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Server Sample RedOrchestra config file and command line

[TW]Ramm-Jaeger

Tripwire Interactive President
Oct 11, 2005
1,884
3,097
www.redorchestragame.com
Attached is a sample RedOrchestra.ini file which is used to configure a Red Orchestra Ostfront server. Additionally here is a sample commandline used for launching a server (This is Windows, Linux commandline could be slightly different (ucc-bin instead of ucc):

Code:
ucc server RO-Konigsplatz.rom?deathmessagemode=3?FriendlyFireScale=1?FFPunishment=1?PreStartTime=60?RoundLimit=3?WinLimit=2?TimeLimit=0?FFKillLimit=3?FFDamageLimit=300?VACSecure=true?game=ROEngine.ROTeamGame?MinPlayers=0? -log=ServerLog.log
 

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[RO]Ramm-Jaeger said:
Attached is a sample RedOrchestra.ini file which is used to configure a Red Orchestra Ostfront server. Additionally here is a sample commandline used for launching a server (This is Windows, Linux commandline could be slightly different (ucc-bin instead of ucc):

ucc server RO-Konigsplatz.rom?deathmessagemode=3?FriendlyFireScale=1?FFPunishment=1?PreStartTime=60?RoundLimit=3?WinLimit=2?TimeLimit=0?FFKillLimit=3?FFDamageLimit=300?VACSecure=true?game=ROEngine.ROTeamGame?MinPlayers=0? -log=ServerLog.log

Rams example has unnecessery spaces that will cause problems

Code:
ucc server RO-Konigsplatz.rom?game=ROEngine.ROTeamGame?deathmessagemode=3?FriendlyFireScale=1?FFPunishment=1?PreStartTime=60?RoundLimit=3?WinLimit=2?TimeLimit=0?FFKillLimit=3?FFDamageLimit=300?VACSecure=true?MinPlayers=0 -log=ServerLog.log
deathmessagemode=0,1,2,3
FFPunishment=0,1,2,3


use in ini if you dont want to set it in command line

deathmessagemode=DM_All
deathmessagemode=DM_Personal
deathmessagemode=DM_OnDeath
deathmessagemode=DM_None


FFPunishment=FFP_None
FFPunishment=FFP_Kick
FFPunishment=FFP_SessionBan
FFPunishment=FFP_GlobalBan
 
Last edited:
Upvote 0
Propaganda said:
There seems to be alot in the ini that would only apply to the client, does anyone have a stripped down version just for server variables? I don't know what I can remove without causing problems for the linux server.

A stripped down .ini, preferably with comments on the various settings would be much appreciated! :eek:
 
Upvote 0
Anyone has an linux config file?
The server wont run.. :/
Is the default.ini loaded as default??? Or is there an ini compiled into ucc-bin?
Do i have to provide the default.ini intho the server startup???

This is the commandline i run and the output i get

./ucc-bin server RO-Konigsplatz.rom?deathmessagemode=3?FriendlyFireScale=1?FFPunishment=1?PreStartTime=60?RoundLimit=3?WinLimit=2?TimeLimit=0?FFKillLimit=3?FFDamageLimit=300?VACSecure=true?game=ROEngine.ROTeamGame?MinPlayers=0? -log=ServerLog.log

Executing Class Engine.ServerCommandlet
Missing Class Class Editor.TransBuffer
Browse: RO-Konigsplatz.rom?Name=ROPlayer?Class=Engine.Pawn?Character=G_Heer1?team=1?Sex=M?deathmessagemode=3?FriendlyFireScale=1?FFPunishment=1?PreStartTime=60?RoundLimit=3?WinLimit=2?TimeLimit=0?FFKillLimit=3?FFDamageLimit=300?VACSecure=true?game=ROEngine.ROTeamGame?MinPlayers=0?
Collecting garbage
Purging garbage
Garbage: objects: 50277->50275; refs: 943376
Game class is 'ROTeamGame'
STEAMAUTH : Steam auth system activation successful
Bringing Level RO-Konigsplatz.myLevel up for play (20) appSeconds: 66.846373...
GameInfo::InitGame : bEnableStatLogging False
RoundLimit: 3
WinLimit: 2
PreStartTime: 60
DeathMessageMode: 3
FFDamageLimit: 300
FFKillLimit: 3
FFPunishment: 1
UdpServerQuery(crt): Port 7767 successfully bound.
Resolving master0.gamespy.com...
Defaulting to false
Defaulting to false
MasterServerUplink: Resolved 207.135.144.10 as 207.135.144.10.
Webserver is not enabled. Set bEnabled to True in Advanced Options.
MasterServerUplink: Connection to 207.135.144.10 established.
Resolved master0.gamespy.com (207.38.11.34)
UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
UdpGameSpyUplink: Port 7768 successfully bound.
STEAMAUTH : Trip_SteamAuth::OnLogonSuccess
STEAMAUTH : Sending updated server details - RO: Ostfront Server 0 | 16
Approval APPROVED
Master server requests heartbeat 0 with code 3448
Master server requests heartbeat 1 with code 3448
Master server requests heartbeat 2 with code 3448
Master server assigned our MatchID: 0
 
Last edited:
Upvote 0
lord0815 said:
Anyone has an linux config file?
The server wont run.. :/
Is the default.ini loaded as default??? Or is there an ini compiled into ucc-bin?
Do i have to provide the default.ini intho the server startup???

This is the commandline i run and the output i get

./ucc-bin server RO-Konigsplatz.rom?deathmessagemode=3?FriendlyFireScale=1?FFPunishment=1?PreStartTime=60?RoundLimit=3?WinLimit=2?TimeLimit=0?FFKillLimit=3?FFDamageLimit=300?VACSecure=true?game=ROEngine.ROTeamGame?MinPlayers=0? -log=ServerLog.log

Executing Class Engine.ServerCommandlet
Missing Class Class Editor.TransBuffer
Browse: RO-Konigsplatz.rom?Name=ROPlayer?Class=Engine.Pawn?Character=G_Heer1?team=1?Sex=M?deathmessagemode=3?FriendlyFireScale=1?FFPunishment=1?PreStartTime=60?RoundLimit=3?WinLimit=2?TimeLimit=0?FFKillLimit=3?FFDamageLimit=300?VACSecure=true?game=ROEngine.ROTeamGame?MinPlayers=0?
Collecting garbage
Purging garbage
Garbage: objects: 50277->50275; refs: 943376
Game class is 'ROTeamGame'
STEAMAUTH : Steam auth system activation successful
Bringing Level RO-Konigsplatz.myLevel up for play (20) appSeconds: 66.846373...
GameInfo::InitGame : bEnableStatLogging False
RoundLimit: 3
WinLimit: 2
PreStartTime: 60
DeathMessageMode: 3
FFDamageLimit: 300
FFKillLimit: 3
FFPunishment: 1
UdpServerQuery(crt): Port 7767 successfully bound.
Resolving master0.gamespy.com...
Defaulting to false
Defaulting to false
MasterServerUplink: Resolved 207.135.144.10 as 207.135.144.10.
Webserver is not enabled. Set bEnabled to True in Advanced Options.
MasterServerUplink: Connection to 207.135.144.10 established.
Resolved master0.gamespy.com (207.38.11.34)
UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
UdpGameSpyUplink: Port 7768 successfully bound.
STEAMAUTH : Trip_SteamAuth::OnLogonSuccess
STEAMAUTH : Sending updated server details - RO: Ostfront Server 0 | 16
Approval APPROVED
Master server requests heartbeat 0 with code 3448
Master server requests heartbeat 1 with code 3448
Master server requests heartbeat 2 with code 3448
Master server assigned our MatchID: 0

I have this some problem. Server linux
 
Upvote 0
Total noob at this so apologies in advance.

I have a server that is up and running, shows up in the ingame browser and all that; However i can't seem to rename it.

All i have done is add the sample config after the UCC altering it as below, but it still wont show, as its name or the message of the day!

Have i missed something simple along the way?

Thank you

[Engine.GameReplicationInfo]
ServerName=Air Attack
ShortName=AA
ServerRegion=3
AdminName=Myst
AdminEmail= [email protected]

MessageOfTheDay= Welcome to The Air Attack RO Server
 
Upvote 0
randomguy said:
Does anyone have a working config for this now?

This ini has blown my head

It is very confusing.... A slimmed down RO Server Specific .ini file for both Linux and Windows with entry explanations and with the command lines for both would be ideal.


I find in the system folder .. hlds downloaded a Default.ini that is a duplicate of RedOrchestra.ini. Will the default.ini interfere?
 
Upvote 0
Tried out the basic command line and server config, but I must have got it wrong, sorry this is my first time with a UT2004 server so I’m not sure what I am doing, any suggestions would be appreciated.



Log: Log file open, 03/15/06 09:31:11
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 2000 5.0 (Build: 2195)
Init: Version: 3339 (128.29)
Init: Compiled: Mar 13 2006 12:03:03
Init: Command line: RO-Konigsplatz.rom?deathmessagemode=DM-All?FriendlyFireSca le=1?FFPunishment=FFP-None?PreStartTime=60?RoundLimit=3?W inLimit=2?TimeLimit=0?FFKillLimit=3?FFDamageLimit= 300?VACSecure=true?game=ROEngine.ROTeamGame?MinPla yers=0? -multihome=217.158.150.42 -log=ServerLog.log
Init: Character set: Unicode
Init: Base directory: c:\games\ro1\system\
Init: Ini:RedOrchestra.ini UserIni:User.ini
Init: Build label: Build RedOrchestra_Build_[2005-11-27_10.48]
Init: Object subsystem initialized
Log: Executing Class Engine.ServerCommandlet
Log: Browse: RO-Konigsplatz.rom?Name=ROPlayer?Class=Engine.Pawn?Character=G_Heer1?team=1?Sex=M?deathmessagemode=DM-All?FriendlyFireSca
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 48213->48211; refs: 924033
Log: Game class is 'ROTeamGame'
Log: STEAMAUTH : Steam auth system activation successful
Log: Bringing Level RO-Konigsplatz.myLevel up for play (20) appSeconds: 14.312000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: DeathMessageMode: 0
ScriptLog: UdpServerQuery(crt): Port 7767 successfully bound.
Log: Resolving master0.gamespy.com...
Log: Defaulting to false
Log: Defaulting to false
Log: SendTo: 255.255.255.255:11757 returned -1: 10022
Log: MasterServerUplink: Resolved 207.135.144.11 as 207.135.144.11.
WebAdmin: Loading Available Maps
WebAdmin: Loading Game Types
WebAdmin: xWebAdmin.UTServerAdmin Initialized on port 8075
Log: MasterServerUplink: Connection to 207.135.144.11 established.
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 7768 successfully bound.
Log: UdpGamespyUplink RO-Konigsplatz.UdpGamespyUplink (Function IpDrv.UdpGamespyUplink.Timer:0017) SentText: sendto failed: WSAEINVAL
ScriptLog: Failed to send heartbeat to master server.
Log: STEAMAUTH : Trip_SteamAuth::OnLogonSuccess
Log: STEAMAUTH : Sending updated server details - RO: Ostfront Server ~ Powered by dod-servers.com 0 | 32
Log: Approval APPROVED
Log: Master server requests heartbeat 0 with code 648
Log: SendTo: 207.135.144.11:28902 returned -1: 10022
Log: Master server requests heartbeat 1 with code 648
Log: SendTo: 207.135.144.11:28902 returned -1: 10022
Log: Master server requests heartbeat 2 with code 648
Log: SendTo: 207.135.144.11:28902 returned -1: 10022
Log: Master server requests heartbeat 0 with code 648
Log: SendTo: 207.135.144.11:28902 returned -1: 10022
Log: Master server requests heartbeat 1 with code 648
Log: SendTo: 207.135.144.11:28902 returned -1: 10022
Log: Master server requests heartbeat 2 with code 648
Log: SendTo: 207.135.144.11:28902 returned -1: 10022
Log: Master server requests heartbeat 0 with code 648
Log: SendTo: 207.135.144.11:28902 returned -1: 10022
Log: Master server requests heartbeat 1 with code 648
Log: SendTo: 207.135.144.11:28902 returned -1: 10022
Log: Master server requests heartbeat 2 with code 648
Log: SendTo: 207.135.144.11:28902 returned -1: 10022
Log: Master server requests heartbeat 0 with code 648
Log: SendTo: 207.135.144.11:28902 returned -1: 10022
Log: Master server requests heartbeat 1 with code 648
Log: SendTo: 207.135.144.11:28902 returned -1: 10022
Log: Master server requests heartbeat 2 with code 648
Log: SendTo: 207.135.144.11:28902 returned -1: 10022
Log: Master server requests heartbeat 0 with code 648
Log: SendTo: 207.135.144.11:28902 returned -1: 10022
Log: Master server requests heartbeat 1 with code 648
Log: SendTo: 207.135.144.11:28902 returned -1: 10022
Log: Master server requests heartbeat 2 with code 648
Log: SendTo: 207.135.144.11:28902 returned -1: 10022
Log: Master server requests heartbeat 0 with code 648
Log: SendTo: 207.135.144.11:28902 returned
 
Upvote 0