VNTE-DaNang
GameType: Territories
Objectives: Four
Objective A: F4 Phantom Repair Hangar
Objective B: Supply Dump
Objective C: F4 Phantom Docks
Objective D: Control Tower
Environment: United States Airbase
Lighting: Morning Overcast
MapSize: Small-Medium
Southern Faction: United States Army
Northern Faction: Viet Cong
VNTE-DaNang Update, Version 6.
http://imgur.com/a/FdriL (old images)
GameType: Territories
Objectives: Four
Objective A: F4 Phantom Repair Hangar
Objective B: Supply Dump
Objective C: F4 Phantom Docks
Objective D: Control Tower
Environment: United States Airbase
Lighting: Morning Overcast
MapSize: Small-Medium
Southern Faction: United States Army
Northern Faction: Viet Cong
VNTE-DaNang Update, Version 6.
- Image Album: https://imgur.com/a/eY0pU
- Direct File Link: TBD
- Steam Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1138084341
- Changes:
- - Added Post Processing
- - Adjusted Lighting
- - Adjust Fog
- - Added Details to Last American Spawn (Southern)
- - Added Misc. Details on the Outside Playable Areas
- - Added Misc. Details on Inside fo the Playable Areas
- - Removed Accidental BSP Volume on one of the OilTanks near Alpha
- - Finished Fencing off areas
- - Added SandBags to Fenced Off Areas
- - Added Exterior Reverb Volume
- - Added Debris in places (In Hangar Area(s) it is temporary)
- - Overhauled Delta Objective
- - Added Multiple F4 Strikes
- - Added Ambient B52 Flyovers
- - Added AC47 Strike
- - Added Ambient Artillery (Will be expanded upon)
- - Added Flickering Lighting & Dynamic Lighting (will add lense flare later)
- - Overhauled Southern Exterior of the map (non-playable area)
- - Moved First US Spawn closer to Alpha to promote more fighting in and around the Alpha Objective
- - Added Dynamic meshes
- - Added Exterior (outside playable area) trench lines, Bunkers and Howitzers
- - Updated Custom meshes with lightmaps and smoothing groups (Thanks Nitronik)
- - Updated Custom Cargo Container PH Mesh
- - Adjusted Various Cover in certain places
- - Added more details to Northern Flanks (F4 Docking Area)
- - Overhauled Delta Objective, now much larger and can be flanked.
- - Adjusted Air Raid Siren to a quiet ambient noise at the beginning of the map.
- - Adjusted Dirt Terrain Texture
- - Added More Destruction
- - Overhauled ATC Tower
- - Added various structures along the Playable Area's edges
- Changes:
- Notes
- Known Complaints:
- - Roof of Delta isn't populated
- - Second floor of Delta isn't populated or has internal lighting
- - One part of the stairwell's cieling to the tower has a default material
- - Audio for one of the matinees is not playing properly
- - Some of the Planes are not hidden at the end of matinees and "hover" on the edge of the map
- Looking for:​​​​​​
- - General Performance (need to know if it needs a major overhaul)
- - Performance during Matinee's (Cinematics)
- - Current Flow, Play & Balance on Alpha & Delta Objectives
- - General Feedback on Cover
- - Feedback on Time & Reinforcements
- - Feedback on Spawn locations
- - Areas on the map that need improvement visually or Gameplay wise, or lack detail consistent with other areas
- - Feedback on Far Flanks (Docking Areas (North) & Hooches (South) )
- Known Complaints:
http://imgur.com/a/FdriL (old images)
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