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Darkest Hour: Normandy 1944

I'll leave this here
November media Release 1:
[url]http://forums.darkesthourgame.com/viewtopic.php?f=1&t=7575[/URL]

promojumbo1.jpg


promom8armoredcarnew.jpg


November media Release 2:
[url]http://forums.darkesthourgame.com/viewtopic.php?f=1&t=7605[/URL]

promomarderiiinew.jpg


promosdkfz234new.jpg
 
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oh boy mortars!!!!! another trick from the Carpathian Crosses playbook i see
That didn't take long, never mind that ~ 75% of losses in the west were due to mortar fire if another mod had mortars we must have ripped them off, by that mentally we must have ripped off Shurek's stationary mortar code as well which various Ro map feature or perhaps we ripped off our Sdkfz from the chap who modeled an unfinished and unreleased part of an Sdkfz-234 way back when.- :rolleyes:

Not only are our mortars vastly different weapons than the early war Romanian mod mortars in code, model, animation and rigging, the method of employing them is different, as are features we have on our mortars such as multiple round types as can be seen on the media data sheet in other words it has nothing to do with CC.
 
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