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Server crashing when chaning map

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  • Server crashing when chaning map

    Trying to get my server up and running. How ever for some reason it's not showing in the server list so I try to change the map in web admin how ever the server crashes all the time.

    To note: I had to manually download X3DAudio1_7.dll because it wasn't in the server files.


    Attached Files




  • #2
    Bump or something? Still getting this errors even after the updates



    Comment


    • #3
      Try installing these on the server box:

      VC C++ Redist 2012: https://www.microsoft.com/en-us/down....aspx?id=30679
      VC C++ Redist 2010: https://www.microsoft.com/en-us/down....aspx?id=14632
      DirectX: https://www.microsoft.com/en-us/down....aspx?id=34429
      .net: https://www.microsoft.com/en-us/down....aspx?id=17718
      Pretty, what do we blow up first? - Myn Donos

      Comment


      • #4
        Still getting the same error...



        Comment


        • #5
          I managed to fix it... how ever now the server gets random lagspikes
          And when looking in the log file for the lag spikes alot of scrips stuff shows
          ScriptLog: ROGameInfo.TimeReservations 1 0x011000010292F38E timer is -1
          ScriptWarning: Accessed None
          RONorthPawn VNTE-Firebase.TheWorld:PersistentLevel.RONorthPawn_1
          Function ROGame.ROPawn:TakeDamage:1084
          Attached Files



          Comment


          • #6
            Server specs?

            Originally posted by PsychoPigeon
            do not suggest $hit you do not know about

            Comment


            • #7
              Originally posted by omano View Post
              Server specs?
              Model: HP BL460c G6
              CPU: Intel Xeon L5520 2.26GHz 8MB 4C/8T
              RAM: 64GB DDR3 ECC
              Storage: 300GB (2x 300GB, RAID-1) HP 507284-001





              Comment


              • #8
                I'm not sure you will be able to start it with this CPU. Your CPU VS recommended CPU:
                Code:
                http://www.cpubenchmark.net/compare.php?cmp[]=1260&cmp[]=1204
                Intel Xeon L5520 @ 2.27GHz Intel Xeon E3-1270 @ 3.40GHz
                Clockspeed 2.3 GHz 3.4 GHz
                Turbo Speed Up to 2.5 GHz Up to 3.8 GHz
                Single Thread Rating 1034 1920
                CPU Mark 4387 8239







                Last edited by ®omano; 05-22-2017, 10:16 PM.

                Originally posted by PsychoPigeon
                do not suggest $hit you do not know about

                Comment


                • #9
                  L5520 is from an old generation of Xeons; circa 2009-vintage (I use a W3690 Nehalem in my desktop from 2009 for example)

                  Intel ARK places it in "Products formerly Nehalem EP" - meaning it's pre sandy-bridge. Likely missing some hardware instruction sets that the UE3 engine needs.

                  The E3-1270 (and v2 and v3) variants are all Sandy Bridge or better (Ivy Bridge, Haswell, Broadwell, etc.); that CPU is 1 generation too old.

                  - JM40.

                  Comment


                  • #10
                    Could probably do 8 V 8. Check when your ping spike starts. that is your server limit. CPU use goes up exponentially as players are added.

                    Comment


                    • #11
                      Originally posted by omano View Post
                      I'm not sure you will be able to start it with this CPU. Your CPU VS recommended CPU:
                      Code:
                      http://www.cpubenchmark.net/compare.php?cmp[]=1260&cmp[]=1204
                      Intel Xeon L5520 @ 2.27GHz Intel Xeon E3-1270 @ 3.40GHz
                      Clockspeed 2.3 GHz 3.4 GHz
                      Turbo Speed Up to 2.5 GHz Up to 3.8 GHz
                      Single Thread Rating 1034 1920
                      CPU Mark 4387 8239






                      The thing is that it's not using alot of CPU... only like 20% when full. And it runs it smooth except for some random lagspikes and the console isnt showing anything



                      Comment


                      • #12
                        I doubt it is using 20% of your cpu when my 1230v2 goes to more than 100% for one full server sometimes (I think it uses more than 100% because it uses multiple threads to run) how do you check cpu usage?

                        Anyway if you have lag spikes it means your CPU isn't keeping up, you are overloading it.
                        Last edited by ®omano; 05-23-2017, 06:41 AM.

                        Originally posted by PsychoPigeon
                        do not suggest $hit you do not know about

                        Comment


                        • #13
                          Originally posted by omano View Post
                          I doubt it is using 20% of your cpu when my 1230v2 goes to more than 100% for one full server sometimes (I think it uses more than 100% because it uses multiple threads to run) how do you check cpu usage?

                          Anyway if you have lag spikes it means your CPU isn't keeping up, you are overloading it.
                          So ehm ... WHAT ? more than 100 % are not possible

                          We got an i7 6700K @ 4 Ghz Processor inside our machine and 1 Gameserver instance with 64 Players online. We had around 4 - 6 % CPU Usage. When map was changing maybe it was a very short time up to 10 %. But definately not more.

                          So the only reason i can imagine why something is eating up your CPU is : You had Client Side Hit detection off.

                          Comment


                          • #14
                            Check that you are running your server instance on a single core as it is supposed to be (is it ?). My server runs at 3.7 Ghz and gets up to 95% when 64/64. I cant see how a 4 Ghz will run at 10%. You might be having performance issues and not know about it if you are multi core. Or, can RS2 do multicore ?

                            Comment


                            • #15
                              RS2 server uses mainly just one core, just like RO2 server does. _Maybe_ the other server threads (on other cores) take a little more CPU than with RO2 server, but I have no gathered data to back this up, I was just monitoring server for some moments during the Betas.

                              [rs2.fi] Komppania Törni (in Finland) was full 12 hours every day of the last two Betas. I run it on 4770K @4.2 GHz and with tickrate of 25, the main thread CPU core usage was about 85% (as targeted). Player pings inside Finland were between 36 and 70, depending ofc on client local routes too. NIC is decent dedicated card, with optimized settings for game server (however, I don't think that makes too much of a difference, maybe 1-2 ms, I haven't tested with vanilla NIC settings).

                              I run some RO2 servers on 6700 @4 GHz too (in Germany) and I think it is a very good CPU for RO2 server. Perhaps server load variation between different maps is greater in RO2 than in RS2 (again, no gathered data, just my experience). But if tickrate is set to give max 90% main thread core load on "worst" map during arty, then the server is giving it's best.

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