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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
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  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
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  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
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    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
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    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
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  • Avatars:
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Is this new game or expention like RS?

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  • #16
    Originally posted by nejcooo View Post
    If they have to spent years to make everything work in newer engine what they could do in existing engine they know much better, why would they waste their time?
    Just because they have been working on improving the engine they use doesn't mean they have to stick with it for an eternity. As I've said before, Rising Storm/Red Orchestra 2 basically pushed the engine to its limit and I doubt too much can be improved. Every other project out there has been porting to UE4 for a reason, it is a vastly superior engine. We've also seen how ridiculously slow content gets pushed out on the current engine.

    And I agree with you, if you want to push out your game fast and make a quick buck stick with UE3! But if you want to make a better game UE4 is the answer.


    • #17
      Originally posted by yours truly View Post
      Look what TWI have done with KF2 UE3 can still bring it.


      • #18
        Originally posted by jalex3 View Post
        Look what TWI have done with KF2 UE3 can still bring it.
        My last point here is that KF2 is completely different type of game. It has what, 6 players on one small map. Meanwhile Red Orchestra/ Rising Storm is 64 players on a much larger map with vehicles. Improvements to the engine which apply to KF2 may not necessarily apply to games like these. In KF2 Tripwire improved UE3 with better graphics, lighting, and gore. But can it support larger maps, more players, and more vehicles? That is what is more important here.
        Last edited by yours truly; 06-17-2015, 10:19 AM.


        • #19
          But can it support larger maps, more players, and more vehicles?
          Maybe? I assume it'll be 64bit so, that should eliminate one major issue in RO2/RS. I hope it'll be on UE4, but judging from the cinematic teaser, it doesn't look like it. UE 4.8 just released, you should see what it can do and it'd be easier for modders as well.


          • #20
            Can one dev reply if this is another expantion or standalone game?


            • #21
              Originally posted by nejcooo View Post
              Can one dev reply if this is another expantion or standalone game?
              Regardless of being an expansion or fully standalone, it certainly looks like the core game (RO2) with new content.

              Originally posted by easton1234 View Post
              They are STILL working on In Country Vietnam on Unreal4! They are a small team and maybe slack on PR work. I can't wait for it to be released. They are going to make it a bit harder then RO2 and RS, a but more like RO1. THANK GOD. I have been playing Project Reality the past wk or so and man I miss the slower pace and team work of RO1. Hopefully if RO3 comes out the don't go back totally to RO1 style a a bit. Kinda tired of the twitch shooting of RO2. This RS2 will be the same gameplay of RO2, just diff weapons. I will give it a try. Might be like Insurgency a bit but with the fast sprinting of RO2. We will see.
              I hope it comes out first and goes back to the RO1 roots. Grinding, extra game modes, extra difficulties aren't needed.

              Originally posted by yours truly View Post
              Vietnam has a ton of potential. A Vietnam game deserves all elements.. sea, air, and land. Imagine a game which plays like Apocalypse Now!
              There were a lot of infantry focused fights in the war. It would be best to focus on those otherwise it would be very lopsided in America's favor. Especially when it comes to air strikes. The last air strike against the US was done by two AN-2 transport planes. They had essentially zero capability to attack from the air.


              • #22
                Hint: Expansion packs don't have a number 2 on the title
                Last edited by Vanilla Neeson; 06-18-2015, 09:57 AM.


                • #23
                  If it's unreal 3 that is fine. Let's just hope its 64-bit this time.


                  • #24
                    Originally posted by Vanilla Neeson View Post
                    Hint: Expansion packs don't have a number 2 on the title
                    ...or their own section of the forums, for that matter.


                    • #25
                      No, it certainly standalone game, not DLC, because animations are different, sitting animations are another, and also we can see pixel effect on 0:20, it looks like UE4 for sure.
                      Isnt it true? Because it impossible to change game code just for DLC just to let everything look like another game.


                      • #26
                        I reckon that perhaps it will be an expansion to the base game; but alongside the expansion, a major update to the base game could happen that brings it to a more up to date UE3 engine version.

                        I imagine once E3 is over, things shall become clear, or at least less foggy.


                        • #27
                          Originally posted by Cwivey View Post
                          I reckon that perhaps it will be an expansion to the base game; but alongside the expansion, a major update to the base game could happen that brings it to a more up to date UE3 engine version.

                          I imagine once E3 is over, things shall become clear, or at least less foggy.
                          So, if that will be expansion to the base game, does it mean ,that the whole RS/RO2 will have advanced animation system and effects such as replicas and motion system(we saw it in first RO2 trailer)?


                          • #28
                            So, if that will be expansion to the base game, does it mean ,that the whole RS/RO2 will have advanced animation system and effects such as replicas and motion system(we saw it in first RO2 trailer)?
                            No. Cinematic trailers are not gameplay footage, they are only how they want you to feel in your head when you play. Wait until they actually release concrete info.

                            I'd say with their advances in modding the UE3 engine, maybe we could see backwards compatibility extended to RS/RO2? I'm not a programmer, so I don't know if it's a possibility, it would be nice though.


                            • #29
                              Rising Storm 2: Vietnam is a standalone new title, it won't require RO2 or RS to play. We're not ready to release additional details at this time, but stay tuned and more info will be coming.
                              [I support "RO Forums Classic" mode!!!]


                              • #30
                                Can you at least confirm if it's realistic like previous games or more arcadey like Battlefield and similar less hardcore games?