Here it is, first custom map ever released
Please post any feed back / critisims / ect.
Special thanks to nymets1104, UncleFester, Sgt. Veld, and everyone else who answered my never ending questions, this map wouldn't be possible without your help, you guys rock!
Version 3 update
Changed Lighting to a day map.
Improved Sky.
Steam Workshop link: http://steamcommunity.com/sharedfile...?id=1134127077
Dropbox for server admins: https://www.dropbox.com/s/xytvv32woz7cmnf/VNTE-JungleOutpostV3.roe?dl=0
Version 2 of Jungle Outpost
Change log
-Added objective borders
-Changed from day map to night map
-Improved Lighting
-Added Destruction
-Complete overhaul of last objective
-Possibly fixed VC scout recon
-Improved jungle layout and design, should feel less barren
-Added decorative fires through out the map (I wouldn't step in them if I were you )
-Added destructable meshes (can only be damaged by a direct hit by RPG rocket)
-Improved overhead map
Please post any feed back / critisims / ect.
Special thanks to nymets1104, UncleFester, Sgt. Veld, and everyone else who answered my never ending questions, this map wouldn't be possible without your help, you guys rock!
Version 3 update
Changed Lighting to a day map.
Improved Sky.
Steam Workshop link: http://steamcommunity.com/sharedfile...?id=1134127077
Dropbox for server admins: https://www.dropbox.com/s/xytvv32woz7cmnf/VNTE-JungleOutpostV3.roe?dl=0
Version 2 of Jungle Outpost
Change log
-Added objective borders
-Changed from day map to night map
-Improved Lighting
-Added Destruction
-Complete overhaul of last objective
-Possibly fixed VC scout recon
-Improved jungle layout and design, should feel less barren
-Added decorative fires through out the map (I wouldn't step in them if I were you )
-Added destructable meshes (can only be damaged by a direct hit by RPG rocket)
-Improved overhead map
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