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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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PC Gamer on Barrel Changes - and Heroes

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  • PC Gamer on Barrel Changes - and Heroes

    Following on from sitting down with us at GDC, PC Gamer's Evan Lahti has popped up another preview piece on RO2 - head on over to to take a look: click HERE!

    And, a little earlier, Ryan Stevens at GameTrailers also added more video material on all the updates since they last saw the game. In two parts - both available by clicking HERE!

  • #2
    cannot wait, sounds great....if anyone at Tripwire needs a kidney/wife..will swop for beta key


    • #3
      Nice to hear about the level of detail in the Classes, 6 Levels of Detail per Class per Winter/Summer Gear is a lot of variation.

      Nice Grenade Death
      Attached Files
      Steam-Name: Tank-Boy-Ken


      • #4
        Nice bit of info (although not much new stuff for us).
        Last edited by Zetsumei; 03-14-2011, 07:08 PM.


        • #5
          With the weapon proficiency, the more you use a particular weapon, the better you will get with handling the weapon. This affects things such as how well you handle recoil, or how quickly you reload.
          yeah i dont like this at all

          Hail and Kill


          • #6
            Remember we are offering several modes of play. Ranked, unranked, realism and relaxed realism, with players and server admins being able to choose what they want and how they want to play. And any changes we make to behavior will be minor and tested heavily during the beta.
            Pretty, what do we blow up first? - Myn Donos


            • #7
              Looking good, I'll keep spreading the news.


              • #8
                Originally posted by Tomcat_ha View Post
                yeah i dont like this at all
                I don't understand the seemingly seething hatred of this. The more you use a weapon in real life, the more proficient at using it you become. So long as they don't make it to where your ability with a weapon is "god-like", and just a minor increase in stats such as reloading time, aiming, etc., it's fine.

                My question is, will TW be hosting servers on launch? I'm afraid the majority of servers will be full-on realism, I'd like to see a relaxed-realism server or two for people new to the game, so they don't get scared off.
                Last edited by NightriderAOF; 03-14-2011, 07:36 PM.
                Ingame name: Bearcomrade


                • #9
                  we should give Stalingrad a back rub xD


                  • #10
                    Originally posted by NightriderAOF View Post
                    I don't understand the seemingly seething hatred of this. The more you use a weapon in real life, the more proficient at using it you become.
                    And the more you use a gun in the game, the more proficient at using it you become in the game, even without the extra artificial character skill progression, as long as the game has a good and in-depth learning curve.

                    It's perfectly understandable why some people don't like it.

                    Personally, I don't mind it on public servers and since for competitive play it will be turned off anyway, I see no problems at all.


                    • #11
                      The question begs to be asked:
                      What behaviors will be default?


                      • #12
                        You guys plan to have native OSX support? Would be great to play this at work!


                        • #13
                          I was a little confused when midway through the second video the player spawned right in front of a bunch of Soviets. I'm guessing the spawn system is not done, however.

                          Anyway, I love everything so far. Everything looks great!


                          • #14
                            This game looks and sound to good to be true, i mean the thoughts of an old fashioned lan party alone got me so pumped up. the last good lan game with 64 players was (besides ro 1 and yeah i know ro 1 was like 50 players noch 64) was battefield 2 and that was at the end of 2004 i gues?

                            that alone is an pre order worthy thing, than the mods / modding support and last but not least the awesome game itself.... i realy cant wait for this i mean i plan to break up with my gilfriend when this is out so i have time or maybe even bride the yosh


                            • #15
                              Nice to see even more publicity! More of this!