some points after playing on a full server:
- very easy to get lost, lose all sense of direction, teamates would come out of bushes from the opposite direction you were going (one of the reasons for the tks) (mostly happened up until E cap)
- no clear path to B, roads lead past the B cap to C and D, and the bushes block the B cap so you don't even know (witnessed half my team take the road to C before B was even touched)
- way too many of those bushes everywhereeee (compared to maps like Hanto, Guadal, Angaur), made it very frustrating to have proper firefights and navigate through the area, just so much randomness as to where people came out from (both Allies and Axis)
- spawns on the last cap, for Axis at least, are really weird
otherwise it was fun, I didn't have problems with the uniforms. Ill try to play allied side next time this map is on 40-1 and the allied side isn't so stacked
Beautiful map as always, Wolverine. Question, though: why did you choose not to use the rain emitter included in RS? Is it for performance reasons? I ask because RS's unused rain emitter has a very nice splash effect that spawns wherever a raindrop falls, and I thought it would add greatly to the rainy atmosphere in your map.
Ok. I'm going to pull this in on Crucible. I may feature it in the Tues OGG event. Stay tuned...
It would be nice if they can make a volume so you can use for building, house, etc for it not to rain indoors. If I remember correctly ut2004 had a volume to do that.
Yeah RO Ostfront had a no snow volume I used that in a map.
Would be weird if RS would't have one.
We played yesterday again on full server. First round finished after ~25 mins, second after over 20. American cap zones are very hard to defend in opinion of the players. They say they cant set up proper defence, no time for it and too much confusion where to go. Changing round time wouldn`t make the map more fun and IMO objectives should be redesigned a bit. There should be not so many bushes around them and maybe some defensive structures added. I think that above issues should be addressed in a first place. Just opinion.
Hmm, still no wet uniforms? Well maybe for the next update.
Thanks for fixing the rain sounds, didn't like how it would cut out so much.