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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

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The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Why no one life game mode?

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  • Why no one life game mode?

    I really got to wonder. Countdown in RO2, especially competitively, was one of the most thrilling FPS experiences you could get. The most popular FPS games on Steam right now are based on 1 life per round. Why doesn't RS2 offer this?

  • #2
    In pubg you have ability to revive your friend. So your friend can get a second life. Reviving is not something what developers wants to see in RO games. Unfortunately. Countdown in RO2 was not popular.

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    • #3
      Originally posted by LionbI4 View Post
      In pubg you have ability to revive your friend. So your friend can get a second life. Reviving is not something what developers wants to see in RO games. Unfortunately. Countdown in RO2 was not popular.
      Countdown was quite popular in the initial release phase of RO2, before the "second coming" after fixing up the game. In the competitive side it was popular up to recent years, before tripwire took over the competitive organization. The concept itself even without reviving isn't the reason for it not being popular, take a look at America's Army's success in 2002-2009.

      Rainbow Six Siege is now currently among the top FPS games as well, there is a revive feature but it's rare that there will be a possibility for it - and even more rare that the revive will be carried out. You can count it as a "no revive" game.
      Last edited by Leopardi.; 01-17-2018, 12:36 PM.

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      • #4
        It really shouldn't be much of a hassle to implement this game mode into the game and I see no reason why they did not just do it for the sake of the players who would like to see it, even if that's only "a few".
        I am sad I haven't found out about RO2 early enough to ever play a fully populated countdown game. I can imagine it would be a really thrilling experience and that it would be some unique gameplay.
        Not even gonna lie, definitely jealous of people who were there in time for countdown games!

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        • #5
          Originally posted by foln View Post
          It really shouldn't be much of a hassle to implement this game mode into the game and I see no reason why they did not just do it for the sake of the players who would like to see it, even if that's only "a few".
          I am sad I haven't found out about RO2 early enough to ever play a fully populated countdown game. I can imagine it would be a really thrilling experience and that it would be some unique gameplay.
          Not even gonna lie, definitely jealous of people who were there in time for countdown games!
          You're imagining right, the experience was thrilling and immersive to say the least, pretty much opposite from the nonstop meatgrinder 64 player modes. Something you could actually call a true tactical WW2 shooter, not just run&gun&respawn. Felt like home after America's Army 3 failed, too bad it's now gone..

          I think it's a bad miscalculation on tripwires part to not try push a single-life game mode. Maybe use a different name than "Countdown", on a quick glance it gives the impression it's the same territory mode - just with a stressful timer on it. I remember those were my first thoughts on it.
          Last edited by Leopardi.; 01-19-2018, 06:43 PM.

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          • #6
            Countdown was good **** yeah

            Definitely the best experience in organized matches I had, was excellent for small scale battles (max 10 players on each side, was working good 6vs6 too).

            Unfortunately it wasn't working well in public games because people would not play it correctly due to lack of communication, inexperience, lack of knowledge of all the rules, respawn point, and so on. It was a wonder with a team or a group of people who knew the game mode correctly. All my public games were bad because people would do 'stupid' things when you could have won for example if the last guy standing didn't rush the attackers and die, or if your team wasn't camping near spawn instead of getting to capture zone when it was possible..

            I think they made Skirmish mode kind of the successor of Countdown..


            edit: I think RS 2 is definitely not made for clan matches, it is clearly made for public big scale battles. I didn't really have hope for the 'competitive' scene of RO 2 migrating to RS 2, and I never though the game would be oriented toward competitive players. Don't get me wrong, there will be always people trying, and maybe succeeding in playing clan matches, but I don't think the game fits that purpose.
            Last edited by omano; 01-28-2018, 08:24 AM.

            Originally posted by PsychoPigeon
            do not suggest $hit you do not know about

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            • #7
              Tbh a game mode like this would be what's needed to keep me interested even in public games by now. The territory meat grinder just gets old - and most importantly - feels like you have no meaning in the battle, or that your kills don't matter at all. It's just wandering around and shooting, you'll and they'll respawn in 10 seconds anyway. Might as well go play Squad for some milsim immersion instead.

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              • #8
                Originally posted by omano View Post
                I think they made Skirmish mode kind of the successor of Countdown..


                edit: I think RS 2 is definitely not made for clan matches, it is clearly made for public big scale battles. I didn't really have hope for the 'competitive' scene of RO 2 migrating to RS 2, and I never though the game would be oriented toward competitive players. Don't get me wrong, there will be always people trying, and maybe succeeding in playing clan matches, but I don't think the game fits that purpose.
                Skirmish feels more like a quick afterthought, just throw players in a small arena and let them shoot each other. Theres no tacticality at all and the maps feels small and gameplay in them repetitive, the competitive side of this game is just horrible...
                Last edited by Leopardi.; 02-25-2018, 03:55 PM.

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                • #9
                  Bump.

                  Is Tripwire willing to give the competitive side of the game a better chance?

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                  • #10
                    Originally posted by Leopardi. View Post
                    Bump.

                    Is Tripwire willing to give the competitive side of the game a better chance?
                    It's called skirmish. And look where that got us. Nowhere because there is no small-scale competitive scene in this franchise.
                    --------------------------Beskar Mando-------------------------
                    sigpic

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                    • #11
                      Originally posted by Beskar Mando View Post

                      It's called skirmish. And look where that got us. Nowhere because there is no small-scale competitive scene in this franchise.
                      Skirmish is the reason why there is no proper competitive scene, this game mode is not a tactical shooter in any way, just mindless arena bashing with respawn.

                      Haven't you read the thread?

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                      • #12
                        Bump, any dev input on the matter?

                        RS2 could be the platform for a great e-sports scene like AA was, or even as good as RO2 was before killing off Countdown.
                        Last edited by Leopardi.; 07-15-2018, 01:31 PM.

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                        • #13
                          Community can still make mutator or new game mode for competitive scene if there is any

                          Originally posted by PsychoPigeon
                          do not suggest $hit you do not know about

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