/17 14:23:28



The map is rarely played, and never have I actually been in the defending role on point E. The LD team probably never tested the spawns this far back either. Nice bug find TheUndying !
 
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Yoshiro;n2293646 said:
Including Location Based Screenshot
Players can automatically take a location based screenshot that makes it much easier for us to find exact locations that are being reported. To do this players need to:
  • Open the mini console (f3 key by default on an English keyboard)
  • Type "bugit" without quotation marks in the console that appears at the bottom of the screen
  • And hit the "enter" key to send the command
This will generate a screenshot in the users Screenshot folder under "mydocs/mygames/rising storm 2/rogame/screenshots" that include the map coordinates.

Submitting is done by posting those two things in a thread, image and coordinates. Gives an idea of what location looks like and offers dev exact coordinates to hop to.
 
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