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icons instead of text?

utek

Grizzled Veteran
Aug 20, 2010
706
103
Slovenia
so the BETA is out,now we can talk more openly about RS2 Vietnam.

you improved the bleeding system a lot, i really like the slow fade into black when you bleed.
this way you know exactly how much time you have left,until you die. And that way you can choose: stay in the fight for a little bit longer or find a safe spot to bandage yourself.

but the thing i dont like is the big text in the middle of the screen going hey :"BLEEDING SLOWLY! PRESS [F] TO BANDAGE"... it works yeah ,but it looks kinda meh... :confused:and it blocks too much of my view.

so instead of text i would like to have an icon. (even it its just a optional choice like the ammo/mag. check icon) http://imgur.com/GMQZW9K

i have something like this in mind:

a small pulsating bandage+blood drop icon on screen,that will look/work similar to this

(new improved version- Nov.23):
rT5WHy8.gif





>>>https://giphy.com/gifs/FMTa9EN17t1m <<<


so instead of this:
Spoiler!

you get something like this:
Spoiler!

just the icon:
kLbN3rj.jpg

BxYbUvP.gif


bandaging is now a "hold" (4 beta wave) system, how about a icon like this,that shows you the bandaging process?

some more concept versions:
PY2QPK4.jpg




.................................................. .................................................. .................................................. ........................

old / out of date concept versions:

b.) old (sep.17.)animated bleeding icon >>> http://imgur.com/a/c1wge

a2.)-old
Spoiler!

a1.)old
Spoiler!

a.)old
Spoiler!
 
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I like the idea with icons to the right side of the screen imo.
As we have some kind of disguise icon to the left side of the screen, I really would like to see the bleeding icon, as :
1)Players will not notice that very fast in the battle as in real life.
2)In real life no matter what you got hit by, you still cant really feel exactly do you bleed or not.
So overhaul, icon is more than useful.
 
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The red text is atrocious in taking up so much of the screen. Icons, while neat, are not so visible. If the devs want to make the bleeding status more visible, they should do this:

At the start it looks like:

Spoiler!


If you continue to bleed it looks like:

Spoiler!


Your vision becomes progressively more blurred and distorted.
 
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@Bane5: +1 this looks pretty good. I know, some people might moan this looks way to much like CoD but this is the best solution imo. It just looks like you're bleeding and it won't even need any text for experienced players.

And +1 on more icons than text. I think Skyrim (with SkyUI?) does a good job at replacing the keynames with simple icons.
 
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Why not the Red Orchestra 2/Rising Storm way, post processing effects to signify you're bleeding. This is all too "user friendly" to me. *edit My mate just let me know that there is a text prompt like shown, I play with most of my UI disabled, honestly just keep it RO2/RS style, text and post processing.
 
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Why not the Red Orchestra 2/Rising Storm way, post processing effects to signify you're bleeding. This is all too "user friendly" to me. *edit My mate just let me know that there is a text prompt like shown, I play with most of my UI disabled, honestly just keep it RO2/RS style, text and post processing.

It's not just post processing in RO2 lol it's got a line of text telling you what to do.


That's how you initially figured out what that meant and how to bandage
 
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The UI is still a WIP. We're still working to reduce the clutter as best we can, without losing too much information for new players.
haha yeah i know,you always say that :p

but...dont do too much of this "hand holding" ;) sometimes less is more,and in time they will learn or...DIE!(just kidding:D)
but seriously...
maybe go and play Insurgency to get some HUD /UI ideas:
https://www.youtube.com/watch?v=fIbBbhbE4rE

Insurgency has a nice clean and minimalistic HUD: the objective icons ,text massages,teammates names are just the right size...combine this with the tactical view...huh perfect.
 
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