Announcement

Collapse

Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

We need to know direction of napalm as USA commander

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by Lemonater47 View Post

    Again though. I've never been kicked. I don't see any other team leaders get kicked either. I can actually name the team leaders that consistently do drop artillery on their own people. Then blame said people lol.

    From what you are describing you are one of them.

    You should ever have to tell your troops to fall back and stop advancing. It's counter productive to begin with even if you don't get a single teamkill. Just the team leader being selfish for kills.

    If you do get a lot of teamkills as commander DON'T blame your own team. Publicly blame yourself. People respect that.
    My troops advancing and rushing forward many teams mean a lot of wasted tickets. Just wait for arty to clear objective and then rush on them.

    Many time this is defending team that keep pushing forward and lose tickets for no reason while they should wait.

    Ive see commander being kicked every 2nd match and sometimes even 3 commanders in match happend to change. Worse map is Hue and CuChi and few user made maps that i see most of people getting kicked.

    Comment


    • #17
      Originally posted by kuky90 View Post

      My troops advancing and rushing forward many teams mean a lot of wasted tickets. Just wait for arty to clear objective and then rush on them.

      Many time this is defending team that keep pushing forward and lose tickets for no reason while they should wait.

      Ive see commander being kicked every 2nd match and sometimes even 3 commanders in match happend to change. Worse map is Hue and CuChi and few user made maps that i see most of people getting kicked.
      What's stopping you from dropping it 25-50m back?

      Still hits the objective. Just nothing falls on your side.

      Comment


      • #18
        Originally posted by Lemonater47 View Post

        What's stopping you from dropping it 25-50m back?

        Still hits the objective. Just nothing falls on your side.
        thats the point of my thread you can't know arty or napalm radius. You can't control it and arty marks, sometimes you can't move them as you want. VC arty have huge radius and very random as well.

        Comment


        • #19
          Originally posted by kuky90 View Post

          thats the point of my thread you can't know arty or napalm radius. You can't control it and arty marks, sometimes you can't move them as you want. VC arty have huge radius and very random as well.
          I mean you totally know the radius of arty and the spooky. Though are 100% consistent.

          Napalm isn't as consistent but you play TL long enough and you get a pretty good idea of where it will come in. Not to mention with napalm it's never more than 25m off target. Unless it like hits a tree or something.

          But you can then blame the tree. It won't mind.

          Comment


          • #20
            Originally posted by Lemonater47 View Post

            I mean you totally know the radius of arty and the spooky. Though are 100% consistent.

            Napalm isn't as consistent but you play TL long enough and you get a pretty good idea of where it will come in. Not to mention with napalm it's never more than 25m off target. Unless it like hits a tree or something.

            But you can then blame the tree. It won't mind.
            You can't know since devs confirmed game do some calcuations from which side strike will come. And sometimes it comes from side of enemy side toward your team.

            No, arty is not 100 cosistent, every salvo is different and spookie sometimes spray all around.

            Comment


            • #21
              Originally posted by kuky90 View Post

              You can't know since devs confirmed game do some calcuations from which side strike will come. And sometimes it comes from side of enemy side toward your team.

              No, arty is not 100 cosistent, every salvo is different and spookie sometimes spray all around.
              The salvo's will always land within a certain radius. The spooky will shoot in a certain radius.

              Comment


              • #22
                Originally posted by Lemonater47 View Post

                The salvo's will always land within a certain radius. The spooky will shoot in a certain radius.
                Yeah but you can't be 100% sure where as it does not cover always same areas. Maybe once more of them on left side of radius other time all on your team. But thats not even problem like i said. Thread is about Napalm which is very random unlike other strikes where you at least can predict and know this radius, all i am asking is arrow of air strike so I can know from which side will F4 Phantom come.

                Comment


                • #23
                  You've got some programing experience right? Lay it out for us, what steps would be taken to accomplish such napalm arrow. Some dev is bound to personally reply to your request, we just need to push it a little further. Average person doesn't see any issue with the way it currently is, that needs to change.

                  Comment


                  • #24
                    Since people say game do some calculations on their own to choose the best path of F4 to avoid hills or objects. Maybe it would be good connect this calculation with minimap and just show simply arrow next to arty mark.

                    I mean, Call of Duty and many other strategy games show you arrows of airstrikes for like 10 years now.

                    Kaleun. You are Dev?
                    Last edited by kuky90; 08-23-2017, 08:02 AM.

                    Comment


                    • #25
                      Originally posted by Kaleun View Post
                      You've got some programing experience right? Lay it out for us, what steps would be taken to accomplish such napalm arrow. Some dev is bound to personally reply to your request, we just need to push it a little further. Average person doesn't see any issue with the way it currently is, that needs to change.
                      Thing i said above here. Or another solution that can be done easier, simply removing kick limit for commander or make it very very high for commander only. people get kicked because of those 5 individuals that don't listen to commander during the match.
                      Last edited by kuky90; 08-23-2017, 07:23 PM.

                      Comment


                      • #26
                        How did this work in Vietnam? Did you radio it in and get to choose the direction? I doubt it, you called it in and the planes dropped it asap from whatever direction they were coming from. I'm not sure how pinpoint accurate Napalm drops in Vietnam were...

                        I've personally had no problem with the napalm after I realized the path it takes is random... don't drop it near friendlies or on a point they're pushing.

                        I've started using Napalm more as a tool to take out squad tunnels in the back of objectives, and using arty and spooky on objectives before my troops run in as those two abilities are very pinpoint and have a set radius.

                        I personally say keep the napalm the way it is.

                        Comment


                        • #27
                          Originally posted by Mulder View Post
                          How did this work in Vietnam? Did you radio it in and get to choose the direction? I doubt it, you called it in and the planes dropped it asap from whatever direction they were coming from.
                          **** argument. This a videogame, not real life.

                          In the Australian open beta build you can choose the direction of their bombing run, and it's more than likely the napalm will follow suit. And that's good.

                          Comment


                          • #28
                            Originally posted by Mulder View Post
                            How did this work in Vietnam? Did you radio it in and get to choose the direction? I doubt it, you called it in and the planes dropped it asap from whatever direction they were coming from. I'm not sure how pinpoint accurate Napalm drops in Vietnam were...

                            I've personally had no problem with the napalm after I realized the path it takes is random... don't drop it near friendlies or on a point they're pushing.

                            I've started using Napalm more as a tool to take out squad tunnels in the back of objectives, and using arty and spooky on objectives before my troops run in as those two abilities are very pinpoint and have a set radius.

                            I personally say keep the napalm the way it is.
                            Well I doubt that an airstrike would come from behind enemy lines towards friendlies, too much AA fire.

                            Comment

                            Working...
                            X