I couldn't work it out at first either but I think I've got it now.I am not quite sure I understand this sentence. Does that mean that you will keep the old system where there is an upper limit for limb-damage and that above that limit it will become impervious to damage?
If I understand correctly (Yoshiro please correct me if not):What is changing is how the player can take that damage. In relaxed mode: When a player has lost the health in a limb, if he bandages that health will be "refilled" so that the limb can once again take damage. In realistic mode: A player will always take damage when shot in the limb, however the amount of damage per shot on a limb will still be capped.
Relaxed mode:
Starting health 100 (100 left)
Get hit in upper arm -25 (75 left)
Get hit in upper arm again -0 (75 left)
Bandage +25 (100 left)
Get hit in upper arm again -25 (75 left)
Realistic mode:
Starting health 100 (100 left)
Get hit in upper arm -25 (75 left)
Get hit in upper arm -25 (50 left)
Get hit in upper arm again -25 (25 left)
Get hit in upper arm again -25 (0 left = dead)
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