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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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  • [Map]TE-MyshkovaRiver

    release of TE-MyshkovaRiver

    it has 14 cap zones
    45 min round duration

    roles allies :


    roles german:


    files TP :
    files WF-Stavelot :

    Red Orchestra 2 : TE-MyshkovaRiver Part 1 - YouTube

    Red Orchestra 2 . TE-MyshkovaRiver Part 2 - YouTube
    Last edited by BOH-rekrut; 10-17-2014, 10:47 AM.

  • #2
    Downloading now! I will be there for the test!


    • #3
      I'm just running around the map offline, and I noticed the tank squad leader role was available to pick, and a tank commander was available too. Also, when I spawn in as a tank, I get kicked out of the map, saying incompatible version. I don't know if the same thing happens online.
      Steam name: burning47


      • #4
        Do I just dump everything into CookedPC, or should I put the props file into /Packages? I've totally forgotten how to do this, lol.


        • #5
          Just dump it in! or over write the folder.


          • #6
            Great map! Played about 3 half hour rounds on it and the battles never ceased to amaze me. The city part of the map is outstanding, open, long streets, buildings tall fat and wide. At first I thought 14 objectives was a overload but we actually ended up losing twice! Had a lot of fun with the [RGN] folks and all the community map makers too, even Ramm himself showed up :P

            The only things I ask of this map are:

            -More time: We stretch the map out through the 45 minutes with a pretty mid-filled server (30-40 guys) and the thing is, we don't know this map. So imagine when the defenders actually do know what positions and choke points to work, might need more time for it. Do note that this could possible change due to the lack of arty and smoke being used when I played.

            -Take tanks out: The Germans did damn well without them. Just doesn't seem like too much of a CA map. Definitely add halftracks in there when they release though!

            -Fix the squad list: There are only like 13 or so people on the squad list. It isn't displaying all the class slots properly.

            Other than that I see this map being as popular as Bridges. This really is THE map for 64 player slaughter
            Formerly Extremity
            Specs: 8GB RAM, GTX 460, i5-3570k


            • #7
              A and B has a few problems as you know. My suggestion is a fallback spawn when one cap is taken. Then bring back forward spawns when Russian take back lost caps.

              Foliage is floating some as you probably know.

              The lighting is funny in some buildings as it disappears as you get close.

              There should be more broken vehicles for cover in the roads. People used to live here I assume and arty destroyed the area so their stuff should be laying around.

              Great map!


              • #8
                I'd hold off balancing the map for now, on caps like A and B. The map is in a really early state and we need to see how the map plays with the tank first, if you decide to keep it in the map, and the arty. Personally, I'd like to see it stay, but I know there are some people against it. The fallback spawn that danh suggested is a good idea, but we should see how it plays when the arty is added. One arty on the building at B would effectively clear it out, which was where all the Russians were holed up in.
                Steam name: burning47


                • #9

                  I've just begun to look it over, but this map is very impressive.
                  Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.


                  • #10
                    Update to MyshkovaRiverPreBeta

                    changelog :

                    -added mortars to both sites
                    -removed the german tank ( doesnt work in the current RO2 version)
                    -added 1 elite assault and elite rifle man to the germans
                    -added spawnprotection zones
                    -added noartyvolumes
                    - added more cover from the 2nd german spawn to obj B
                    -added some heavy MG s
                    - increased the round duration from 40 to 45 min
                    - changes respawn time 15 sec for germans 20 sec for allies
                    - added a 2nd floor at the building in obj G
                    -foliage has always been ,,slope rotation blend,, set to 1 ( the foliage is floating because the terrain is very uneven )

                    map will be available in steamworkshop
                    Last edited by BOH-rekrut; 03-24-2013, 11:59 AM.


                    • #11
                      Do you plan on giving the German team a tank? It would help them capture H and I. It was on those two objectives that the attackers had the most trouble when I played yesterday.


                      • #12
                        The map is supposed to have a tank for the germans, but this revision he removed temporarily it because it is bugged atm.
                        Steam name: burning47


                        • #13

                          This map is generating an unusual amount of interest on our server.
                          I think that is noteworthy for a public that seems to prefer sandpapering a wildcat's *** in a phonebooth rather than to download a new map. I got a good feeling about this one.
                          Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.


                          • #14
                            Originally posted by G_Sajer View Post
                            Sandpapering a wildcat's *** in a phonebooth rather than to download a new map. I got a
                            This made me laugh harder than it should.
                            Formerly Extremity
                            Specs: 8GB RAM, GTX 460, i5-3570k


                            • #15
                              Originally posted by G_Sajer View Post

                              This map is generating an unusual amount of interest on our server.
                              I think that is noteworthy for a public that seems to prefer sandpapering a wildcat's *** in a phonebooth rather than to download a new map. I got a good feeling about this one.

                              True words.... This map is rapidly on its way to the top.

                              (your analogy is superb!)