When you take a shot, you also begin to have HP loss from bleeding unless you bandage. If you bleed out to 0 health, you end up in the slow death state.
It's an interesting (read: bizarre) dilemma. On one hand if I am able (have enough overall HP) to eat the HP loss of a bleed out, that box becomes invulnerable so I am that much less likely to die in the future because even though I have lost the full amount possible for that shot, I can't lose any from that location in the future (but somewhat more likely to die because I do have less hitpoints --only the enemy will have to be sure to shoot me in a new location, not the same one). So I'd never have to bandage that limb, whereas once I bandage I'm guaranteed to lose at least 50% of the total damage every time I get shot there. So the choice is between guaranteed maximum of 100% damage then none to that box ever after to a minimum of 50% damage followed by the potential for 1, 2, 3 more shots at minimum 50% damage. So shoot me again, I dare you. Seems like this "strategy" would basically only work for extremities, though.
What happens in cases where a second, third shot hits the same box before the victim has a chance to bandage? See the problem here? If I shoot a guy with an automatic in his arm, I'll likely max out the damage before he even has time to decide whether to bandage or not, so I'll max out the hitbox damage and make that limb invulnerable no matter what.
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