We are proud to announce the release of Darkest Hour Beta Version 1.1, which addresses a swathe of bugs reported after version 1.0 was released, includes several new maps and features and provides many changes to existing weapons and systems.
This upgrade will not only improve the game that our dedicated fans have been playing, but bring
back the players who were disappointed with these bugs in our initial release, and we look forward to the expanded community this patch will provide.
Upgrade now at our
Downloads page!
St. Fromond
This map features a revolutionary new approach to battles. It consists of 2 seperated zones, with fighting occurring simultaneously in both, and the outcome of the skirmish in one zone has a drastic impact on the battle raging in the other.
The Allies must Secure the town of St Fromond and the vital bridge accross the Vire River, but constant artillery is falling onto the bridge area making it almost impossible for the bridge to be captured and repaired.
A small squad of Allied tank crew are sent to silence these guns in the secondary zone in order to stop the shelling on the town. Once this objective is complete, the artillery barrages will cease on the main zone and the tank crew can then spawn into the main battle, where tanks will become available to assist in the attack.
Axis artillery crew and officers attempt hold the guns in the secondary zone. They must hold off the attack by the tankers to enable the artillery to continue shelling the town. If they fail to hold the guns, they will then spawn into the main battle to help defend the final objectives.
NOTE: This map release is
beta due to lack of testers
Le Fosse
A small infantry only map, the Allies hold a hill with useable mortars situated at its peak. These mortars can be used to rain death down upon the advancing Germans. The Axis forces must capture a small cottage and a downed Stuka, before mounting a final assault on the hilltop Battery to take the mortar position and eradicate the Allied prescence in the area.
NOTE: This map release is
beta due to lack of testers
Merville Manor
A follow on map from Merville Battery. After securing the gun emplacements, the night has passed without incident for the British paratroopers. With the break of dawn however, the Germans counterattack and the Allies must drive them back by pushing further into enemy territory. From the compound's rear gate, they must fight their way to the nearby manor house and once there, setup a base of fire to repel the advancing Axis forces.
NOTE: This map release is
beta due to lack of testers
Foy
The incredibly popular custom map by DarkLight mapper SchutzeSepp is now official!
Elements of the 101st Airborne have advanced to the edge of the Bois Jacques forest on the outskirts of the town of Foy. Easy Company, 2nd battalion, 506th Parachute Infantry Regiment, and Item Company, 3rd Battalion, 506th Parachute Infantry Regiment of the 101st Airborne lead the Assault into the town of Foy at 0900 on 13January1945. Waiting for them however are the Pionier-Abteilung 26 (26th Volksgrenadier Engineer Battalion), a number of Anti-Tank guns from the Panzer-J