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CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.
General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.
Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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What weapon do you think need buff?

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  • #16
    Arm and leg damage needs to trigger bandaging, currently you can take far too many hits to the arms and legs with zero consequences.

    Comment


    • #17
      Originally posted by 2dfrog View Post
      Arm and leg damage needs to trigger bandaging, currently you can take far too many hits to the arms and legs with zero consequences.
      and overall bleeding is usless. You can survive good 30 seconds before you die.

      Comment


      • #18
        Originally posted by kuky90 View Post

        and overall bleeding is usless. You can survive good 30 seconds before you die.
        Actually as little as 5.

        Depends how serious the bleed is.

        Comment


        • #19
          Bleeding also significantly increases the amount of weapon sway you get. Something I wish you'd get for a few seconds after being shot even if you don't bleed.

          Overall Bleeding is one of the mechanics that's been significantly improved over RO2 even if it doesn't occur as often.

          Comment


          • #20
            Originally posted by Jagdwyre View Post
            Full power rifle rounds need to one shot to the lower torso and hips imo. Comparing and testing shots between RS2(using the M14) and RO2(using the G41) RO2 objectively produces more reliable one shots with rifles. And before it's questioned, yes, it was tested on live players of the opposite team, not bots and not friendlies.

            Also fun little(and absurd) fact; someone can survive up to 4 M14 shots to the same arm, and up to 10 M14 shots to the hand. The idea of flesh wounds is fine but there comes a point where a part of your body takes so much lead you no longer have that part of your body and you're no longer going to be doing any fighting. Still feels like we're walking bags of ballistics gelatin.
            Full power rifle rounds should be a one shot kill anywhere in the body other than the hands and feet I think and agree.. The franchise started off with the best realistic one shot kills, even with the lowliest of pistols. Coming back after a while away being disappointed with the last 2 games, but liking this one. My only complaint is that the maps are all WAAAAy too small again. There is nothing like the original Red Orchestra maps that required transport and teamwork to reach the objectives and one felt like each life actually mattered because it was such a hassle to get back to the fight sometimes.

            Comment


            • #21
              bayonets

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              • #22
                Originally posted by kuky90 View Post
                Forgot to ask what do you guys say on damage from side gunners on helicopter? It's like 3-4 shots into body to kill. Few times already i have seen RPG camping, shot him 2x, I heard this body shot sound but he didnt die, in fact he wrecked us.
                i've noticed some cookyness with choppers. unloaded a whole mag at a hovering Loach on the firebase an an lo...perspex is not at all bullet proof...chopper just flew away no kill message. aside from the the biggest problems with the game are still hit detection, followed by damage models / amounts and horrible sights. then at the end of the list is some fishy players you seem to see on off-times etc.

                on a side note, US shotguns seem to have a huge spread or very low damage...or both. I refuse to believe that the hunting shotgun with the full barrel has that much more power than the trench gun and is still deadly out to 50-60 ish meters if lucky but the Trench gun with that ludicrous pump animation (not how i pump my pump guns) in real life.
                Last edited by gimpy117; 09-13-2017, 12:53 AM.

                Comment


                • #23
                  Originally posted by gimpy117 View Post
                  then at the end of the list is some fishy players you seem to see on off-times etc.
                  Not to mention global warming.

                  Comment


                  • #24
                    Originally posted by gimpy117 View Post

                    i've noticed some cookyness with choppers. unloaded a whole mag at a hovering Loach on the firebase an an lo...perspex is not at all bullet proof...chopper just flew away no kill message. aside from the the biggest problems with the game are still hit detection, followed by damage models / amounts and horrible sights. then at the end of the list is some fishy players you seem to see on off-times etc.

                    on a side note, US shotguns seem to have a huge spread or very low damage...or both. I refuse to believe that the hunting shotgun with the full barrel has that much more power than the trench gun and is still deadly out to 50-60 ish meters if lucky but the Trench gun with that ludicrous pump animation (not how i pump my pump guns) in real life.

                    Pilots in choppers actually have increased bullet resistance. They're literally got bullet proof plating in their flight suit. But yeah otherwise it would be too easy to shoot them.

                    The loach does have 2 pilots. You may have hit the AI pilot. I have been in a loach where 3 people
                    unloaded on the front. A dshsk had damaged my engine and rotors as I flew out of sight of it. I ended up low to the ground and struggling to regain altitude. 3 people
                    opened fire full auto at the front. Co pilot exploded in blood. I don't know how many times my character got hit as there's no damage indicators. But they took my engine out completely while I was at full collective. So I dropped to the ground slightly too fast and died in impact. Looking at the bullet impacts there were none directly in front of me. But there were plenty on the left side of the chopper. I'm not talking about the holes but the actual impact fx that happen.

                    Comment


                    • #25
                      Originally posted by Lemonater47 View Post


                      Pilots in choppers actually have increased bullet resistance. They're literally got bullet proof plating in their flight suit. But yeah otherwise it would be too easy to shoot them.
                      that literally makes no sense. WHY? it would balance chopper greatly and make chopper pilots fly their craft in a way to avoid small arms fire.

                      Comment


                      • #26
                        Originally posted by gimpy117 View Post

                        that literally makes no sense. WHY? it would balance chopper greatly and make chopper pilots fly their craft in a way to avoid small arms fire.
                        It kinda does, choppers aren't too difficult to shoot down, especially the loach (i killed one with a pre nerf mat49 once) They usually don't survive a well placed bust of the DshK.
                        Specs, Nvidia GTX 780 TI, 32gigs of Ram, AMD FX 8350 (8 cores) at 4.00 ghz Windows 7 64bit professional

                        HETZER SMASH!!!

                        Comment


                        • #27
                          Originally posted by gimpy117 View Post

                          that literally makes no sense. WHY? it would balance chopper greatly and make chopper pilots fly their craft in a way to avoid small arms fire.
                          Yeah it would totally be fun to get killed by small arms all the time.

                          It would be like everyone having their own handheld DshK.

                          Comment


                          • #28
                            Originally posted by gimpy117 View Post

                            that literally makes no sense. WHY? it would balance chopper greatly and make chopper pilots fly their craft in a way to avoid small arms fire.
                            Do you actually play the game? It's not like helicopters would be flying tanks.

                            Comment


                            • #29
                              Originally posted by gimpy117 View Post

                              that literally makes no sense. WHY? it would balance chopper greatly and make chopper pilots fly their craft in a way to avoid small arms fire.
                              There is only so much "flying to avoid small arms fire" you can do when you're restricted by the map. There are only so many areas you can land infantry and theoretically every single one of them can be camped by guys with an AK or RPD simultaneously.

                              Unless, of course, you want pilots landing you on top of your default spawn.
                              Last edited by Jagdwyre; 09-14-2017, 12:33 PM.

                              Comment


                              • #30
                                Originally posted by Lemonater47 View Post


                                Pilots in choppers actually have increased bullet resistance. They're literally got bullet proof plating in their flight suit. But yeah otherwise it would be too easy to shoot them.
                                Got a citation on that bullet proof plating worn in the flight suit?

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