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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
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General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
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  • Up to 10 emoticons are allowed in a post
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  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
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  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
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    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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VNTE-Nui Ba Den

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  • VNTE-Nui Ba Den

    Available on STEAM Workshop

    Direct Link

    the Radio Relay station on top of the Nui ba den (Black Virgin Mountain)

    The top of the Nui Ba Den is very rocky with less Vegetation. The Americans have strongly fortified the hill top with
    Bunkers covered with fences and barbed wire.

    The Mekong Delta is generally a flat region with the exception of the Black Virgin Mountain. The mountain commands everything in its sight and was therefore a strategic location for both sides during the war. In May 1964 the mountain top was assaulted by the Special Forces 3rd MIKE Force and the peak was held by American forces as a radio relay station. Supplied by helicopter for much of the war the Americans controlled the top and the Vietcong controlled the bottom and surrounding foothills.

    The base was occupied by over 140 Americans when on the night of 13 May 1968 the base was attacked and overrun by the Vietcong. By 02:30 on 14 May the Vietcong had been driven off by gunship and artillery fire. The results of the attack were 24 U.S. killed, 2 U.S. MIA and 25 Vietcong killed.

    have fun on the Map , post your Feedback and suggestions here thank you!!
    Last edited by BOH-rekrut; 09-06-2017, 12:07 PM.

  • #2
    Thank You .


    • #3
      Update: B2

      -reduce Artillery and spooky for the Americans
      -fix the spawn/ combat area issue after swapping sides


      • #4
        Update B3
        - rocks: ~50% change the collison and the hight of the rocks, ~30% move the rocks deeper

        - VC ve a Temporary spawn at the start 1 st wave start 60 meters from A ( to simulate a surprise attack, Close Combat)

        - Version for longer use until a new update

        Last edited by BOH-rekrut; 07-05-2017, 04:19 PM.


        • #5
          Thanks will test it soon on our server


          • #6
            where can i get the B3 version pls? download?


            • #7
              Have played it two times and its, different. :P
              What the most people complained about and it happened to me as well many times is that people get stuck between the rocks allot but you are already working on that.

              Can't wait to see how this map looks when the lighting gets fixed! And ask Nymets about the flares he is using for one of this maps! They would fit so well!
              [I]a.k.a Sgt. Veld [29thID][/I]
              [B][I]Proud RO player since mod v2.0[/I][/B]


              • #9
                If he simply read the first lines of the thread he would have find it peumobil it is too easy to give him the link


                • #10
                  Rain is missing,beautiful map.



                  • #11
                    Originally posted by omano View Post
                    If he simply read the first lines of the thread he would have find it peumobil it is too easy to give him the link

                    Still need to open your eyes




                    • #12
                      Thoughts after playing this one a few times:

                      * The low ceiling is cool, I like the idea of the US not having air support available. Should look great as the lighting gets refined

                      * Not having a lot of radio locations is cool, too, but maybe add an extra radioman slot or two

                      * The rocks.. I think you could remove about 30-50% of them without losing anything. Right now it can be really hard to navigate spots that you could hop right over IRL. There's also the problem with the game engine itself when prone. A real shooter would adjust to any little bumps or edges of the rock to maintain line of sight. Unfortunately the game doesn't compensate the same way, which is how you end up aimed at the sky from small movements against rocks or in craters or unable to rotate when ADS. I don't think it's something in the map, I think it's something the devs need to address but it's been like that since the original Red Orchestra AFAIK. As such I would try to limit areas where players have to go prone on top of the rocks. I think they'd work better in clumps & look more natural in bunches like that as well.

                      * The way you've built up the sandbags and bunkers are really cool & seem realistic. You could expand some of those along with trenches to make the base areas seem more developed and less cluttered.

                      * B & C objectives are very, very difficult to capture. I think the fencing needs breach points that can be destroyed, like in some of the older RO maps (Factory etc). I have yet to see that done in an RS2 map but we know the engine supports it. VC blasting holes in the wire is "Nam" as it gets! Some tunnels leading up to that area would be nice too, since the US can just roll grenades down the hill.

                      * Finally a map where the US defends! Awesome!

                      * In place of rocks, maybe some more hard cover to go with extended trenches & sandbags. Stuff to make the base look more like it's being attacked. A burning fuel truck by the crashed helo, for example. I think the wreckage should be in a crater, too. Not to harp on the rocks again but you know the CO would've had his people out there clearing them and forming them into walls.
                      Last edited by AntleredCormorant; 07-16-2017, 08:03 PM.


                      • #13

                        -Building with lightmass

                        -new hitboxes for most of the rocks

                        - delete 20 % Rocks

                        - more openings in the fences around ,A, and ,C,

                        -more cover at ,B,

                        -NFL has recon scout


                        • #14
                          Just downloaded the Steam Workshop version. Seems to be the earlier version. Dated July 7 or 8.


                          • #15
                            Originally posted by Cat_in_da_Hat View Post
                            Just downloaded the Steam Workshop version. Seems to be the earlier version. Dated July 7 or 8.
                            for me its updated .....

                            Direct link available: