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Game Uses Incorrect 1982 Sights on M16A1 -- WRONG

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  • #16
    Originally posted by Grabbed_by_the_Spetsnaz View Post

    Mostly just a personal thing really, computer screens lack any depth perception, and I hate it when games try to emulate it for you.

    I turn DoF off all games, to me it looks ugly and just tanks the computer.
    I'm not a fan of DoF in most games either, just saying the concept is pretty widespread of burring the image of the gun when aiming.

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    • #17
      Originally posted by exhausted View Post
      Don't mean to be a jerk, but I've made this complaint for months yet none of the developers seem to address it.
      Don't hold your breath. The rear sight of the Type 99 is wildly incorrect, but it's still in Rising Storm.

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      • #18
        I believe we are taking a look into this.
        Pretty, what do we blow up first? - Myn Donos

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        • #19
          Thanks, Yoshiro.

          There is a big push among fans to get these sights right because, on one hand we have problems with the sight rings appearing too thick, and on the other hand the 3d model uses the sights from the wrong rifle.

          Thanks again for bringing your attention to this issue.

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          • #20
            Originally posted by Yoshiro View Post
            I believe we are taking a look into this.
            Thanks Yoshiro, greatly appreciated.
            JBM Ballistics | Online Conversion | CSG Kinetic Energy Calculator

            Have you always been fascinated by the age of sail?
            https://www.youtube.com/watch?v=mo46dIyDNf8

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            • #21
              Glad to hear it's being looked into. Hopefully the DoF suggestion on how to make rear peep sights useful is also at least taken back to the team as well, because that would really make American iron sights so much more useful in game.

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              • #22
                Despite the new update stating 'new M16 model including sights' the problem of having 1982 sights in a 1960s game persists. No bueno.

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                • #23
                  Sadly I don't think we will see that unless they use some post process effect for the sight picture as we talked about earlier. So all they can do now I guess is make both apertures, long and short range, identical.

                  As for the sight picture now, I don't see any real difference from earlier, perhaps they added a tiny bit of blurr and less glare on the aperture, i.e. pretty much no change. So no bueno there as well.
                  Last edited by Unus Offa, Unus Nex; 03-20-2017, 09:41 PM.
                  JBM Ballistics | Online Conversion | CSG Kinetic Energy Calculator

                  Have you always been fascinated by the age of sail?
                  https://www.youtube.com/watch?v=mo46dIyDNf8

                  Comment


                  • #24
                    Nothing for nothing but I personally would prefer if the front sight was blurred.

                    cod4 modern warfare did this and it really upped the immersion for me.

                    did tripwire say they cant add this feature previously?
                    [IMG]http://img111.imageshack.us/img111/9232/sizehofftf8.jpg[/IMG]

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                    • #25
                      Originally posted by mbrooksay View Post
                      Nothing for nothing but I personally would prefer if the front sight was blurred.
                      This is not how aiming works. Aiming works by focusing on the front sight post and not focusing on the rear sights or target. Snap shots are different, but not all shots are snaps.

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                      • #26
                        Originally posted by exhausted View Post

                        This is not how aiming works. Aiming works by focusing on the front sight post and not focusing on the rear sights or target. Snap shots are different, but not all shots are snaps.
                        **** i meant the rear sight! Like a few other games do it
                        [IMG]http://img111.imageshack.us/img111/9232/sizehofftf8.jpg[/IMG]

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                        • #27
                          OK so there was a SLIGHT change in the M16A1 sights in 6.1.

                          But how do you NOT REALIZE the short and long range sights literally are exact same size?!?!

                          Short range in real life



                          Long range in real life



                          Short range in game



                          Long range AFTER CHANGES in game



                          What the game keeps on imitating are the two different sized peeps from the 1982 version of the M16A2



                          STICK WITH THE CORRECT MODEL OF M16 FOR THESE SIGHTS BECAUSE HOW MANY TIMES DO YOU NEED TO SEE WHY IT'S THE WRONG MODEL.... thank you for taking the time to read this
                          Last edited by exhausted; 04-03-2017, 09:13 PM.

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                          • #28
                            Originally posted by exhausted View Post
                            STICK WITH THE CORRECT MODEL OF M16 FOR THESE SIGHTS BECAUSE HOW MANY TIMES DO YOU NEED TO SEE WHY IT'S THE WRONG MODEL.... thank you for taking the time to read this
                            Why is this so important to you ?.

                            [SIGPIC][/SIGPIC]

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                            • #29
                              I don't like this new sight change in 6.1. It's almost as if they're purposefully disregarding all the information in this thread.

                              Originally posted by StmRtn View Post

                              Why is this so important to you ?.
                              Because it should be important to developers who have the mission statement of realism and being "gun nuts" yet have continuously messed things up in a way that doesn't really effect gameplay nor does it portray reality.

                              Comment


                              • #30
                                Yes, it's like they considered the information but didn't understand it and therefore made a half-measure in the latest build.

                                Whatever happened to doing it right in as few attempts as possible? How much more can I break it down in pictures?

                                The solution is freaking easy AF: make both sights the size of the close range sight, and give the long range sight a slight zoom. And don't forget the L at the sight base.

                                Originally posted by StmRtn View Post

                                Why is this so important to you ?.
                                Because the in game sights are at least 10 years from the future. They were introduced with the rifle that replaced the M16A1 in service and these sights were never in Vietnam. It would be like making a flight simulator where the vintage plane has a modern cockpit. It's wrong.
                                Last edited by exhausted; 04-04-2017, 09:19 AM.

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