Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

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  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
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    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Tripwire talks Stalingrad to Voodoo Extreme

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  • Tripwire talks Stalingrad to Voodoo Extreme

    Voodoo Extreme have just posted a new article on Heroes of Stalingrad, over on the Voodoo Extreme website. We sat down with Peter Eykemans at GDC 2010 last week and discussed a whole bunch of Heroes stuff with him. In the article, he is able to spill some new beans for you all to read about! On top of that, a nice bunch of high resolution screenshots, revealing one of the new levels. Head over there and take a look.

  • #2


    • #3
      Wohooo nice :d:d


      • #4
        finally, thx!

        /me reading


        • #5
          About time d:

          Hail and Kill


          • #6
            They're aiming to host a big beta test, a huge marketing push, and won't let the information pass you by.

            grain silo looks very good
            and countdown gamemode sounds like really tactical fun!


            • #7
              Nice screens !

              I'm happy to see that my suggestion of gametype (countdown) will be in Heroes of Stalingrad ! Can't wait !
              [URL=""]www.RedOrchestra.FR[/URL] - PixelShooter since 1.0


              • #8
                Sounds great!
                Love the Elevator map. Looks nothing like my try on the old RO...hehe


                • #9
                  Originally posted by dasKaRmA View Post
                  Sounds great!
                  Love the Elevator map. Looks nothing like my try on the old RO...hehe
                  It looks just like the real thing... we can now reveal that we were there in the summer of 2007 (so long ago!), just before Jason Mark and friends...


                  • #10
                    Been waiting for this all day
                    Love the screens, the game looks great, and so do the soldiers.
                    Some great new info on the gamemodes as well, sounds very good!

                    Originally posted by dogbadger
                    SiC 'no sell out militant tactical gamer' Disaster
                    Just so you know who you're dealing with ;D


                    • #11
                      I like the idea of countdown. Map looks great too!
                      Originally posted by Bennanteno
                      The genius of beachassault was that the wire you were supposed to satchel was also your spawn point at that time.


                      • #12
                        At boy was it worth waiting for..I can't wait for this game to come on pre-order..
                        I'm on a vodka diet, I've lost 3 days so far.


                        • #13
                          Originally posted by [TW]Wilsonam View Post
                          It looks just like the real thing... we can now reveal that we were there in the summer of 2007 (so long ago!), just before Jason Mark and friends...
                          You guys are Georgian, aren't you a little worried when visiting Russia? Have you guys been able to go back since the conflict? Europe is a strange place...

                          Sorry officer I [I]don't[/I] care how pissed I get you... But I [I]don't go nowhere without my pistol pistol![/I]


                          • #14
                            Originally posted by Mr Milkman View Post
                            You guys are Georgian, aren't you a little worried when visiting Russia? Have you guys been able to go back since the conflict? Europe is a strange place...
                            #1 Bonzai charger


                            • #15
                              Finally some real news!

                              I'm really glad that there seems to be so much innovation. Player progession will have me hooked for months no doubt, and the multiplayer campaign thingy sounds great as well! Just as mentioned in the article I've found myself totally immersed on one map, just for it to be followed it by some crappy map and everything gone. Graphics don't look revolutionary crysis 3 style but good enough for me, though I have to say that the green building itself looks kinda extremly clean from the screenshots, don't know how good that fits with ruins around it. Then again it's all about the mixture of different atmospheres, if this is one of the 'sunnier' maps I'm sure there's loads of gritty dark ones/winter ones etc. as well.

                              I wonder if there are any night maps though? Usually you have the problem that when you make night maps too dark hardly anyone plays them, but if they're too light then there's no real 'night' atmosphere. But looking at how innovative TWI seems to be, I'm sure they'd find a new way to handle this as well

                              Another thing I think that would be important are phyiscs, at least to a HL2-esque extent where you shoot small objects etc.