Announcement

Collapse
1 of 3 < >

Upcoming Forum Overhaul

We are starting the work to switch our forums, which have been based on a version of the Vbulletin forum software since their inception with the Red Orchestra mod (then VB 3 and currently VB 5.1) to an all new forum software called Xenforo. After researching it, we feel Xenforo is a better choice for the future as it has a vibrant modding and addon community that will allow us to extend the functions of these forums in ways players will enjoy.

As part of this, at some point in the near future these forums will be locked down so we cant merge over all of the existing content into the new forum database. It will likely then be a few more days as we work on the new forum and correct any issues from the merge.
2 of 3 < >

Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
3 of 3 < >

Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

VNTE-CambodianIncursion Feedback and Suggestions

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    Played the latest version on Bloodbath. There are a number of boulders around "C" objective that players can get inside. Check the ones around the wall and along the road that runs next to the objective. There's also a lot of downed logs & such that restrict movement. This is more of a general issue even in some of the official maps, but there are a lot of nice-looking terrain objects that are frustrating to gameplay because you could easily step over them or brush them aside IRL. If something blocks player movement it should be obvious. Having to go around an ankle-high rock is very immersion breaking.

    Otherwise.. Take this with a grain of salt because the teams may have been badly tilted to US, but it was pretty much a rout from the start. The map narrows a lot around that "C" objective. There aren't a lot of good defensive positions & the defenders are boxed inside that temple (?) structure. This is also a common problem at objectives bound by high walls. I like how you can climb over them on this map in several places but I think the tunnel system needs to give the defenders the ability to reinforce different areas the same way. Right now there are too many spots with a single manhole exit into the cap zone & they are deathtraps.

    Talking to other players the consensus seemed to be that the map looks good but needed better pathing. The objectives don't feel connected & that temple theme is a little repetitive. I think it would help if the map was a little wider and had at least a few good sight lines. Burned-out jungle or village in one or two central places would make it a little less claustrophobic. Imagine a version of that "C" objective cut through by a B52 raid. I think something like that to open it up a bit would make for a better fight.
    Last edited by AntleredCormorant; 07-25-2017, 11:01 PM.

    Comment


    • #47
      Originally posted by AntleredCormorant View Post
      Played the latest version on Bloodbath. There are a number of boulders around "C" objective that players can get inside. Check the ones around the wall and along the road that runs next to the objective. There's also a lot of downed logs & such that restrict movement. This is more of a general issue even in some of the official maps, but there are a lot of nice-looking terrain objects that are frustrating to gameplay because you could easily step over them or brush them aside IRL. If something blocks player movement it should be obvious. Having to go around an ankle-high rock is very immersion breaking.

      Otherwise.. Take this with a grain of salt because the teams may have been badly tilted to US, but it was pretty much a rout from the start. The map narrows a lot around that "C" objective. There aren't a lot of good defensive positions & the defenders are boxed inside that temple (?) structure. This is also a common problem at objectives bound by high walls. I like how you can climb over them on this map in several places but I think the tunnel system needs to give the defenders the ability to reinforce different areas the same way. Right now there are too many spots with a single manhole exit into the cap zone & they are deathtraps.

      Talking to other players the consensus seemed to be that the map looks good but needed better pathing. The objectives don't feel connected & that temple theme is a little repetitive. I think it would help if the map was a little wider and had at least a few good sight lines. Burned-out jungle or village in one or two central places would make it a little less claustrophobic. Imagine a version of that "C" objective cut through by a B52 raid. I think something like that to open it up a bit would make for a better fight.
      SO first of all thankyou for the proper constructive feedback. The rotten trees are dealt with as they are all on nocollision now... i realised that its a problem before. Rocks will stay the same for now.

      There are 5 exits of the tunnelsystem and yes two of them are in the objective itself but there are a few around it( and i will add another two exits in a future version).

      C objective is usually fine(i mean i played the map a lot of times and there were multiple times the defenders hold the attackers back on C. Also the big problem atm is that the defenders dont fall back when A and B are taken. But that is a problem of the game itself... I am working on a mod though to make a proper moveupzone

      The pathing is directly taken from bf:vietnam so is most of the important Objectives (like the Temple and Shrine).

      And last point the line of sight: It is intended that you only see a very limited distance. It maybe not as fun for some people but i really wanted to pass over the feeling in that the vietnam war had: deep untouched jungles. And keep in mind that they didnt dropped Agent Orange or Napalm on every part of the jungle... Lots of fights took part in jungles with bad line of sight.
      And If you get to Foxtrot you get an more open Objective though.

      Comment


      • #48
        Originally posted by Para941 View Post

        SO first of all thankyou for the proper constructive feedback. The rotten trees are dealt with as they are all on nocollision now... i realised that its a problem before. Rocks will stay the same for now.

        There are 5 exits of the tunnelsystem and yes two of them are in the objective itself but there are a few around it( and i will add another two exits in a future version).

        C objective is usually fine(i mean i played the map a lot of times and there were multiple times the defenders hold the attackers back on C. Also the big problem atm is that the defenders dont fall back when A and B are taken. But that is a problem of the game itself... I am working on a mod though to make a proper moveupzone

        The pathing is directly taken from bf:vietnam so is most of the important Objectives (like the Temple and Shrine).

        And last point the line of sight: It is intended that you only see a very limited distance. It maybe not as fun for some people but i really wanted to pass over the feeling in that the vietnam war had: deep untouched jungles. And keep in mind that they didnt dropped Agent Orange or Napalm on every part of the jungle... Lots of fights took part in jungles with bad line of sight.
        And If you get to Foxtrot you get an more open Objective though.

        Hey glad it was useful to you. But about the rocks; players are able to hide inside some of them. I could've worded that better before; this a separate issue from not being able to climb over them. There are at least a couple of places where someone can hide themselves entirely inside one & still be able to see and fire out of them.

        I'll have to explore the tunnel systems further. Thanks again for reading.

        Comment


        • #49
          Playing the B2 version. The tunnels seem improved but can you make them part of the objective? More holes in the walls @ D & E or vines & stuff to get over them, on both sides of the wall. The defenders are still bunched up for grenade spam. There are also some windows that you can't climb through & tunnels that are blocked. Suggest opening them up or removing them, like putting a grate over the windows etc.

          Still think you could widen the map some & get a couple new paths. It's still really pinched around C.

          I'm not much for sniping myself, but the class is always open on this map because there aren't many good vantage points. A couple of tree stands or guard towers would go a long way. I do like the challenge of having to pick out targets through all the brush, so forget what I said about a clearing. Small areas of burnt jungle would look cool but all the snipes need are a little elevation & range IMO.

          Lastly, the US artillery cooldown is really fast. Adding a bit of space and/or having tunnels insides objectives would help if you don't want to make it slower.

          Really fun map overall & tends to be a good fight even if favoring the attackers a bit right now. It's definitely got its own flavor.
          Last edited by AntleredCormorant; 07-30-2017, 01:24 AM.

          Comment


          • #50
            Just had this bug. We were attaching as US and to the very last cap. THere was an invisible wall at the start of one of the bridges. I wasnt able to see what one it was because we one the map quickly. It was in lockdown if that makes any difference. But definitely a block as there were a few attackers around trying to get through the small bridge. Server had b2 version. Great map by the way

            Comment


            • #51
              yeah, the rocks on the back side of C are transparent and you can run into them. Paths to the left hand side of C need to be a little clearer. But great map. I put your map as number 2 on my list.

              https://www.reddit.com/r/rs2vietnam/...m_map_reviews/

              Comment


              • #52
                Originally posted by heathen View Post
                yeah, the rocks on the back side of C are transparent and you can run into them. Paths to the left hand side of C need to be a little clearer. But great map. I put your map as number 2 on my list.

                https://www.reddit.com/r/rs2vietnam/...m_map_reviews/
                I really like how you say constantly updating... Lol haven't really been in the sdk for 1 month. But exams are over soon I should then I will get onto it again

                Comment


                • #53
                  can we have a update for the latest patch pls???

                  Comment


                  • #54
                    this map is dead without a new version for the patch....

                    Comment

                    Working...
                    X