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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
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  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
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  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
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  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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VNTE-DaNang

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  • VNTE-DaNang

    VNTE-DaNang
    GameType: Territories
    Objectives: Four
    Objective A: F4 Phantom Repair Hangar
    Objective B: Supply Dump
    Objective C: F4 Phantom Docks
    Objective D: Control Tower
    Environment: United States Airbase
    Lighting: Morning Overcast
    MapSize: Small-Medium
    Southern Faction: United States Army
    Northern Faction: Viet Cong

    VNTE-DaNang Update, Version 6.
    • Image Album: https://imgur.com/a/eY0pU
    • Direct File Link: TBD
    • Steam Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1138084341
      • Changes:
        • - Added Post Processing
        • - Adjusted Lighting
        • - Adjust Fog
        • - Added Details to Last American Spawn (Southern)
        • - Added Misc. Details on the Outside Playable Areas
        • - Added Misc. Details on Inside fo the Playable Areas
        • - Removed Accidental BSP Volume on one of the OilTanks near Alpha
        • - Finished Fencing off areas
        • - Added SandBags to Fenced Off Areas
        • - Added Exterior Reverb Volume
        • - Added Debris in places (In Hangar Area(s) it is temporary)
        • - Overhauled Delta Objective
        • - Added Multiple F4 Strikes
        • - Added Ambient B52 Flyovers
        • - Added AC47 Strike
        • - Added Ambient Artillery (Will be expanded upon)
        • - Added Flickering Lighting &amp; Dynamic Lighting (will add lense flare later)
        • - Overhauled Southern Exterior of the map (non-playable area)
        • - Moved First US Spawn closer to Alpha to promote more fighting in and around the Alpha Objective
        • - Added Dynamic meshes
        • - Added Exterior (outside playable area) trench lines, Bunkers and Howitzers
        • - Updated Custom meshes with lightmaps and smoothing groups (Thanks Nitronik)
        • - Updated Custom Cargo Container PH Mesh
        • - Adjusted Various Cover in certain places
        • - Added more details to Northern Flanks (F4 Docking Area)
        • - Overhauled Delta Objective, now much larger and can be flanked.
        • - Adjusted Air Raid Siren to a quiet ambient noise at the beginning of the map.
        • - Adjusted Dirt Terrain Texture
        • - Added More Destruction
        • - Overhauled ATC Tower
        • - Added various structures along the Playable Area's edges
    • Notes
      • Known Complaints:
        • - Roof of Delta isn't populated
        • - Second floor of Delta isn't populated or has internal lighting
        • - One part of the stairwell's cieling to the tower has a default material
        • - Audio for one of the matinees is not playing properly
        • - Some of the Planes are not hidden at the end of matinees and "hover" on the edge of the map
      • Looking for:​​​​​​
        • - General Performance (need to know if it needs a major overhaul)
        • - Performance during Matinee's (Cinematics)
        • - Current Flow, Play &amp; Balance on Alpha &amp; Delta Objectives
        • - General Feedback on Cover
        • - Feedback on Time &amp; Reinforcements
        • - Feedback on Spawn locations
        • - Areas on the map that need improvement visually or Gameplay wise, or lack detail consistent with other areas
        • - Feedback on Far Flanks (Docking Areas (North) &amp; Hooches (South) )
    http://imgur.com/a/CMg3q (old images)
    http://imgur.com/a/FdriL (old images)
    Last edited by Beskar Mando; 10-04-2017, 01:50 AM.
    --------------------------Beskar Mando-------------------------
    sigpic

  • #2
    good
    http://www.redorchestra2.fr/forum/viewforum.php?f=6

    http://www.redorchestra2.fr/forum/viewforum.php?f=16

    Comment


    • #3
      Are you going to put that on the Steam Workshop?

      Comment


      • #4
        download link

        Comment


        • #5
          A bit of an update.
          The map can be accessed here:
          https://drive.google.com/file/d/0B8H...ew?usp=sharing
          Screenshots:
          http://imgur.com/a/nuN9w
          --------------------------Beskar Mando-------------------------
          sigpic

          Comment


          • #6
            Would you have compressed V3,uploaded VNTE-DaNang_V3 real slow Download?

            Comment


            • #7
              Got to play not nearly enough of this one today, such a blast!! Can't wait to play more!

              Comment


              • #8
                First post has been updated to reflect an update.
                --------------------------Beskar Mando-------------------------
                sigpic

                Comment


                • #9
                  First post has been updated to reflect an update.
                  --------------------------Beskar Mando-------------------------
                  sigpic

                  Comment


                  • #10
                    we need the patch fix please , pretty pls?

                    Comment


                    • #11
                      Originally posted by powerbits View Post
                      we need the patch fix please , pretty pls?
                      I plan on releasing an update to it in about 4-5 days, I'll brew a hotfix this afternoon.
                      --------------------------Beskar Mando-------------------------
                      sigpic

                      Comment


                      • #12
                        Originally posted by Beskar Mando View Post
                        I plan on releasing an update to it in about 4-5 days, I'll brew a hotfix this afternoon.
                        Seems I get an error when trying to upload to the SWS, I'll see what I can do tomorrow.
                        --------------------------Beskar Mando-------------------------
                        sigpic

                        Comment


                        • #13
                          and?

                          Comment


                          • #14
                            Originally posted by powerbits View Post
                            and?
                            Sorry I've been quite busy I'll try to get a new update out by this weekend.
                            --------------------------Beskar Mando-------------------------
                            sigpic

                            Comment


                            • #15
                              Cinematics test on DaNang (as well as new lighting)

                              You may hear me sniffle because I had a cold, as I forgot to mute my microphone.
                              The new WWise Audio system with Matinees is very very picky and prone to issues there should be constant artillery sounds and explosions however the Akevents aren't playing.
                              Last edited by Beskar Mando; 09-17-2017, 07:53 AM.
                              --------------------------Beskar Mando-------------------------
                              sigpic

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