I did a search and this topic hasn't been extensively mentioned; the variants of the AK-47 are the incorrect type/model for the period.
The AKM is okay, but the Type-56 and Type-56-1 should be machined receivers and not stamped ones. The vast, Vastmajority of the ones captured are of the machined received type and the stamped ones were quite rare for the Vietnam conflicts. I know it is unlikely to be changed like the SVT bolt color in RO2, but it should be corrected.
Another thing is the weapon stats for each variation; these statistics are either mislabeled or just don't make sense.
For example, based on the scroll-over statistics the AKM should have a lower rate of fire (ROF reduction mechanism) versus the type-56, but all AK variants are listed as FireRate-6. It would be correct for the fire-rate to be lower, but it doesn't appear so in game. The range on the AKM is also 4 instead of 5 on the t56/t56-1 which also doesn't make sense considering they are all essentially the same. How it should be is that the T56 and AKM are effectively the same except for rate of fire, which is lower on the AKM. The Mobility and Recoil factor on the Type-56-1 should be increased by 1 compared to the other variants, which would make sense for the configuration it is in.
If the stats are correct in the menu, then by default the Type-56-1 is the best overall as it has the mobility bonus without the range-drawback of the AKM.
TL;DR:
-Make Type 56 and Type 56-1 machined received models
-Set AKM Fire rate to 5, Range to 5, and Mobility to 6
-Set Type-56-1 Recoil to 2
-If the Type 56 and Type 56-1 are changed in the game to machined receivers, the recoil and mobility factors should be reduced to the heavier weight.
The AKM is okay, but the Type-56 and Type-56-1 should be machined receivers and not stamped ones. The vast, Vastmajority of the ones captured are of the machined received type and the stamped ones were quite rare for the Vietnam conflicts. I know it is unlikely to be changed like the SVT bolt color in RO2, but it should be corrected.
Another thing is the weapon stats for each variation; these statistics are either mislabeled or just don't make sense.
For example, based on the scroll-over statistics the AKM should have a lower rate of fire (ROF reduction mechanism) versus the type-56, but all AK variants are listed as FireRate-6. It would be correct for the fire-rate to be lower, but it doesn't appear so in game. The range on the AKM is also 4 instead of 5 on the t56/t56-1 which also doesn't make sense considering they are all essentially the same. How it should be is that the T56 and AKM are effectively the same except for rate of fire, which is lower on the AKM. The Mobility and Recoil factor on the Type-56-1 should be increased by 1 compared to the other variants, which would make sense for the configuration it is in.
If the stats are correct in the menu, then by default the Type-56-1 is the best overall as it has the mobility bonus without the range-drawback of the AKM.
TL;DR:
-Make Type 56 and Type 56-1 machined received models
-Set AKM Fire rate to 5, Range to 5, and Mobility to 6
-Set Type-56-1 Recoil to 2
-If the Type 56 and Type 56-1 are changed in the game to machined receivers, the recoil and mobility factors should be reduced to the heavier weight.