Personally regarding to time I would be a fan of basically adjusting lockdown, so it can vary on a per cap ability. And completely doing away with the total map time. The same with reinforcements.
No matter how look you took for the first bit you should have a fair chance for the next objective.
However logically on some maps where multiple sets of objectives are open at one time it would need some adjustments like on apartments the first 2 objectives are part of the same single clock etc.
No, it is not.
We just pushed out an update for the German version.
QA ist schon im Bett, Yosh Alles wieder gut, den TWIL Link uebersetzen wir demnaechst.
Simple Fix!!! Make the damn time server option, that way an admin can set their server to what ever the hell they want. Some will set their server to 5 min and others to 2 hours , or what ever they want. Everybody Happy Happy.
- All new level: Betio. The tiny island of Betio was the scene of the heaviest fighting during the Battle of Tarawa in November 1943, the first major US amphibious offensive of the Pacific Theater. The map here recreates the push of the US 2nd Marine Division across the devastated island against their counterparts in the 6th Special Naval Landing Force (the Japanese 'Marines') as the US forces attempt to disable key tactical objectives such as naval guns and transmitter stations. The map favors desperate pitched defenses and assaults at all costs.
Just noticed the old RO2 music theme is randomly appearing in the main menu. Good job!
I think it will not happen, as the new background UI has merged pictures of all factions, but it would be sweet to have an optional button to choose the old darker interface as well.. Anyway glad to hear the classic theme again!
I tried to play RO 2 yesterday after around 2-3 (?) months of absence and in the meantime, I have changed my computer hardware. It seemed like I have input lag, like running and shooting commands were delayed by .5-1 second. This was for both in MP and SP. Can anybody confirm having issues with this as well? I have tried some stuff like Vsync on/off etc and it's certainly not a performance issue (played with 60 fps on a server with 50 ms ping, as well as US server with 250 ms ping). Same problems.
All drivers are up to date and no other game gives me the issue so I am curious on what can cause this...
I had that kind of problem for 30 minutes 2 days ago, but it was lag related.Well, it felt a bit "jitter-ish" for me as well, but I don't know if that was related to my hardware or the server. I'll have a closer look on it from now on.
I tried to play RO 2 yesterday after around 2-3 (?) months of absence and in the meantime, I have changed my computer hardware. It seemed like I have input lag, like running and shooting commands were delayed by .5-1 second. This was for both in MP and SP. Can anybody confirm having issues with this as well? I have tried some stuff like Vsync on/off etc and it's certainly not a performance issue (played with 60 fps on a server with 50 ms ping, as well as US server with 250 ms ping). Same problems.
All drivers are up to date and no other game gives me the issue so I am curious on what can cause this...