Please add toggle sprint option, like other FPS games. Thx.
dead_man;n2291625 said:
smc;n2291725 said:I think he meant the strange art of jumping repeatidly to dodge bullet fire which he wants tied to stamina. I prefer to just be visually suppressed as aposed to slowing down movement tho.
Yeah I think any toggled movement is a hindrance in my opinion and more likely to get you killed as it takes away control, once we get vehicles will be less of an issue wink wink. But you can do a lot with the unreal engine bindings.
People actually jump spam to dodge incoming rounds? I've never seen anyone do that, and I assume that jumping would quickly drain RS2's version of stamina, which instead of making you necessarily slow down just makes your sight picture a lot more unpredictable.smc;n2291725 said:I think he meant the strange art of jumping repeatidly to dodge bullet fire which he wants tied to stamina. I prefer to just be visually suppressed as aposed to slowing down movement tho.
Yeah I think any toggled movement is a hindrance in my opinion and more likely to get you killed as it takes away control, once we get vehicles will be less of an issue wink wink. But you can do a lot with the unreal engine bindings.
Jagdwyre;n2291829 said:People actually jump spam to dodge incoming rounds? I've never seen anyone do that, and I assume that jumping would quickly drain RS2's version of stamina, which instead of making you necessarily slow down just makes your sight picture a lot more unpredictable.
Well when I mean "stamina" in RS2 I mean the mechanic where your soldier starts getting short of breath and has a harder time steadying their weapon. Unlike RO2/RS however you no longer move slower except maybe when you're crouch running(in my experience at least). I think people don't think there's a stamina system at all because there's no longer a bar or other UI indication for it.smc;n2291933 said:More of a tactic in some games, bit difficult in RS1/2 games as it's a very little jump height, I wouldn't bother with it besides jumping the odd trench. Also no stamina in RS2 to drain.
Jagdwyre;n2291939 said:Well when I mean "stamina" in RS2 I mean the mechanic where your soldier starts getting short of breath and has a harder time steadying their weapon. Unlike RO2/RS however you no longer move slower except maybe when you're crouch running(in my experience at least). I think people don't think there's a stamina system at all because there's no longer a bar or other UI indication for it.
smc;n2291597 said:Well If it's not implemented in game options you can just hook a toggle button in the ROinput.ini file to bsprint, example just add this line to your file and replace K with what ever you want:
Bindings=(Name="k",Command="Toggle bsprint",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
If you want walk function that's just:
Bindings=(Name="L",Command="Toggle bRun",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)