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The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

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A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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So people get the idea, some examples that would be considered offensive, numbered as above:
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  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
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  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

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Meet Mamayev - The Level Designer edition of What we are up to!

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  • Meet Mamayev - The Level Designer edition of What we are up to!

    In the last few editions of the "What we are up to" blog we've gone over "RO Classic" and touched briefly on other additions coming to the game in 2012. Today we would like to let you explore what is slated to be the first new map, Mamayev!

    Set on the outskirts of Stalingrad, Mamayev was a strongly contested high ground that both sides vied to maintain control over. The belief was that the side that held the hill could control all the rest of the city. The Soviets dug in with trenches, bunkers, barbed wire and mine fields before the battle began. By the end of the battle of Stalingrad, after trading sides numerous times, the hill was mostly flattened and no grass would grow on its lead poisoned ground.

    Mamayev is an infantry only map featuring combat between trenches and bunkers one hundred and fifty to two hundred meters apart. It is designed to meet the needs of those looking for extended range rifle combat, truly separating the riflemen from the boys. Those skilled with the rifle and holding the high ground will be able to find their targets even further away, with the current office record stands at a 411 meter head shot delivered via sniper rifle. For players who enjoy a more up close and personal fight, they will be spending time finding their way through the twisted corridors of the bunkers built into the hill searching for those laying in ambush (or lying in said ambush themselves).

    Keep in mind that this map is still hand the hands of the level design team working on how it plays, and has yet to be art passed. With the fact that what you are about to see is still a WIP (work in progress) version of the map, we are proud to reveal the first out of office shots of Mamayev!

    Players will soon be able to take to the slopes of this battlefield as the RO 2 beta rolls out again.

    Head to the main page to find the full size shots.
    Pretty, what do we blow up first? - Myn Donos

  • #2
    Open field/long range.
    Last edited by ElPresidente; 02-14-2012, 06:48 PM.


    • #3
      Nice!!! Thanks Yoshiro! :3
      Formerly Extremity
      Specs: 8GB RAM, GTX 460, i5-3570k


      • #4
        Nice, I love open space maps and I think we definitely need more of those bolt action maps in RO2.

        As the TWI has decided to make a classic mode that portrays the truly realistic combat I'm excited for the RO2 once again and looking forward to all the new vehicles/maps.
        Last edited by Kashash; 02-14-2012, 06:58 PM.


        • #5
          For those too lazy to go to the front page:

          Last edited by Fuzzy McDoodle; 02-14-2012, 06:57 PM.

          My YouTube, enjoy!


          • #6
            Looks great.

            Makes me remember that old Red Orchestra: Combined Arms map with the artillery bunkers/tunnels and trenches. What was that called?

            IS-2: Greatest Tank of Clone War II
            "Soda Popinski" in game


            • #7
              Awesome sounds like how I wish FF was. Snipers/rifles can cover hundreds of open ground with the chance to shoot other snipers/exposed above ground players. Yet, players who prefer CQC can get to CQC through tunnels? or trenches? while rarely being exposed to snipers. FF almost has this, but you have to cross too much open ground and it becomes a turkey shoot. I'm looking forward to this. Thanks for the news.
              15,000 of you [Finns] will never again see your homes. You have also dealt hard blows, 200,000 Russians lie on the snowdrifts, gazing with broken eyes at our starry sky. The Winter War


              • #8
                Originally posted by Yoshiro View Post
                Mamayev is an infantry only map
                I give it 12 hours before a combined arms version is made.
                Most Honourable, Krobar
                Yea, I'd be that guy, with an obrez and an ice cream cart.


                • #9
                  I really like the new trench types! Theres something special with me and trenches.
                  [QUOTE=Fedorov;956796]Genuine fun > grind.[/QUOTE]


                  • #10
                    Originally posted by Fuzzy McDoodle View Post
                    For those too lazy to go to the front page:

                    Round off those edges, that bunker is looking a bit ugly.


                    • #11
                      Awesome! I really like the bunker type gameplay


                      • #12
                        Yes! My prayers have been answered!


                        • #13
                          Za Rodinuuuuuuuuu!!!


                          • #14
                            FLEEEP! this look meeeaann!
                            Btw, how large is the beta in terms of file size?
                            Last edited by mrman54; 02-14-2012, 08:30 PM.


                            • #15
                              A couple aesthetic suggestions--unless this is another late-battle Kessel map (of which there are many of at the moment), there shouldn't be any snow on Mamayev Kurgan and the sky should be anything but clear. According to most accounts I've read, the constant shellfire and bombing melted any snow that reached the ground. The default texture, imo, should be dirt. Lots of it.

                              Setting it during the night is interesting as well... 400 meter shots at midnight?

                              How about setting the map during the day with a smoke-filled sky, pre-encirclement instead, creating more aesthetic and historical drama and making the long-range potshots more plausible?

                              And here's hoping for artillery. Lots of it. It's not Mamayev Kurgan until dirt and metal rain from the sky and the ground itself is heaving beneath the shellfire.

                              The trenches, gun emplacements, map layout, and bunkers look great!
                              Last edited by Nikita; 02-14-2012, 08:34 PM.
                              Classic forever.