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VNTE-DeweyCanyonII

NorthDumpling

Grizzled Veteran
Jul 13, 2013
1,113
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Hello everyone.
Just recently I just thought I'd need to reflect a different side of a weather in Vietnam and because of it I decided to go with an Operation Dewey Canyon II being part of Operation Lam Son 719 with a US convoys trying to sneak up in between overcast weather including a fight between U.S 101st Airborne Division and inconsistent VC troops, dominating the high ground on the map, while US troops will have to move along the road.
It tells us a story of a convoy delivering troops and supplies , which would let to reopen Route 9 all the way to the old Khe Sanh Combat Base which had been abandoned by U.S. forces in 1968. The base would be reopened and would then serve as the logistical hub and airhead of the ARVN incursion.

I decided not to got with full historical accurace here, but instead deliver full blown rainy weather.
Here are some of the screenshots, I want to share you below.
I hope that in case of M35 custom/official vehicles being added, it will be featured on this map.

https://ibb.co/db3MX5
https://ibb.co/jtNFs5
https://ibb.co/jvvqQQ
https://ibb.co/e3FqQQ
https://ibb.co/jDfeKk
https://ibb.co/ex96zk
https://ibb.co/fJADek
https://ibb.co/emMx5Q
 
Well if you dont mind, I've put a warning and I still better release a map, rather than do it in 2 weeks. I went on vacation the day I released it and tried to fix it, but ohh well look AMG cant simply make SDK to work, because once you're capping 1st objective in PIE it crashes, so nearly impossible to determine whether or not its been really fixed.
I could upload a fixed version that day, but again, SDK is utter piece of ****, which takes months for AMG to fix it in first place.
 
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Played your map on Powerbits server and I love it. But people say there is grlich were guys can go under map. Its bridge and and last secotr. Where rice field are or something like this.

Other thing i didnt like is first sector. When defenders get on or close to objective attackers already take it or they are close to taking it. Simply attackers are way closer than defenders.
 
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NorthDumpling;n2303544 said:
Defenders are suppose to defend the objective from above in a distance, not being up close to it. Some may say its stupid, but imo its a more realistic way of simulating real war defense.

played it again. Few thing i noticed. There is hard to put traps and tunnels on this map. Around B is worst nightmare. And i hate how open whole left area is. Area around those few houses. Maybe some bush would be good here, huh?
 
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Tunnels do not restrict movenent in places whatsoever.
I'm not following brainless Level design, where everything is accessable easily. You wanted variety in gameplay, go get it then.
Hell, you know for yourself its not a final version of a map, so please stop throwing **** at it. Map is more than fairly balanced, especially considering how easy it is to play for VC.
 
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NorthDumpling;n2303590 said:
Tunnels do not restrict movenent in places whatsoever.
I'm not following brainless Level design, where everything is accessable easily. You wanted variety in gameplay, go get it then.
Hell, you know for yourself its not a final version of a map, so please stop throwing **** at it. Map is more than fairly balanced, especially considering how easy it is to play for VC.

I just give a feedback not **** on map ffs. It's what makes game and maps better, opinion of others.
 
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