Hi!
I think that RS2 is a pretty immersive war game. And it has a nice gore system. But I have a few suggestions that may make it even better. But I understand that these things aren't probably high priority things for the devs. Also some parts may have been already integrated to the game, I just haven't noticed them yet.
But anyways, my suggestions:
1. Bring back RO2 slow dying. I am talking about the one where you get hit and your screen starts fading to black but you still can interact a bit. I think it was great in RO2, the animation of slowly dying was pretty neat and great presentation of the horrors of war. After all, deaths from bullet wounds are seldom instant.
2. That brings me to the next point: Ragdoll animations. The game has already long dying screams, so with those it would be great that the bodies still move in the ground for a short period of time. So far the greatest system of this animation IMO is in a game called Overgrowth. Watch a youtube video of the bleedout death in that game. Ragdolls twist in the ground when dying, and as the bleeding progresses, the movements lessens until the body is fully dead.
3. Detailed hit reactions. Another game I want to point out is Crisis response. It's 2D game, but it has an amazing physics system. What I want to point out from that game is amazing hit reaction based on the hitpoint. For example brain hit can cause convulsions, heart hit can drop person instantly like a sack of potatoes and so on. Also it would be great if the person shot would try to cover the hitpoint with hand sometimes.
4. Better decals and dismemberment. Also I would like to see more body dismemberment. Explosions could tear parts of the body open, high caliber headshots should partially explode the head. Shots that go through should also have an exit wound that usually is bigger than the entry point. Exit wound could be a 3d decal because of the bullet ripping the flesh and bone outwards when exiting.
5.Bleeding from the wounds. It doesn't need to be very detailed, but some kind of dripping particles or small gushing for a moment would be cool.
Those are my ideas for the game. Please discuss what you think about these and feel free to suggest your own ideas. I myself am a big fan of ragdoll physics in games. And I also believe that gore should be a part of realistic war games, because gore is part of the horrors of war. Pulling the trigger has consequences.
P.S. If you love gore in games, I suggest to check Gore reviews from RandomMadness in Youtube. He has excellent points about gore effects in games and all of these ideas are probably copies of his thoughts.
P.S.S. Thanks devs for this game already. I have played RO games since the mod and I think that RS2 Vietnam is already the best one hands down! Keep up the great work!
I think that RS2 is a pretty immersive war game. And it has a nice gore system. But I have a few suggestions that may make it even better. But I understand that these things aren't probably high priority things for the devs. Also some parts may have been already integrated to the game, I just haven't noticed them yet.
But anyways, my suggestions:
1. Bring back RO2 slow dying. I am talking about the one where you get hit and your screen starts fading to black but you still can interact a bit. I think it was great in RO2, the animation of slowly dying was pretty neat and great presentation of the horrors of war. After all, deaths from bullet wounds are seldom instant.
2. That brings me to the next point: Ragdoll animations. The game has already long dying screams, so with those it would be great that the bodies still move in the ground for a short period of time. So far the greatest system of this animation IMO is in a game called Overgrowth. Watch a youtube video of the bleedout death in that game. Ragdolls twist in the ground when dying, and as the bleeding progresses, the movements lessens until the body is fully dead.
3. Detailed hit reactions. Another game I want to point out is Crisis response. It's 2D game, but it has an amazing physics system. What I want to point out from that game is amazing hit reaction based on the hitpoint. For example brain hit can cause convulsions, heart hit can drop person instantly like a sack of potatoes and so on. Also it would be great if the person shot would try to cover the hitpoint with hand sometimes.
4. Better decals and dismemberment. Also I would like to see more body dismemberment. Explosions could tear parts of the body open, high caliber headshots should partially explode the head. Shots that go through should also have an exit wound that usually is bigger than the entry point. Exit wound could be a 3d decal because of the bullet ripping the flesh and bone outwards when exiting.
5.Bleeding from the wounds. It doesn't need to be very detailed, but some kind of dripping particles or small gushing for a moment would be cool.
Those are my ideas for the game. Please discuss what you think about these and feel free to suggest your own ideas. I myself am a big fan of ragdoll physics in games. And I also believe that gore should be a part of realistic war games, because gore is part of the horrors of war. Pulling the trigger has consequences.
P.S. If you love gore in games, I suggest to check Gore reviews from RandomMadness in Youtube. He has excellent points about gore effects in games and all of these ideas are probably copies of his thoughts.
P.S.S. Thanks devs for this game already. I have played RO games since the mod and I think that RS2 Vietnam is already the best one hands down! Keep up the great work!