Yeah, and there's been quite the wealth of interesting suggestions on how to make this more engaging. I'm a fan of the ideas that revolve around the notion of letting the SL open up a temporary spawn point for his Squad either wherever the SL chooses or by moving up to one of many pre-defined temporary spawn points, and removing all factors that prevent the SL from contributing his own firepower, i.e., the enemy LOS thing.Also glad to hear about the spawn on Squad Leader being redone.
Great stuff!
Could you consider turning up the volume on the supersonic cracks though? I don't know if it's a bug or not, but they are so damn quiet right now.
This is what it sounds like to be the receiving end of a rifle bullet:
[url]http://youtu.be/JwZPJgkF6G8?t=12m10s[/URL]
This game would greatly benefit if squads worked. We need to force people to work together and make it like Ostfront where Ramboes die a horrible death.
This game would greatly benefit if squads worked. We need to force people to work together and make it like Ostfront where Ramboes die a horrible death.
Define rambo. When I got into "the zone" in Ro1, I could run through a map and survive every encounter just by being faster and more accurate and move from cover to cover better, which is how it should be when you are. Not everyone in ostfront always worked together on pubs either. Please stay factual.
Non of this helps me at all.
My problem is that for the 1st round i play a game, it runs perfect, i have smooth 40-60 consistent gameplay, but the next map load causes my fps to just plummet, where i used to get 40-60 i will then get choppy low fps (20-30) right after, even if the game loads the same map, playing on all low, all high all default, different configs different resolutions, nothing changes the fps and the plummet of fps afterwards, and my gpu never receives more than 50% work throughout a match, no matter how hard to push the gpu in terms of graphics quality.
Im sick of having to quit the game all together right after a match ends just to get playable fps again when a new game starts.
I have only seen one game where the squad system and team work actually worked and that's Project Reality for Battlefield 2. TWI should take a good look at PR and learn (steal) form it.
I suggest a 2 tiered peripheral indicator. Right now, they indicate for objects just outside your, monitor view when zoomed in (IS), to objects truly in the periphery.
If the object is visible in normal unzoomed FOV, you can clearly diserne if it's a friend or foe. So when zoomed in, that information should carry over either by coloring the indicators, or not having it for friendlies.
If the movement is truly in your periphery, there should be no friend or foe indication.
Either way, they shouldn't work through smoke or heavy cover.