http://store.steampowered.com/app/440090/
General:
Bug Fixes
Oosterbeek
Port Brest
Omaha Beach
Carentan
General:
- Reduced Victory Music volume
- Balanced Maps
- Redid all Spawn Protection/No Artillery Volumes for all 3 maps
- Added newer logo to all Overhead Maps
- Removed Looping Victory Music (only plays once now)
Bug Fixes
- American lines in British voices Muted
- SMi44 mine 3rd person model fixed
- SMi44 mine now has a counter of mines placed
- SMi44 mine kill icon resized to fit space
- SMi44 mine HUD fixes
- German Uniforms appear correctly when Character Detail is set to low
- Enfield autobolting fix
- Removed more Japanese referenced lines from American voices.
Oosterbeek
- Increased Allies ticket by 100 to 600
- Increased Axis Tickets by 50 to 650
- Shifted E cap slightly South (towards defenders)
- Fixed interior lighting in D Cap Building
- Reduced Capture time of B Objective from 22 to 20 secs
- Added a second Axis spawn closer to B that activates once A is capped (If B is capped first then it never enables)
- Added more cover to B approach
- Shifted B Objective zone slightly North(towards attackers)
- Enhanced Spawn Protection to prevent getting too far past the caps for both teams
- Staggered the overhead C-47s flight as they were synched together
- Fixed mantling into windows of F cap
- Increased F capture time by 2 secs
- Reduced G capture time by 2 secs
- Added 3 destructible windows to F building
- Moved the second floor resupply in Hotel to the outside near basement door
- Fixed a dead end fenced area that led to no where
Port Brest
- Added 200 Tickets to both sides
- Allies now have 750
- Axis now have 600
- Fixed missing collision on sidewalks
- Added 10 more Rifleman Roles to each team
- Added Path Blocking volume where bots had been getting "stuck"
- Completely reworked the Spawn locations for Allies on A and B caps.
- Addressed the Spawn Protection and No Arty areas on A/B caps for Allies
- Added several Sheds in A/B as cover for Attackers
- Increased Lockdown Times
- Marked several Destroyable Fences that open alternate routes with a red painted X
- Satchel Objective Objects now glow when player is armed with a Satchel
- Shifted A Cap zone towards Attackers
- Reduced A, B, and D Capture times by 2 secs
- Increased time to 30 minutes
- Blocked 3 windows in last objective that could see into Axis spawn
- Added Cover on approach to Objective A, Fences and vehicles along River
- Dirt Mounds in center of River are now higher and provide more cover
- Fences surrounding Building near Objective A are no longer destructible
- Adjusted Window Frames in Objective G (Barracks)
Omaha Beach
- Increased Tickets for Both sides
- Allies have 975
- Axis have 700
- Increased time by 4 mins to 41 minutes
- Replaced "Non-Destroyable" Wire Fences with destroyable versions
- Removed some collision from several bushes
- Added 2 additional Ammo Resupplies on Beach for Allies
- Added more obstacles / cover to the beach
- Modified Terrain relief on beach to give more cover to Allies
- Added Foliage in some areas to obscure view of Defenders
- Fixed bugged far right Spawn on beach
- Removed Ladder inside Church
- Adjusted Lock Down Times
- Reduced Cap time of C
- Adjusted Spawn Protection to keep players from getting too far beyond the caps
Carentan
- Only 2 Objectives enabled at any given time
- Capping A and B enables C and disables A
- If Axis Retake B, then C disables and A re-opens
- Addressed the frequent Overtimes
- Reduced rifleman roles
- Increased reinforcements for Allies
- Added more props and details