Hello, I am an old Red Orchestra Ostfront 41-45 player that loved that game due to its realistic gameplay with long and bitter firefights that required good team coordination and fire and maneuvre and that provided for challenging battles that rewarded thinking and teamplay over fast player reflexes and superfast mouse manipulation. However in Rising Storm: Vietnam, a game that I really want to love to play, I am not getting the same good experience as I did in RO Ostfront due to the aim zoom function which has increased the long range effectiveness by reducing the player's overall situational awareness compared to RO Ostfront, that took the opposite approach, and made the game a campfest compared to that.
From my point of view it is simply not fun to be constantly killed by enemies making shots that would be far harder to make in RO Ostfront while camping in positions that are hard to spot without using binos or aim zoom/focus thus turning the game flow into a one dimensional experience where trying to push through chokepoints covered by camping and aim zoomed enemies makes advancing an almost suicidal zerg rush style endavour with far higher casualty probability than would be the case in RO Ostfront where chokepoints where balanced by the lack of aim zoom. This problem also exists in Heroes of Stalingrad and that made me stop playing that game simply because I don't find any fun in the one dimensional campers vs suicidal rushers style of gameplay the aim zoom mechanic forces upon the gameplay through its ultralow shots fired per enemy KIA compared to RO Ostrfront and IRL.
I know that I can change the settings in the ini file but that is not a real solution to my issue as it only affect my POV while limiting the ability to make long range shots which overall places me in an even worse situation than before.
I don't know if I am the only player that have this issue with the game but it would have been nice if this game had not repeated the same approach that Heroes of Stalingrad did.
From my point of view it is simply not fun to be constantly killed by enemies making shots that would be far harder to make in RO Ostfront while camping in positions that are hard to spot without using binos or aim zoom/focus thus turning the game flow into a one dimensional experience where trying to push through chokepoints covered by camping and aim zoomed enemies makes advancing an almost suicidal zerg rush style endavour with far higher casualty probability than would be the case in RO Ostfront where chokepoints where balanced by the lack of aim zoom. This problem also exists in Heroes of Stalingrad and that made me stop playing that game simply because I don't find any fun in the one dimensional campers vs suicidal rushers style of gameplay the aim zoom mechanic forces upon the gameplay through its ultralow shots fired per enemy KIA compared to RO Ostrfront and IRL.
I know that I can change the settings in the ini file but that is not a real solution to my issue as it only affect my POV while limiting the ability to make long range shots which overall places me in an even worse situation than before.
I don't know if I am the only player that have this issue with the game but it would have been nice if this game had not repeated the same approach that Heroes of Stalingrad did.