I am too lazy to make a proper video for this at the moment and so you get this in text form. Anyway, this is pretty basic information that everyone that can mark artillery targets or is calling artillery targets should now.
These are just some basic rules of thumb. There are situation in which you should not follow these rules and get a bit more creative. Knowing when to do this is what makes the difference between a good commander and one that is "just" doing his job.
How to mark targets for the artillery?
At the moment, you can mark targets 3 1/2 ways. This sounds a bit weird, but bear with me.
1. Get your Binoculars, look on the desired spot and press fire. You can now also hold the fire button down and you see the marker before it is placed. This does the same as option 3 1/2.
2. Throw a signal smoke grenade on the spot. This is especially useful if you want to mark something nearby, but you are basically pinned down and you would get shot if you leave your current cover.
3. Use the Quick Orders Widget. If you hold down that button, you can precisely put down a movement and most importantly a artillery mark.
3 1/2. You can combine the Binoculars with the Quick Orders Widget. This is very useful if you are far away from the mark location, but you still want to get a precise mark. So open the Binocs first and then use the Quick Orders Widget while being in the Binocs.
What to mark and what to drop.
Now that you know how you can get some nice little marks, we can take a little look of where you should put them and what you should call/request on it.
You capture or hold a zone by having more players in them as the enemy. So you want to get your guys in and the other guys out. The situation usually looks like this:
So you can use your artillery to make the magic happen. There are two types of artillery in the game.
1. Single Strike Artillery (Napalm etc.)
2. Barrage Artillery
Use Single Strikes right on the objective Barrage Artillery on the reinforcement lines.
A single strike is useful when the enemy is holding a zone with a lot of players and you have a hard time pushing in. By calling something like napalm, you can clear that zone for some time and open a window for your guys to take advantage of that and push in. It is very important that you coordinate this with your team. Otherwise you will gain nothing, make it worse or get auto kicked and session banned for teamkilling.
Barrages are better on the reinforcement lines. They last longer and you also have the possibility to randomly hit a squad tunnel of the NVA with it. It is usually not a good idea to call Barrage Artillery right on a Zone because you also block the zone for your own guys. You will most likely to kill a lot of reinforcements, or you make them use a longer route to the zone. This means that you will gain a temporarily advantage in the numbers of attackers.
If you are not sure where the most reinforcements come from, it is a very good idea to use the recon ability of the commander.
Happy explosions!
These are just some basic rules of thumb. There are situation in which you should not follow these rules and get a bit more creative. Knowing when to do this is what makes the difference between a good commander and one that is "just" doing his job.
How to mark targets for the artillery?
At the moment, you can mark targets 3 1/2 ways. This sounds a bit weird, but bear with me.
1. Get your Binoculars, look on the desired spot and press fire. You can now also hold the fire button down and you see the marker before it is placed. This does the same as option 3 1/2.
2. Throw a signal smoke grenade on the spot. This is especially useful if you want to mark something nearby, but you are basically pinned down and you would get shot if you leave your current cover.
3. Use the Quick Orders Widget. If you hold down that button, you can precisely put down a movement and most importantly a artillery mark.
3 1/2. You can combine the Binoculars with the Quick Orders Widget. This is very useful if you are far away from the mark location, but you still want to get a precise mark. So open the Binocs first and then use the Quick Orders Widget while being in the Binocs.
What to mark and what to drop.
Now that you know how you can get some nice little marks, we can take a little look of where you should put them and what you should call/request on it.
You capture or hold a zone by having more players in them as the enemy. So you want to get your guys in and the other guys out. The situation usually looks like this:
So you can use your artillery to make the magic happen. There are two types of artillery in the game.
1. Single Strike Artillery (Napalm etc.)
2. Barrage Artillery
Use Single Strikes right on the objective Barrage Artillery on the reinforcement lines.
A single strike is useful when the enemy is holding a zone with a lot of players and you have a hard time pushing in. By calling something like napalm, you can clear that zone for some time and open a window for your guys to take advantage of that and push in. It is very important that you coordinate this with your team. Otherwise you will gain nothing, make it worse or get auto kicked and session banned for teamkilling.
Barrages are better on the reinforcement lines. They last longer and you also have the possibility to randomly hit a squad tunnel of the NVA with it. It is usually not a good idea to call Barrage Artillery right on a Zone because you also block the zone for your own guys. You will most likely to kill a lot of reinforcements, or you make them use a longer route to the zone. This means that you will gain a temporarily advantage in the numbers of attackers.
If you are not sure where the most reinforcements come from, it is a very good idea to use the recon ability of the commander.
Happy explosions!
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