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Stuttering/Memory leak still obnoxious after patch.

It appears this was never fixed and is still reported widely (just not here for some reason).

The stuttering is severe and makes the game unpleasant to play.

The engine can't handle geometry. It's pretty minimal in sparse fields etc.

Real shame as it's as near a remake to that old Illusion game 'Vietcong' that has ever come along.

Unless the outlay is truly prohibitive, I think your company is best off purchasing a newer engine off the shelf in future, instead of effectively forking your own off the Unreal 3 codebase.

Bad stuttering problems costs a lot of sales in a MP game, no way around it.

When RO was still a mod back in the day it ran perfectly. Now this issue has become recalcitrant in subsequent Tripwire releases.

Hope you fix it in future titles, in terms of popularising your releases.
 
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