This is a server setting, it is called TIE BREAKER.
Use Captures For Tie Breaking
No Yes
In theory when set to No, it uses the SCORE which is dumb as you can win by resupplying more people, spotting more enemies, and so on.
When set to Yes it uses the right thing: the capture (you know, the Territory goal is to capture the objectives..). If captures are equal, it then uses reinforcement left, which is still logic in my opinion, if your captures are equal, how bad you injured the enemy should then be the second criteria to tie-break.
Honestly I never seen people suiciding to make the other team lose.. But anyway, if you didn't capture more objectives than the other team, you lost because this is the goal of the game mode actually.. capturing all objectives, not having the most kills or whatever, it is capture that matters.
Here is what this setting looks like in code:
Code:
if ( bUseCapturesForTieBreaking )
{
if ( TeamObjectivesCaptured[`AXIS_TEAM_INDEX] > TeamObjectivesCaptured[`ALLIES_TEAM_INDEX] )
{
WinCondition = ROWC_MatchEndObjectivesCaptured;
i = `AXIS_TEAM_INDEX;
}
else if ( TeamObjectivesCaptured[`AXIS_TEAM_INDEX] < TeamObjectivesCaptured[`ALLIES_TEAM_INDEX] )
{
WinCondition = ROWC_MatchEndObjectivesCaptured;
i = `ALLIES_TEAM_INDEX;
}
else if ( TeamReinforcementsLeft[`AXIS_TEAM_INDEX] > TeamReinforcementsLeft[`ALLIES_TEAM_INDEX] )
{
WinCondition = ROWC_MatchEndReinforcements;
i = `AXIS_TEAM_INDEX;
}
else if ( TeamReinforcementsLeft[`AXIS_TEAM_INDEX] < TeamReinforcementsLeft[`ALLIES_TEAM_INDEX] )
{
WinCondition = ROWC_MatchEndReinforcements;
i = `ALLIES_TEAM_INDEX;
}
else
{
WinningTeam = 2;
}
}