Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

Game Uses Incorrect 1982 Sights on M16A1 -- WRONG

  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by Grabbed_by_the_Spetsnaz View Post

    Mostly just a personal thing really, computer screens lack any depth perception, and I hate it when games try to emulate it for you.

    I turn DoF off all games, to me it looks ugly and just tanks the computer.
    I'm not a fan of DoF in most games either, just saying the concept is pretty widespread of burring the image of the gun when aiming.


    • #17
      Originally posted by exhausted View Post
      Don't mean to be a jerk, but I've made this complaint for months yet none of the developers seem to address it.
      Don't hold your breath. The rear sight of the Type 99 is wildly incorrect, but it's still in Rising Storm.


      • #18
        I believe we are taking a look into this.
        Pretty, what do we blow up first? - Myn Donos


        • #19
          Thanks, Yoshiro.

          There is a big push among fans to get these sights right because, on one hand we have problems with the sight rings appearing too thick, and on the other hand the 3d model uses the sights from the wrong rifle.

          Thanks again for bringing your attention to this issue.


          • #20
            Originally posted by Yoshiro View Post
            I believe we are taking a look into this.
            Thanks Yoshiro, greatly appreciated.
            JBM Ballistics | Online Conversion | CSG Kinetic Energy Calculator

            Have you always been fascinated by the age of sail?


            • #21
              Glad to hear it's being looked into. Hopefully the DoF suggestion on how to make rear peep sights useful is also at least taken back to the team as well, because that would really make American iron sights so much more useful in game.


              • #22
                Despite the new update stating 'new M16 model including sights' the problem of having 1982 sights in a 1960s game persists. No bueno.


                • #23
                  Sadly I don't think we will see that unless they use some post process effect for the sight picture as we talked about earlier. So all they can do now I guess is make both apertures, long and short range, identical.

                  As for the sight picture now, I don't see any real difference from earlier, perhaps they added a tiny bit of blurr and less glare on the aperture, i.e. pretty much no change. So no bueno there as well.
                  Last edited by Unus Offa, Unus Nex; 03-20-2017, 09:41 PM.
                  JBM Ballistics | Online Conversion | CSG Kinetic Energy Calculator

                  Have you always been fascinated by the age of sail?


                  • #24
                    Nothing for nothing but I personally would prefer if the front sight was blurred.

                    cod4 modern warfare did this and it really upped the immersion for me.

                    did tripwire say they cant add this feature previously?


                    • #25
                      Originally posted by mbrooksay View Post
                      Nothing for nothing but I personally would prefer if the front sight was blurred.
                      This is not how aiming works. Aiming works by focusing on the front sight post and not focusing on the rear sights or target. Snap shots are different, but not all shots are snaps.


                      • #26
                        Originally posted by exhausted View Post

                        This is not how aiming works. Aiming works by focusing on the front sight post and not focusing on the rear sights or target. Snap shots are different, but not all shots are snaps.
                        **** i meant the rear sight! Like a few other games do it


                        • #27
                          OK so there was a SLIGHT change in the M16A1 sights in 6.1.

                          But how do you NOT REALIZE the short and long range sights literally are exact same size?!?!

                          Short range in real life

                          Long range in real life

                          Short range in game

                          Long range AFTER CHANGES in game

                          What the game keeps on imitating are the two different sized peeps from the 1982 version of the M16A2

                          STICK WITH THE CORRECT MODEL OF M16 FOR THESE SIGHTS BECAUSE HOW MANY TIMES DO YOU NEED TO SEE WHY IT'S THE WRONG MODEL.... thank you for taking the time to read this
                          Last edited by exhausted; 04-03-2017, 09:13 PM.


                          • #28
                            Originally posted by exhausted View Post
                            STICK WITH THE CORRECT MODEL OF M16 FOR THESE SIGHTS BECAUSE HOW MANY TIMES DO YOU NEED TO SEE WHY IT'S THE WRONG MODEL.... thank you for taking the time to read this
                            Why is this so important to you ?.



                            • #29
                              I don't like this new sight change in 6.1. It's almost as if they're purposefully disregarding all the information in this thread.

                              Originally posted by StmRtn View Post

                              Why is this so important to you ?.
                              Because it should be important to developers who have the mission statement of realism and being "gun nuts" yet have continuously messed things up in a way that doesn't really effect gameplay nor does it portray reality.


                              • #30
                                Yes, it's like they considered the information but didn't understand it and therefore made a half-measure in the latest build.

                                Whatever happened to doing it right in as few attempts as possible? How much more can I break it down in pictures?

                                The solution is freaking easy AF: make both sights the size of the close range sight, and give the long range sight a slight zoom. And don't forget the L at the sight base.

                                Originally posted by StmRtn View Post

                                Why is this so important to you ?.
                                Because the in game sights are at least 10 years from the future. They were introduced with the rifle that replaced the M16A1 in service and these sights were never in Vietnam. It would be like making a flight simulator where the vintage plane has a modern cockpit. It's wrong.
                                Last edited by exhausted; 04-04-2017, 09:19 AM.