Anyone else frustrated by how major parts of the game's arsenal 'disappear' as the campaign continues?
Perfectly good weapons, such as the M14 and SKS, become unavailable in late-year campaign matches, presumably for purposes of 'historical accuracy' (this, in the game where you can fire the M1919A6 from the hip, Charles Bronson-style).
In many matches, this impoverishes the arsenal options available to players. Say, for example, you player as basic infantry in a late-year map as the PAVN. What are your options? The AK-47. Only the AK-47. Want something a little more precise? Too bad; you're out of luck.
Apart from producing extremely boring gameplay, where players are shoehorned into using the same weapon over and over again, this also has extremely serious implications for gameplay balance. In the aforementioned example, for instance, limiting players to the AK puts the North team at a substantial disadvantage over open terrain, where their opponents' more accurate M16s and Garands will shred them. In ordinary play, players could swap to the SKS to if they wanted to compensate, but many campaign maps, this option has been inexplicably removed.
So here's a rule I'd like to propose: Weapons should be only be introduced over the course of the campaign, and never removed.
So yes, you still won't get the M16 right off the bat, but when you do, the M14 doesn't immediately disappear. Maybe 'historical accuracy' will take a hit, but it's a price that I'm more than willing to pay in order to re-inject some semblance of balance into the game.
Perfectly good weapons, such as the M14 and SKS, become unavailable in late-year campaign matches, presumably for purposes of 'historical accuracy' (this, in the game where you can fire the M1919A6 from the hip, Charles Bronson-style).
In many matches, this impoverishes the arsenal options available to players. Say, for example, you player as basic infantry in a late-year map as the PAVN. What are your options? The AK-47. Only the AK-47. Want something a little more precise? Too bad; you're out of luck.
Apart from producing extremely boring gameplay, where players are shoehorned into using the same weapon over and over again, this also has extremely serious implications for gameplay balance. In the aforementioned example, for instance, limiting players to the AK puts the North team at a substantial disadvantage over open terrain, where their opponents' more accurate M16s and Garands will shred them. In ordinary play, players could swap to the SKS to if they wanted to compensate, but many campaign maps, this option has been inexplicably removed.
So here's a rule I'd like to propose: Weapons should be only be introduced over the course of the campaign, and never removed.
So yes, you still won't get the M16 right off the bat, but when you do, the M14 doesn't immediately disappear. Maybe 'historical accuracy' will take a hit, but it's a price that I'm more than willing to pay in order to re-inject some semblance of balance into the game.