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Defenders should not be able to stay in attackers spawn for infinite time

kuky90

Grizzled Veteran
Jul 8, 2014
139
18
One of most frustrating things. Getting shot in back while you spawn. Thats current meta in this game and it's trash. Defenders now can stay on attackers spawn/old sector and shoot them in back as long as they don't die or go back to combat zone. Narrator would say to you every now and then: fall back or get in the combat zone. But nothing ever happens. You can camp behind and shoot attackers in back, now if you retreat you wont be able to go back there and shoot but if you stay on old sector you can farm easy kills.

Now I get it this is here so you can make your way to safe, to retreat and still defend yourself but people abuse this atm. Being commander and getting shot non stop becuase of this is one of worst things.

What should be done about this? One of two options.

1. Let defenders stay on old sector/ attackers spawn but they have 5-10 seconds before they are unable to shoot, just like you try to enter attackers spawn for the first time.
2. RS1 style, if you stay on old sector or attackers spawn you have 5-10 seconds before you die
 
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Kaleun;n2303007 said:
You already made a thread about this one month ago: https://forums.tripwireinteractive....d-if-they-stay-in-attackers-zone-for-too-long




Its just sad to see a person like you disturbed to the point where they can't sleep at night because someone killed you while staying in enemy territory.

It's sad when people can't make normal convesation without being offended because someone have different opinion.

And i didnt stay on enemy territory, they did. They are spawn camping behind attackers.
 
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It's literally your same complaint, what went wrong with the last thread, too much negative opinion? Need to start fresh?

So I'll just agree with your opinion and say yes, lets bring back the Red Orchestra combat zone that kills you in 10 seconds. Even if this is not my true opinion, I will agree with you, so that a discussion won't actually take place so it'll just be a thread where everyone agrees with OP and repeats the same thing several times.
 
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It's the same as RO2 lol. They physically can't stand in your spawn. It 100% does become out of bounds for the defenders. Along with a large swath of land in front of the attackers spawn. There's often a delay of 20 or so seconds to give them time to fall back but that's it. The actual spawn area becomes out of bounds instantly.

This isn't about opinions here. This is about fact. Fact is you physically can't do what you say is happening.
 
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Lemonater47;n2303065 said:
It's the same as RO2 lol. They physically can't stand in your spawn. It 100% does become out of bounds for the defenders. Along with a large swath of land in front of the attackers spawn. There's often a delay of 20 or so seconds to give them time to fall back but that's it. The actual spawn area becomes out of bounds instantly.

This isn't about opinions here. This is about fact. Fact is you physically can't do what you say is happening.

It's now like in RO2 mate. One you are left behind you can be on attackers spawn as long as you want and shoot them in back. There is no timer here, tested more than once. Been behind enemy for 10 minutes or more and could shoot them in back non stop. Yes it becomes out of bounds and narrator is saying: "get into combat zone" but nothing happens. You can still be there and shoot attackers in back. And thats wrong it should be 10sec times before you are unable too shoot there.

Now some say this is because of guerilla warfare but no it's not because when USA defends they too can stay on VC spawn and shoot them in back.

Funny thing is if you are left behind and you step in combat zone, and try to go back to enemy spawn you are unable to shoot there or do any attack there. Thats why some people stay behind hidden in dark corners. Cu Chi is worst here. People sometimes 3-4 stay on top of police and don't want to let commander get on radio or snipers shoot attackers in back from far behind.
 
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