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Explosions, how do they work?

sanf

Grizzled Veteran
Feb 12, 2012
96
1
Germany
Mostly, when I sense a grenade too close to run away or there is artillery right on my head
I throw myself to the ground in RS2 (did the same in RO2),
because in my understanding the chance of being hit by shrapnels is lower.

My question is now, how exactly are explosions modeled in RS2 (and in RO2)?
Is there just a "dead"-radius around a grenade or artillery shell,
in which the player is killed as long as there are no obstacles in between him and the explosion center?
Or are the shrapnels modeled, so that the chance of being killed is actually lower when prone?