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Darkest Hour: Normandy 1944

There are 2 new maps.
- OmahaBeachFoxGreenBeta1
dh-omahabeachfoxgreen.jpg


- PariserPlatz-amerika-first
dh-pariserplatz-amerika-first.jpg



Try it on our DH server: 78.24.190.104:8888
 
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Hey guys, do you know of any servers that only run the standard DH maps and maybe like at most 1 or 2 custom maps? Because I just can't keep up with all the custom maps that are being released. I almost have to download one every day, and I just can't because my dial up cuts out when it feels like it. There are too many for me to download.

So far I have downloaded Parisier-Platz-Amerika-first, Omahabeachfoxgreenbeta1, foy-beta2, and Hurtgenwaldbeta4, and these took FOREVER to get. So anyone know any servers that run standard maps or something?
 
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We are proud to announce the release of Darkest Hour Beta Version 1.1, which addresses a swathe of bugs reported after version 1.0 was released, includes several new maps and features and provides many changes to existing weapons and systems.

This upgrade will not only improve the game that our dedicated fans have been playing, but bring back the players who were disappointed with these bugs in our initial release, and we look forward to the expanded community this patch will provide.

Upgrade now at our Downloads page!


St. Fromond


This map features a revolutionary new approach to battles. It consists of 2 seperated zones, with fighting occurring simultaneously in both, and the outcome of the skirmish in one zone has a drastic impact on the battle raging in the other.

The Allies must Secure the town of St Fromond and the vital bridge accross the Vire River, but constant artillery is falling onto the bridge area making it almost impossible for the bridge to be captured and repaired.



A small squad of Allied tank crew are sent to silence these guns in the secondary zone in order to stop the shelling on the town. Once this objective is complete, the artillery barrages will cease on the main zone and the tank crew can then spawn into the main battle, where tanks will become available to assist in the attack.

Axis artillery crew and officers attempt hold the guns in the secondary zone. They must hold off the attack by the tankers to enable the artillery to continue shelling the town. If they fail to hold the guns, they will then spawn into the main battle to help defend the final objectives.
NOTE: This map release is beta due to lack of testers


Le Fosse


A small infantry only map, the Allies hold a hill with useable mortars situated at its peak. These mortars can be used to rain death down upon the advancing Germans. The Axis forces must capture a small cottage and a downed Stuka, before mounting a final assault on the hilltop Battery to take the mortar position and eradicate the Allied prescence in the area.
NOTE: This map release is beta due to lack of testers




Merville Manor


A follow on map from Merville Battery. After securing the gun emplacements, the night has passed without incident for the British paratroopers. With the break of dawn however, the Germans counterattack and the Allies must drive them back by pushing further into enemy territory. From the compound's rear gate, they must fight their way to the nearby manor house and once there, setup a base of fire to repel the advancing Axis forces.
NOTE: This map release is beta due to lack of testers




Foy


The incredibly popular custom map by DarkLight mapper SchutzeSepp is now official!

Elements of the 101st Airborne have advanced to the edge of the Bois Jacques forest on the outskirts of the town of Foy. Easy Company, 2nd battalion, 506th Parachute Infantry Regiment, and Item Company, 3rd Battalion, 506th Parachute Infantry Regiment of the 101st Airborne lead the Assault into the town of Foy at 0900 on 13January1945. Waiting for them however are the Pionier-Abteilung 26 (26th Volksgrenadier Engineer Battalion), a number of Anti-Tank guns from the Panzer-J
 
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With the success of our 1.1 release, our development team has been working eagerly to bring you yet another addition - the long awaited parachute system! After many delays we are finally releasing this system in the August patch. If you recall from our Feature Trailer, the chute system allows players to spawn inside airplanes and simply jump out the door at any point in its flight. As the player exits the plane, the chute will automatically deploy and slow the fall, providing some steering ability and realistically slight control over your landing point.


With this parachute system, we are releasing our first Airborne Drop map, Chateau Bellenau. As you can see from the pictures, Chateau is a night-map based on an airborne attack on a French mansion. This will give players the chance to test the new system while enjoying a very fun map.



The release of this patch will be announced in a few weeks, so be sure to check back frequently. In the meantime, keep an eye on our homepage, DarkestHourGame.com, as we have just finished the new layout and are coding in the new update system to hold a lot more content.
 
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We are proud to release the complete redesign of our web site, providing a far more professional look that is appropriate for the level we have reached with this mod and its community. In addition to its catchy layout, our web site now provides the functionality we have long awaited. You will be able to read all the Darkest Hour news at DarkestHourGame.com and find just as many images and videos as you once went to our ModDB page for!



We have a sleek-looking gallery that is very easy to add to. This of course makes it more convenient for developers to add even the smallest of updates for us players to drool over. We also have a convenient file downloads page where you'll be able to find the latest Darkest Hour upgrades very easily.

Last but not least is what is to come. After discussing the idea with the lead developers, several have agreed to take part in developer blogs! You'll be able to read the latest nitty-n-gritty from our coding department, mapping department, modelling department and more as our devs put you "in the developer's seat" with their progress toward each upcoming patch. The thought behind this was not only to make our mouths water with what they reveal, but to let the community see just how much work is going on behind the curtains.

We hope you all enjoy our new web site and we hope to see you join our forums and let us know. Don't forget to sign up for our RSS feed for our web site news here and have DH news come to you!
 
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