Why are you cruel bastards releasing a video just to tease us?! Release Betio this instant!
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I do and probably played with you and clan mates both on brazillian serves and on the gringoland.lol, what are you talking about?! Why don't you play on European/American servers? I get an average ping of 180 on foreign servers and it's totally playable (up to 260 is fine in this game).
Got any info on the "muzzle flash free" rounds? I'm not familiar with Japanese ammunition. Smokeless, yes. But, flash free?No muzzle flash-free genso rounds for type 38
Got any info on the "muzzle flash free" rounds? I'm not familiar with Japanese ammunition. Smokeless, yes. But, flash free?
It says reduce muzzle flash but combine that with the long barrel of the Type 38, practically non-visible. I know it says the they gave it to the 97 snipers but heck, good iron sights shot person can be as deadly as the same dude with a scope. At level 50 make it an unlock for normal type 38 rifleman and Type 97 (when it comes out) unlocked right at level 0. Make type 38/97 no muzzle flash but with type 96 MG just reduced since it doesnt have a long barrel. I had another source but cant find it right nowThis reduced charge 6.5 mm ammunition can be identified by a letter "G" in a circle stamped on the outside of the ammunition packaging which stands for the first letter of genso - the Japanese word for "reduced." This special ammunition was also issued to soldiers carrying the Type 96 light machine gun introduced in 1936 and to snipers issued the Type 97 sniper rifle, introduced in 1937. The advantage of the reduced charge ammunition to the sniper was it aided in his concealment as the reduced charge rounds produced less muzzle flash than standard rounds and thus did not give away the sniper's position.
im for Classic mode resurrection.What are you all so excited?!
What are you all so excited?! Two silly new weapons and another meatgrinder tunnelsryle map. Ah and oh this freaking awesome cp mode, where you have to play the same maps( appartments, etc) over and over. No halftracks no promised lighttanks etc. This game is not a true sequel.
This is the near final changelog for the upcoming RO2/RS patch.
Apartments:
- Changed allied reinforcements to 420 from 365
- Changed axis reinforcements from 325 to 280
- Allies respawn rate changed to 15 seconds from 25
Commissars House
- Most objective capture times have been slightly increased
- All objectives now lock after being captured
Pavlov's House
- Balanced artillery amounts for both teams
- Decreased tank respawn rates
- Added infantry/tank cover around Jan 9th Square
- Added field locations for satchel charge pickups'
- Both teams now only have 1 tank
Station
- Decreased allies respawn time from 25 seconds to 20
- Increased objective capture time gradually as the map progresses - final objective capture time has been doubled
- 1st objective now locks after being captured
One question about the campaign mode:
Played it today as axis and the allies had only 25 combat power left but could still attack (which costs 75 combat power)?
No we had nearly 200 combat power and it was the allies turn because the won 3 battles in a row.