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Crashing at Launch!

Hello, I'm the same.i Reinstall everything and visual c ++ and everything necessary and remains the same.
the error logs say this :
Initializing Engine...
[0048.06] Warning: Warning, Failed to load 'Texture2D EngineMaterials.RandomMirrorDisc': Failed to find object 'Texture2D EngineMaterials.RandomMirrorDisc'
[0048.11] Log: Looking for DLC...
[0048.29] Log: Wwise(R) SDK Version 2015.1.8 Build 5618. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0054.42] Log: === Critical error: ===
Fatal error!

Address = 0x4002681a (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Rising Storm 2\Binaries\win64\vngame.exe]
Address = 0x40012768 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Rising Storm 2\Binaries\win64\vngame.exe]
Address = 0x4001b7aa (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Rising Storm 2\Binaries\win64\vngame.exe]
Address = 0x3f5b9788 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Rising Storm 2\Binaries\win64\vngame.exe]
Address = 0x3fa391b6 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Rising Storm 2\Binaries\win64\vngame.exe]
Address = 0x4004142d (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Rising Storm 2\Binaries\win64\vngame.exe]
Address = 0x4004055d (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Rising Storm 2\Binaries\win64\vngame.exe]
Address = 0x40038a32 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Rising Storm 2\Binaries\win64\vngame.exe]
Address = 0x4003a483 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Rising Storm 2\Binaries\win64\vngame.exe]
Address = 0x3fb23c46 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Rising Storm 2\Binaries\win64\vngame.exe]
Address = 0x400ac121 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Rising Storm 2\Binaries\win64\vngame.exe]
Address = 0x4004a0bf (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Rising Storm 2\Binaries\win64\vngame.exe]
Address = 0x40049ca5 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Rising Storm 2\Binaries\win64\vngame.exe]
Address = 0x40049d2a (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Rising Storm 2\Binaries\win64\vngame.exe]
Address = 0x40050e3e (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Rising Storm 2\Binaries\win64\vngame.exe]
Address = 0x402c1ad7 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Rising Storm 2\Binaries\win64\vngame.exe]
Address = 0x76e959cd (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x76fca561 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x76fca561 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]


But all the files are in their directories.
 
Last edited:
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Hello, I have the same.

Here is my Launch.log

Spoiler!
 
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Reactions: Dadavolo
Upvote 0
Having exactly same problem.
Deleting config files doesnt work.
Also tried to Verify files twice and also didn't help.

Log: Log file open, 05/12/17 01:46:53
Init: Memory Profiling : Disabled
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
Init: Version: 7258
Init: Epic Internal: 0
Init: Compiled (64-bit): May 11 2017 06:44:40
Init: Changelist: 641002
Init: Command line: setres 1366x768
Init: Base directory: E:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\
Init: User engine INI not found. Creating one from the default INI
Init: User input INI not found. Creating one from the default INI
Init: User input INI not found. Creating one from the default INI
Init: User char INI not found. Creating one from the default INI
[0000.27] Init: Computer: MICKEEY
[0000.27] Init: User: Michal
[0000.27] Init: CPU Page size=4096, Processors=4
[0000.27] Init: High frequency timer resolution =3.313113 MHz
[0000.27] Init: Memory total: Physical=10.0GB Pagefile=11.5GB Virtual=131072.0GB
[0000.35] Log: Steam Client API initialized 1
[0000.35] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.35] Init: Object subsystem initialized
[0000.40] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Conn ection Timeout=2" or "10.1.20.20" failed
[0000.78] Log: TEXTUREGROUP_World: (MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFil ter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Si mpleAverage)
[0000.78] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFil ter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Si mpleAverage)
[0000.78] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFil ter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Si mpleAverage)
[0000.78] Log: TEXTUREGROUP_Character: (MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilt er=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sim pleAverage)
[0000.78] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilt er=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sim pleAverage)
[0000.78] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilt er=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sim pleAverage)
[0000.78] Log: TEXTUREGROUP_Weapon: (MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilt er=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sim pleAverage)
[0000.78] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilt er=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sim pleAverage)
[0000.78] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilt er=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sim pleAverage)
[0000.78] Log: TEXTUREGROUP_Vehicle: (MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilt er=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sim pleAverage)
[0000.78] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilt er=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sim pleAverage)
[0000.78] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilt er=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sim pleAverage)
[0000.78] Log: TEXTUREGROUP_Cinematic: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilt er=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sim pleAverage)
[0000.78] Log: TEXTUREGROUP_Effects: (MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFil ter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Si mpleAverage)
[0000.78] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFil ter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Si mpleAverage)
[0000.78] Log: TEXTUREGROUP_Skybox: (MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilt er=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sim pleAverage)
[0000.78] Log: TEXTUREGROUP_UI: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilt er=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sim pleAverage)
[0000.78] Log: TEXTUREGROUP_Lightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilt er=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sim pleAverage)
[0000.78] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilt er=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simpl eAverage)
[0000.78] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilt er=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sim pleAverage)
[0000.78] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilt er=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sim pleAverage)
[0000.78] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilt er=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sim pleAverage)
[0000.78] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilt er=Linear,MipFilter=Linear,NumStreamedMips=3,MipGe nSettings=TMGS_SimpleAverage)
[0000.78] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilt er=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simpl eAverage)
[0000.78] Log: TEXTUREGROUP_Terrain_Heightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilt er=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sim pleAverage)
[0000.78] Log: TEXTUREGROUP_Terrain_Weightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilt er=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sim pleAverage)
[0000.79] Log: Shader platform (RHI): PC-D3D-SM5
[0000.87] Log: PhysX GPU Support: ENABLED
[0001.13] Log: Loading anticheat from E:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\EasyAntiCheat/easyanticheat_x64.dll
[0001.13] Log: Loaded anticheat DLL
[0001.13] Log: Loaded anticheat init
[0001.13] Log: Anticheat localization not available. You're getting English.
[0034.44] Log: Missing cached shader map for material M_Trail, compiling.
[0034.44] Log: Can't compile M_Trail with seekfree loading path on console, will attempt to use default material instead
[0034.44] Warning: Warning, Failed to compile Material FX_VN_Weapons.Materials.M_Trail for platform PC-D3D-SM5, Default Material will be used in game.
[0035.17] Log: Missing cached shader map for material M_PhosphorTrailsAnimation3, compiling.
[0035.17] Log: Can't compile M_PhosphorTrailsAnimation3 with seekfree loading path on console, will attempt to use default material instead
[0035.17] Warning: Warning, Failed to compile Material FX_VN_Napalm.Materials.M_PhosphorTrailsAnimation3 for platform PC-D3D-SM5, Default Material will be used in game.
[0038.10] Log: 161424 objects as part of root set at end of initial load.
[0038.10] Log: 0 out of 0 bytes used by permanent object pool.
[0052.28] Log: [ContentLoading] Loading seek-free shader cache in game content package : ROGameContent
[0052.28] Log: Initializing Engine...
[0052.28] Warning: Warning, Failed to load 'Texture2D EngineMaterials.RandomMirrorDisc': Failed to find object 'Texture2D EngineMaterials.RandomMirrorDisc'
[0052.34] Log: Looking for DLC...
[0052.40] Log: Wwise(R) SDK Version 2015.1.8 Build 5618. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0053.72] Log: === Critical error: ===
Fatal error!

Address = 0x8b945cca (filename not found) [in E:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x8b931ec8 (filename not found) [in E:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x8b93afaa (filename not found) [in E:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x8aef8268 (filename not found) [in E:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x8b3639b6 (filename not found) [in E:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x8b96055d (filename not found) [in E:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x8b95f68d (filename not found) [in E:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x8b957b82 (filename not found) [in E:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x8b9595d3 (filename not found) [in E:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x8b44d706 (filename not found) [in E:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x8b9ca441 (filename not found) [in E:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x8b968eda (filename not found) [in E:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x8b968a95 (filename not found) [in E:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x8b968b1a (filename not found) [in E:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x8b96f8de (filename not found) [in E:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x8bbb0137 (filename not found) [in E:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0xb1a713d2 (filename not found) [in C:\WINDOWS\system32\KERNEL32.DLL]
Address = 0xb1ed54e4 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
Address = 0xb1ed54e4 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]

PC specs:
AMD Phenom II X4 965
10 gb RAM
Nvidia GeForce GTS 250
Windows 8.1, 64bit

Note: With same specs Red Orchestra 2 Rising storm works for me fine at medium settings.
Example of log from RO2:
Log: Log file open, 12/02/16 23:11:06
Init: Memory Profiling : Disabled
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
Init: Version: 7258
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 14 2015 15:31:40
Init: Changelist: 641002
Init: Command line:
Init: Base directory: E:\Steam\steamapps\common\Red Orchestra 2\binaries\win32\
[0000.14] Init: Computer: MICKEEY
[0000.15] Init: User: Michal
[0000.15] Init: CPU Page size=4096, Processors=4
[0000.15] Init: High frequency timer resolution =3.313111 MHz
[0000.15] Init: Memory total: Physical=10.0GB Pagefile=11.5GB Virtual=4.0GB
[0000.32] Log: STEAMWORKS initialized 1
[0000.35] Init: WinSock: I am mickeey (192.168.1.2:0)
[0000.35] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.36] Init: Object subsystem initialized
[0000.38] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Conn ection Timeout=2" or "10.1.20.20" failed
[0026.24] Warning: Warning, Failed to load 'Texture2D EngineMaterials.RandomMirrorDisc': Failed to find object 'Texture2D EngineMaterials.RandomMirrorDisc'
[0032.66] DevMemory: Virtual memory allocation size: 293.77 MByte (308039680 Bytes)
[0043.47] SteamInfo: ROServerBrowser-Server responded
[0043.48] SteamInfo: ROServerBrowser-Server responded
[0043.49] SteamInfo: ROServerBrowser-Server responded
[0043.50] SteamInfo: ROServerBrowser-Server responded
[0043.51] SteamInfo: ROServerBrowser-Server responded
[0043.52] SteamInfo: ROServerBrowser-Server responded
[0043.53] SteamInfo: ROServerBrowser-Server responded
[0043.53] SteamInfo: ROServerBrowser-Server responded

etc. etc.
 
Last edited:
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Reactions: Dadavolo
Upvote 0
I have the same problem
specs:
CPU: Intel Pentium g3460 3.5 GHz x2
RAM: 8 GB
GPU: Asus Geforce 9800 GT
Windows 7, 64bit

log:
Log: Log file open, 05/12/17 16:29:40
Init: Memory Profiling : Disabled
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
Init: Version: 7258
Init: Epic Internal: 0
Init: Compiled (64-bit): May 11 2017 06:44:40
Init: Changelist: 641002
Init: Command line:
Init: Base directory: D:\SteamLibrary\steamapps\common\Rising Storm 2\Binaries\win64\
Init: User engine INI not found. Creating one from the default INI
[0000.55] Init: Computer: PC01
[0000.56] Init: User: tas
[0000.56] Init: CPU Page size=4096, Processors=2
[0000.56] Init: High frequency timer resolution =3.410117 MHz
[0000.56] Init: Memory total: Physical=7.9GB Pagefile=15.9GB Virtual=8192.0GB
[0000.65] Log: Steam Client API initialized 1
[0000.66] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.67] Init: Object subsystem initialized
[0001.54] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
[0001.96] Log: TEXTUREGROUP_World: (MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_Character: (MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_Weapon: (MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_Vehicle: (MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_Cinematic: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_Effects: (MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=64,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_Skybox: (MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_UI: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_Lightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_Shadowmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_Terrain_Heightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.96] Log: TEXTUREGROUP_Terrain_Weightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=3,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.98] Log: Shader platform (RHI): PC-D3D-SM5
[0002.23] Log: PhysX GPU Support: ENABLED
[0002.75] Log: Loading anticheat from D:\SteamLibrary\steamapps\common\Rising Storm 2\Binaries\win64\EasyAntiCheat/easyanticheat_x64.dll
[0002.78] Log: Loaded anticheat DLL
[0002.78] Log: Loaded anticheat init
[0002.78] Log: Anticheat localization not available. You're getting English.
[0035.19] Log: Missing cached shader map for material M_Trail, compiling.
[0035.19] Log: Can't compile M_Trail with seekfree loading path on console, will attempt to use default material instead
[0035.19] Warning: Warning, Failed to compile Material FX_VN_Weapons.Materials.M_Trail for platform PC-D3D-SM5, Default Material will be used in game.
[0036.37] Log: Missing cached shader map for material M_PhosphorTrailsAnimation3, compiling.
[0036.37] Log: Can't compile M_PhosphorTrailsAnimation3 with seekfree loading path on console, will attempt to use default material instead
[0036.37] Warning: Warning, Failed to compile Material FX_VN_Napalm.Materials.M_PhosphorTrailsAnimation3 for platform PC-D3D-SM5, Default Material will be used in game.
[0041.23] Log: 161424 objects as part of root set at end of initial load.
[0041.23] Log: 0 out of 0 bytes used by permanent object pool.
[0052.73] Log: [ContentLoading] Loading seek-free shader cache in game content package : ROGameContent
[0052.73] Log: Initializing Engine...
[0052.74] Warning: Warning, Failed to load 'Texture2D EngineMaterials.RandomMirrorDisc': Failed to find object 'Texture2D EngineMaterials.RandomMirrorDisc'
[0052.79] Log: Looking for DLC...
[0052.83] Log: Wwise(R) SDK Version 2015.1.8 Build 5618. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0054.44] Log: === Critical error: ===
Fatal error!

Address = 0x3fd25cca (filename not found) [in D:\SteamLibrary\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x3fd11ec8 (filename not found) [in D:\SteamLibrary\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x3fd1afaa (filename not found) [in D:\SteamLibrary\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x3f2d8268 (filename not found) [in D:\SteamLibrary\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x3f7439b6 (filename not found) [in D:\SteamLibrary\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x3fd4055d (filename not found) [in D:\SteamLibrary\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x3fd3f68d (filename not found) [in D:\SteamLibrary\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x3fd37b82 (filename not found) [in D:\SteamLibrary\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x3fd395d3 (filename not found) [in D:\SteamLibrary\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x3f82d706 (filename not found) [in D:\SteamLibrary\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x3fdaa441 (filename not found) [in D:\SteamLibrary\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x3fd48eda (filename not found) [in D:\SteamLibrary\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x3fd48a95 (filename not found) [in D:\SteamLibrary\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x3fd48b1a (filename not found) [in D:\SteamLibrary\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x3fd4f8de (filename not found) [in D:\SteamLibrary\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x3ff90137 (filename not found) [in D:\SteamLibrary\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x76eb59cd (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x76fea561 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x76fea561 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
 
Upvote 0
Same issue, I posted a thread as well but I guess it doesn't hurt to put this here too.

Eleli;n2294237 said:
Hello, I bought RS2 yesterday (before I knew about open beta) and I have not been able to play the game. Every time I launch it I am able to get to the screen before the menu and then it crashes and opens a report window, I remembered having the same problem with RO2/RS but it was fixed with an update to the game so I tried launching it and got the same problem.

I've already updated my GPU drivers, checked my windows is up to date, verified integrity of game cache, tried deleting the ROGame folder, tried turning off programs like Razor Synapse and Avast.

My specs:
CPU: i5-3570K
GPU: AMD RADEON R9 380
Ram: 8GB
Antivirus: Avast (has been causing me some problems with games like GTA online so I thought I'd mention it but I tried turning it off)

I've tried looking through the logs for RS2 myself and I found this:
Address = 0x40575030 (filename not found) [in D:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x3ff4bd85 (filename not found) [in D:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x40575f30 (filename not found) [in D:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x4006d4b0 (filename not found) [in D:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x405e7f76 (filename not found) [in D:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x4057dccb (filename not found) [in D:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x40578afc (filename not found) [in D:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x40578b5a (filename not found) [in D:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x4057f92e (filename not found) [in D:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x407c0337 (filename not found) [in D:\Steam\steamapps\common\Rising Storm 2\Binaries\win64\VNGame.exe]
Address = 0x777459cd (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x7797a561 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x7797a561 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]

However, I do have the VNGame.exe file and the dll files.

As for the RO2 logs, I found this:
[0064.00] Warning: Warning, Failed to load 'Texture2D EngineMaterials.RandomMirrorDisc': Failed to find object 'Texture2D EngineMaterials.RandomMirrorDisc'
[0068.54] DevMemory: Virtual memory allocation size: 310.23 MByte (325300224 Bytes)
[0081.88] Exit: Executing UObject::StaticShutdownAfterError
[0081.88] Exit: Executing UWindowsClient::ShutdownAfterError
[0081.93] Exit: Executing UWindowsClient::ShutdownAfterError
[0081.93] Exit: UXAudio2Device::ShutdownAfterError

Hope you can help me out and thanks in advance.
 
Upvote 0
I see people here with unsupported hardware, how do you think you can launch the game with UNSUPPORTED HARDWARE?

GeForce 9800 GT UNSUPPORTED
GeForce GTS 250 UNSUPPORTED
Intel HD Graphics UNSUPPORTED

You need at least DirectX 11 capable video card, minimum being GTX 460

Amazing what these people can say about devs when they are not themselves able to only read the minimum specs required before buying a PC game..
 
Last edited:
Upvote 0
omano;n2294282 said:
I see people here with unsupported hardware, how do you think you can launch the game with UNSUPPORTED HARDWARE?

GeForce 9800 GT UNSUPPORTED
GeForce GTS 250 UNSUPPORTED
Intel HD Graphics UNSUPPORTED

You need at least DirectX 11 capable video card, minimum being GTX 460

Amazing what these people can say about devs when they are not themselves able to only read the minimum specs required before buying a PC game..

I see what you mean and I do have a good enough hardware but this seems to be a memory related problem from the logs.
 
Upvote 0