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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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How the best commander commands

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  • How the best commander commands

    I am God Emperor Trump. If you play on the 508 or Chicago servers, you know me.

    Tip #1. Be aware of where your radio man is and don't die with radioman. There are bugs that can happen when you die or radioman dies, which is why I tend to shy away from radiomen. I believe it is bad luck, the worst bug is not being able to call in arty all game, that one suck (you have to clear marks, run out of combat area/enemy territory, and suicide then it will unbug). As VC I keep in mind where they are so that I can call AA in when I need to. As USA you only need a radioman if the radio is heavily defended, you should be able to kill 2 guys guarding your radio or pick another role.

    Tip#2. Ambushing is more important than recon. If you are going to recon, make sure you are not just idling at the radio. That means pick up a sniper rifle, rpg, grenade launcher, or get your ak out, almost every radio in this game has vision of the map for you to shoot from. Recon is useful after capping an objective to find stragglers who are spawn killing your team, you should kill them for your team. Your first arty in the game, you should call it before recon. Why? Because calling recon takes 10 seconds, then you have to wait for it to fly around, then you adjust your mark to be maybe slightly better... this process can take a minute, when arty is 4 minutes, so you lost 25% of an arty right there. If you just aim behind an objective and fire away (or anywhere your team isn't if defending)... you will get kills. Trust me, you will get kills.

    Tip #3 HAVE A NEED FOR SPEED. Get good with your pistol and all the guns available to commanders. You run faster without a primary gun, this can be useful sometimes. VC commanding is for rushers. Remember to FKA, flanking, killing, and ambushing.

    Tip #4 Get familiar with USA timers by learning USA commander first. The best way to know the timers of USA on each map is to play USA. Before you learn VC commanding, learn USA commanding, it is far easier. Knowing stuff like AC-47 is a 4 minute cooldown on Firebase is good to know. etc etc. Because when you are VC you will need to keep timers on their Napalm early war, AC-47 mid-late, and knowing when his arty is up is also useful.

    Why so important to learn timers? Because if you know he has arty, you get more dead bodies to ambush, so you can turn USA arty into your advantage. I do this trick from time to time, it requires patience and some experience with enemy commander.

    Tip #5 Your first spawn. Rush. For example on Cuchi try to get into the police station any way you can, sometimes you got to kill 1 or 2 guys sometimes 7, half the time I die, which is okay, just recon/arty/hochimin then try another ambush spot. Quang tri you can go left of the site or in back and hide somewhere, then 2 minutes later you ambush, boom easy A. As USA you have nothing to call anyway so just try to kill as many as you can, be very aggressive with your first life. When you die you can get a mark and call your arty. Most maps you kill 0-8 guys before you are dead and when you spawn and get to radio, boom you got arty ready to go, get a fast mark and boom.

    Tip #6 Get familiar with arty / mortar radius. Small maps like long tan, if you arty say the top center back part of the A box right on the blue line, that arty will hit the entire site, so any guys you get on there will be team killed. So go deeper. Thing about spawn artys is that they are only effective if your team is actually killing enemies and making them respawn, so keep that in mind.

    Tip #7 If enemy has arty up, get ready to ambush where he is not going to arty. "BUT GOD EMPEROR TRUMP HOW WILL I KNOW WHERE HE WILL ARTY?" Easy, look at the map. See where your entire team is? That is where he will arty. So ambush them on the opposite flank when the arty comes.

    Tip #8 If you are calling in an arty and your team is capping/capped already just suicide before it gets called in so you keep your arty. With AA you have to suicide before it goes halfway through the timer, sometimes I hear spooky and get to radio, call in aa and realize a second or two later it is a fake... in which case I just suicide. Most of the time I am somewhere on a cap so I am not near a radio, which is perfect, more dead bodies = bigger ambush. That is what you really want.

    Tip #9 Make your hotkeys easy. I like mousewheel up / down to melee, because the left hand is on movement. Swapping guns fast is important, because pulling out your pistol is faster than reloading, which is going to happen often. Hitting N to ambush is kind of out of the way as well. Make changes and get used to it.

    Tip #10 SILENCE IS GOLDEN. Talking is very bad. For example say you are hiding somewhere to do an ambush, say quang tri you snuck in somewhere, DON'T TALK, THEY CAN HEAR YOU AND THEY KILL YOU MAN! If you are USA, DON'T SAY YOU ARE FAKING A SPOOK, they will hear you man! If you are for some reason using a radioman, which I highly advise against, DO NOT TALK AT ALL, YOU WILL DIE AND YOUR RADIO WILL BE BUGGED, VERY BAD. After you ambushed, DON'T ANNOUNCE YOU AMBUSHED, THE PLAYERS WHO SPAWNED KNOW THEY ARE AMBUSHED BECAUSE APPEARED SUDDENLY, SO YOU DON'T HAVE TO LET THE ENEMIES AROUND THE CORNER KNOW ABOUT IT.

    Okay that sums it up. When radiomen start spawning on commanders (upcoming change). Make sure they get away from you as soon as possible, they should treat you like a squad leader, run out there and attack. You only need them for AA. They might not understand this at first, because it is a non meta way of using a radioman. Understand that radiomen get good guns usually, mp40 early war is awesome, one of the best mid range guns there is, 30 accurate rounds of full auto goodness and close quarters against bolt action, you can clean house. Don't hold them back, let em go to town.

    I have had to learn many things the hard way and I used to lose often when I first started out. USA is typically the team that gets stacked with better players so playing VC is usually an uphill battle. That is why I recommend newer players to learn USA first, because the guns are easier to use, everything is easier for USA. Rapid deployment is far easier to use than ambushing. Ambushing requires you to fight your way to the objective or at the least close enough to be flanking.

    Remember FKA. Flanking, killing, and ambushing. Eventually you will get familiar with the maps, all the best angles people like to hold to cover certain areas (and how to dip in / out of cover so you don't get shot by those guys or to pull out the AK or SMG and kill the guy covering the area you want to rush through and ambush.

    Learn how to use the AK in a practice range, it helps. The top of the circle is where the bullets go and the gun rises as you shoot, so if you have it full auto and you are burst firing the bullets tend to rise up as you fire so your spread goes up. The easiest way to use the ak is to aim for the nuts or feet. I have been coming around to the AK lately. I used to like the m1 when I was not as aggressive. When I first started out I died often rushing, didn't know diddly squat, and just died a ton trying to learn the maps, that is typical for new players who are rushers. I thought it was just rushing is bad. Rushing is more about pathing, knowing where someone might be that you would have to kill to get past and shooting that guy.

    If you are less aggressive I highly recommend picking up sniper rifles, rpgs, and grenade launchers that you find so that instead of staring at a radio and doing nothing while recon flies above... you are firing away and killing dudes for your team.
    Last edited by TRUM9; 02-17-2019, 03:52 PM.

  • #2
    Reserved for future updates.

    On supremacy. Ambushing is critical for the VC to win. VC are at a disadvantage on most maps, songbe is the fair fight, everywhere else the maps are just not in the VC favor. Hue City, I like to ambush A. C / E is sometimes required (just to get slers over there to get better tunnels or to cap those). AnLao Valley, Try to go for F, you might have to run all the way around the map the long way (this is 2:30 seconds of straight sprinting with pistol out if you are going the extra safe way, 1:45 if enemy pilots suck and enemies don't look around as they run past F/E to D. Once you cap F, you can use that radio, I like to call AA and find a spot to hide. Forrest is all about H, ambush that all day, so many hiding spots inside and outside objective, there are 2 main ones that like inside objective, I went entire games without anyone seeing me and ambushing there every 2 minutes. Radio silence is a must when doing sneaky ambushes. Quang tri, GL HF, Suggest B or A ambushes, those are easy to hold positions once you get guys in it.

    Generally speaking, newer players should play USA first. Everything is easier on USA.
    Last edited by TRUM9; 02-17-2019, 08:11 PM.