No that's matter is it a community poll with Steam evaluation or not ??
Maybe I've misunderstood ??
Judging was done independently by TWI. Community ratings on Steam Workshop were not factored in determining the winners.
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No that's matter is it a community poll with Steam evaluation or not ??
Maybe I've misunderstood ??
That isn't what TWI said, infact they said the opposite. Gumrakstation doesn't even have a working CD. I guess they forgot to test that....Judging was done independently by TWI. Community ratings on Steam Workshop were not factored in determining the winners.
There are so many of us that don't even use Steam Workshop or gave up on it after a time (or for that matter use Steam for anything other than purchasing games.) Much like these forums, what goes on in Steam is not necessarily a good cross section or indication of the 'typical' player.If "Vox populi" did'nt count i'm not surprised...
I'm not a fan of dictatorships :IS2:
There are so many of us that don't even use Steam Workshop or gave up on it after a time (or for that matter use Steam for anything other than purchasing games.)
You should give it another shot Floyd. The Steam workshop implementation for RO2 had a rough launch, but its come a long way. And it really is a great way for mappers to get visibility on their maps. Steam will also download content from workshop now when you aren't even playing. So that means less time spent downloading while you are in-game connecting to a server. Also, as we work with the community mappers to get their maps polished up for official release, we'll be relying heavily on distributing the WIP maps through workshop until they are polished up enough for official release.
Perhaps.... but it STILL downloads to players while they're in a match. That.... is not satisfactory. It would be nice to shut down the Redirect Servers in favor of SWS, but we cannot for that reason and the fact that it has a 200mb file size limit. That in itself is unreasonably prohibitive and reason enough to avoid SWS.
When SWS can supply the maps in an efficient, considerate manner along with the server files then its correct to offer that SWS has "come a long way". Right now, SWS still leaves a great deal to be desired.
Relying heavily or forcing users to use SWS?
I'll stick with the redirect system and the direct from the mapper downloads until its established that SWS is transparent, unintrusive and can handle larger file sizes that 200mb.
Also, now that Valve has updated Steam workshop to be able to handle updating servers as well, not just clients, it is something we'll be investigating for future updates.
I'll check to see if we missed anything!
Now the next questions gunna be how soon can we expect to see these as standard maps Soon i hope