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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

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    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
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  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Southern Weapon Suggestion: M14A1

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  • Southern Weapon Suggestion: M14A1

    I've suggested this weapon on the Steam, and Reddit forums and its generally got a big thumbs up.

    If you decide to add any new South Weapons please consider the M14A1.

    It could be an early to mid war option for US Army and US Marine Machine Gunners.

    Here's a couple of videos showing it off:

  • #2
    To my knowledge this variant didn't get put into the field much.
    Pretty, what do we blow up first? - Myn Donos


    • LuxCapere
      LuxCapere commented
      Editing a comment
      neither did the xm21 suprressed lol

  • #3
    Well there were 10,000 of them in Vietnam, I'd say that was a bit of a spread. A lot more than the MAS 49, that's about to be added for Northern forces.


    • screwthis
      screwthis commented
      Editing a comment
      Zammo what I have read is on 8,530 M14E2s and M14A1s were made

  • #4
    While I think that there is certainly to be made that the M14A1 was present in Vietnam in some numbers, for at least a short period of the war, I just don't think that it's crying out to be included as a weapon in the game.

    Automatic variants of the M14 were, by virtually all accounts, mediocre weapons. Even firing prone, with a bipod, the M14 has poor accuracy firing bursts, on account of having very high recoil. Like the BAR, it only had a 20-round clip, feeding from under the gun, which severely limited its usefulness as a fire-support weapon.

    The M14A1 was not substantially changed from the vanilla M14; there were no major changes to accommodate its use as a LMG (a heavy-barrel version, the M15, was actually rejected in favor of the M14A1). The only differences were some modest changes to the stock and hand-guard, and the addition of a bipod. There's nothing to suggest that the M14A1 did any better in automatic fire than the standard version.

    Furthermore, the M14A1 was intended as a direct replacement for the BAR, and in terms of function, is very similar - an automatic rifle, firing a full-power cartridge from a 20-round magazine.

    Gameplay-wise, I don't think that there is a strong case for adding such a lackluster and unremarkable weapon to the game, which would more-or-less replicate a less-distinctive BAR on the US Army side. Especially when there are a number of other interesting Southern weapons, such as the Stoner 63 Rifle / Machine Gun, or the Carl Gustav m/45 (a.k.a S&W M76) that have yet to be added to the game.


    • #5
      Originally posted by VTD75 View Post
      such as the Stoner 63 Rifle / Machine Gun, or the Carl Gustav m/45 (a.k.a S&W M76) that have yet to be added to the game.
      Both of those weapons were not used by regular infantry types, which is what we play as in game. If there was an official MACVSOG or Navy Seal faction then that would be different. The M14A1 would fit better in game with what we currently have.



      • #6
        Originally posted by JokersWarPig View Post

        Both of those weapons were not used by regular infantry types, which is what we play as in game. If there was an official MACVSOG or Navy Seal faction then that would be different. The M14A1 would fit better in game with what we currently have.
        ...except we have the silenced XM-21, and the ‘duckbill’ shotgun, neither of which ever came even close to being standard issue. The latter was exclusively a special-forces weapon, of which no more than handful were ever made.

        I agree that actual usage number should partly inform whether a weapon in included in the game; it would be silly to fill the game with weapons that were only questionably related to the war.

        But both the Stoner and the m/45 were deployed in numbers at least a few thousand each, and saw relatively extensive use. Moreover, they are distinctive, highly recognizable weapons that are strongly identified with American involvement in Vietnam. It’s no exaggeration to say that the Stoner 63A and the m/45 are much better known than the M14A1.

        I’m not against the M14A1, per se, although I think it would be very challenging to incorporate it into the game in a way that accurately reflected its shortcomings as a weapon. I just think that, given limited developer resources, time should be spent adding unique and distinctive weapons that meaningfully expand gameplay, rather than what would, in many ways, be a close cousin of the existing BAR.


        • #7
          I'm not opposed to weapons like the Stoner or the M45 appearing in game at all, I'm also not opposed to seeing an M16 with and XM148 Grenade launcher attached to it. I would say though that those weapons should be locked to a new SF themed faction on some different maps. Keep the infantry as standard issue as possible, give the "tacticool" stuff to the SF team.
          Off the top of my head a few maps could even be done for a SOG or SF faction
          Lang Vei
          Cambodian/Laotian Border (This could be a redone version of Kobura)
          (another) A Shau map

          Granted that also involves making new maps and some skins, but considering some already great reskin mods/mutators exist I don't think it'd be very hard for some members of the community to do something that ends up being so good that it becomes official like some maps have already done.