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Medics!(bandage carrier?)

Xanxth

FNG / Fresh Meat
Jan 8, 2018
4
1
25
I was thinking it would be cool to have a medic. You could do it similar to the pilot in character yaknow.... it would be cool US Navy Corpsman(marines) and US army medics...
Reasons:
-I have ran out of bandages, they could resupply bandages AND give an extra like MGs.
-Maybe they can also bandage others, faster?
 
It has become apparent that every time someone suggest medic people immediately think of battlefield and destroy idea before it can be refined to fit the game.
Simple bandage carrier is just stupid idea.

Whatever I write down some suggestions for medic.
Can't revive people too far gone
Can't revive people with missing limbs, head shot, heart shot, multiple broken organs etc. etc.
If two people get shot at exact same time there is enough time to save only one
Revived guy is is dead next time when he goes to bleed out or gets shot down.
Can revive only limited amount of people in one run without getting resuplies: 2 or 3, four when resuplied
Easily recognisable something like pic related https://upload.wikimedia.org/wikiped...cs-p013020.jpg
People can get more bandages by paying respect: 1 bandage, has three total to give away
2-3 per team
Combat efficiency should be debatable
Pistol+other stuff or one main weapon with small amount of ammunition

Idea is bad and everyone who wants medic should feel bad.
 
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I wanted to keep things simple because any more would kinda totally alter RS2(revive system XD). However I had some suggestions:
I dont think anyone after ww2 used a symbol on the uniform because it's a giant "shoot me first".....
Code:
[SIZE=18px]Version 1: "Bandage Carrier"[/SIZE]
-Can resupply players bandages
-Can give extra bandage to player(like mg ammo).
-Medics will have X amount of bandages, and get 1 extra for each 10 levels(ehhhh)
-Medics can bandage a player much faster(will add bleeding icon above head)

Code:
[SIZE=18px]Version 2: "A legit Medic"[/SIZE]
-All of the above
-Bleed out timer sped up(depending on wound location)
-When a player "bleeds out", they pass out, requring a medic to revive.
 
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my option :
can bandage other player with x2 speed
maximum bandage time are 4 (only count if player get help from medic have 1 or 0 bandage left)
maximum player medic can revive are 4
player killed by bullet wound can 10s wait for revive (no for headshot , killed by exposives , traps , comander ability ,flamethrower ,WP grenade, sniper shot , bolt action rifle shot , helicopter machine gun and Dshk 50 cal HMG , helicopter crash)
bandage time and revive time can refill if medic near ammo box , squad tunnel ,transport helicopter landing
revive time = 4 sec

weapon :
US/AMZAC : car-15 , , m3 grease gun , Owen , F1
NVA/VC : type56 folding stock , MAT-49
CAR-15 and type56 come with less 1 magazine
no pistol
smoke grenade x3

movement speed = 75% compare to grunt/riflemen

maybe give them some advantage/disvantage like
US/AMZAC : wear flak vest only take 75% exposive damage
VC/NVA : bush/foliage camo . foliage pith helmet as standard helmet

when medic player get spot by plane , comander ability on tatical map . they will be mark with medic cross . let enemy know they are inside that area .
 
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